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author ImJezze <jezze@gmx.net>2016-04-18 20:25:28 +0200
committer ImJezze <jezze@gmx.net>2016-04-19 21:13:20 +0200
commit8ed3a7d94a65ee01bf1adce3ea8118c04d41a18d (patch)
treeef8996c9bae5d8498b45064924d0831a285e8434 /src/osd/windows/winmain.cpp
parenta86983713dffcc926c50227a9e26091022bbc32c (diff)
Refactored distortion pass
- separated curvature parameter into distortion, cubic_distortion and distort_corner - distortion and cubic_distortion can be negative, to compensate each other - distort_corner is intependent from the image distortion
Diffstat (limited to 'src/osd/windows/winmain.cpp')
-rw-r--r--src/osd/windows/winmain.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/osd/windows/winmain.cpp b/src/osd/windows/winmain.cpp
index ba3e6af9c4a..7edb996fb0a 100644
--- a/src/osd/windows/winmain.cpp
+++ b/src/osd/windows/winmain.cpp
@@ -170,7 +170,9 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_SHADOW_MASK_VSIZE";fs_shadwv(0.0-1.0)", "0.25", OPTION_FLOAT, "shadow mask texture height, in U/V dimensions" },
{ WINOPTION_SHADOW_MASK_UOFFSET";fs_shadwou(-1.0-1.0)", "0.0", OPTION_FLOAT, "shadow mask texture offset, in U direction" },
{ WINOPTION_SHADOW_MASK_VOFFSET";fs_shadwov(-1.0-1.0)", "0.0", OPTION_FLOAT, "shadow mask texture offset, in V direction" },
- { WINOPTION_CURVATURE";fs_curv(0.0-1.0)", "0.0", OPTION_FLOAT, "screen curvature amount" },
+ { WINOPTION_DISTORTION";fs_dist(-1.0-1.0)", "0.0", OPTION_FLOAT, "screen distortion amount" },
+ { WINOPTION_CUBIC_DISTORTION";fs_cubedist(-1.0-1.0)", "0.0", OPTION_FLOAT, "screen cubic distortion amount" },
+ { WINOPTION_DISTORT_CORNER";fs_distc(0.0-1.0)", "0.0", OPTION_FLOAT, "screen distort corner amount" },
{ WINOPTION_ROUND_CORNER";fs_rndc(0.0-1.0)", "0.0", OPTION_FLOAT, "screen round corner amount" },
{ WINOPTION_SMOOTH_BORDER";fs_smob(0.0-1.0)", "0.0", OPTION_FLOAT, "screen smooth border amount" },
{ WINOPTION_REFLECTION";fs_ref(0.0-1.0)", "0.0", OPTION_FLOAT, "screen reflection amount" },