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author ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
committer ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
commit6ea15072a718b093e3688d22f7f6954e44e383b6 (patch)
treeb65e08cad8e07f8ce1f5f52f7e2438181cad158b /src/osd/modules/render/drawbgfx.cpp
parent396c2a094622e742e96ab3d16a72dfca4e498eaf (diff)
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'src/osd/modules/render/drawbgfx.cpp')
-rw-r--r--src/osd/modules/render/drawbgfx.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/osd/modules/render/drawbgfx.cpp b/src/osd/modules/render/drawbgfx.cpp
index e0966fdbd62..dec0110157a 100644
--- a/src/osd/modules/render/drawbgfx.cpp
+++ b/src/osd/modules/render/drawbgfx.cpp
@@ -624,6 +624,13 @@ void renderer_bgfx::put_line(float x0, float y0, float x1, float y1, float r, UI
dy *= d;
}
+ // create diamond shape for points
+ else
+ {
+ // set distance to unit vector length (1,1)
+ dx = dy = 0.70710678f;
+ }
+
float nx = dy;
float ny = -dx;
float verts[4 * 3];