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author Ryan Holtz <rholtz@batcountryentertainment.com>2013-01-05 17:55:42 +0000
committer Ryan Holtz <rholtz@batcountryentertainment.com>2013-01-05 17:55:42 +0000
commitc34900b360681c2f9702b2ecb5c2b65829a8da30 (patch)
tree6e4c5104edddc3b226bfcf694a01863deca28d11 /src/osd/windows/drawd3d.c
parentf728c29698a817adc756a3deda0dc4147c2a94e6 (diff)
- d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes when using
-nomaximize switch. [MooglyGuy]
Diffstat (limited to 'src/osd/windows/drawd3d.c')
-rw-r--r--src/osd/windows/drawd3d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/windows/drawd3d.c b/src/osd/windows/drawd3d.c
index 024f437a3ad..f519d6008ea 100644
--- a/src/osd/windows/drawd3d.c
+++ b/src/osd/windows/drawd3d.c
@@ -1880,7 +1880,7 @@ d3d_texture_info *texture_create(d3d_info *d3d, const render_texinfo *texsource,
error:
d3dintf->post_fx_available = false;
- mame_printf_verbose("Direct3D: Critical warning: A texture failed to allocate. Expect things to get bad quickly.\n");
+ printf("Direct3D: Critical warning: A texture failed to allocate. Expect things to get bad quickly.\n");
if (texture->d3dsurface != NULL)
(*d3dintf->surface.release)(texture->d3dsurface);
if (texture->d3dtex != NULL)