summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/modules/render/drawogl.cpp
diff options
context:
space:
mode:
author ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
committer ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
commit6ea15072a718b093e3688d22f7f6954e44e383b6 (patch)
treeb65e08cad8e07f8ce1f5f52f7e2438181cad158b /src/osd/modules/render/drawogl.cpp
parent396c2a094622e742e96ab3d16a72dfca4e498eaf (diff)
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'src/osd/modules/render/drawogl.cpp')
-rw-r--r--src/osd/modules/render/drawogl.cpp24
1 files changed, 8 insertions, 16 deletions
diff --git a/src/osd/modules/render/drawogl.cpp b/src/osd/modules/render/drawogl.cpp
index 57173e8e2a4..77acf017790 100644
--- a/src/osd/modules/render/drawogl.cpp
+++ b/src/osd/modules/render/drawogl.cpp
@@ -1085,22 +1085,14 @@ int renderer_ogl::draw(const int update)
// we're doing nothing 3d, so the Z-buffer is currently not interesting
glDisable(GL_DEPTH_TEST);
- if (win->machine().options().antialias())
- {
- // enable antialiasing for lines
- glEnable(GL_LINE_SMOOTH);
- // enable antialiasing for points
- glEnable(GL_POINT_SMOOTH);
-
- // prefer quality to speed
- glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
- glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
- }
- else
- {
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POINT_SMOOTH);
- }
+ // enable antialiasing for lines
+ glEnable(GL_LINE_SMOOTH);
+ // enable antialiasing for points
+ glEnable(GL_POINT_SMOOTH);
+
+ // prefer quality to speed
+ glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
+ glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
// enable blending
glEnable(GL_BLEND);