diff options
author | 2017-01-05 12:30:07 -0500 | |
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committer | 2017-01-05 12:30:07 -0500 | |
commit | 311a56b958a0d9b2317c3b9787c174f1e4651810 (patch) | |
tree | 88f5eaf46bfd2c9838b5a6478285dac5b04366ab /src/osd/modules/render/drawd3d.cpp | |
parent | ff28f114b4591eafc1a64e2e000997b763a9e369 (diff) |
Revert "New phosphor persistence shaders for HLSL"
Diffstat (limited to 'src/osd/modules/render/drawd3d.cpp')
-rw-r--r-- | src/osd/modules/render/drawd3d.cpp | 27 |
1 files changed, 10 insertions, 17 deletions
diff --git a/src/osd/modules/render/drawd3d.cpp b/src/osd/modules/render/drawd3d.cpp index 4cc547b5181..d0a1ce6c9d1 100644 --- a/src/osd/modules/render/drawd3d.cpp +++ b/src/osd/modules/render/drawd3d.cpp @@ -1120,13 +1120,6 @@ bool renderer_d3d9::device_verify_caps() success = false; } - result = d3dintf->d3dobj->CheckDeviceFormat(m_adapter, D3DDEVTYPE_HAL, m_pixformat, 0, D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F); - if (FAILED(result)) - { - osd_printf_error("Direct3D Error: Your graphics card does not support the A16B16G16R16F texture format.\n"); - success = false; - } - if (!success) { osd_printf_error("This feature or features are required to use the Direct3D renderer. Please\n"); @@ -2669,13 +2662,13 @@ d3d_render_target::~d3d_render_target() if (target_surface[index] != nullptr) target_surface[index]->Release(); + } - if (cache_texture[index] != nullptr) - cache_texture[index]->Release(); + if (cache_texture != nullptr) + cache_texture->Release(); - if (cache_surface[index] != nullptr) - cache_surface[index]->Release(); - } + if (cache_surface != nullptr) + cache_surface->Release(); } @@ -2708,13 +2701,13 @@ bool d3d_render_target::init(renderer_d3d9 *d3d, int source_width, int source_he return false; target_texture[index]->GetSurfaceLevel(0, &target_surface[index]); + } - result = d3d->get_device()->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFAULT, &cache_texture[index], nullptr); - if (FAILED(result)) - return false; + result = d3d->get_device()->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &cache_texture, nullptr); + if (FAILED(result)) + return false; - cache_texture[index]->GetSurfaceLevel(0, &cache_surface[index]); - } + cache_texture->GetSurfaceLevel(0, &cache_surface); auto win = d3d->assert_window(); |