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author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /src/osd/modules/render/drawbgfx.cpp
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to 'src/osd/modules/render/drawbgfx.cpp')
-rw-r--r--src/osd/modules/render/drawbgfx.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/osd/modules/render/drawbgfx.cpp b/src/osd/modules/render/drawbgfx.cpp
index 3c15bc3cf96..87fbdd21d3a 100644
--- a/src/osd/modules/render/drawbgfx.cpp
+++ b/src/osd/modules/render/drawbgfx.cpp
@@ -278,6 +278,11 @@ int renderer_bgfx::create()
{
init.type = bgfx::RendererType::Direct3D11;
}
+// Throws exception on exit
+// else if (backend == "dx12" || backend == "d3d12")
+// {
+// init.type = bgfx::RendererType::Direct3D12;
+// }
else if (backend == "gles")
{
init.type = bgfx::RendererType::OpenGLES;
@@ -286,6 +291,10 @@ int renderer_bgfx::create()
{
init.type = bgfx::RendererType::OpenGL;
}
+ else if (backend == "vulkan")
+ {
+ init.type = bgfx::RendererType::Vulkan;
+ }
else if (backend == "metal")
{
init.type = bgfx::RendererType::Metal;
@@ -441,7 +450,7 @@ int renderer_bgfx::xy_to_render_target(int x, int y, int *xt, int *yt)
// drawbgfx_window_draw
//============================================================
-bgfx::VertexDecl ScreenVertex::ms_decl;
+bgfx::VertexLayout ScreenVertex::ms_decl;
void renderer_bgfx::put_packed_quad(render_primitive *prim, uint32_t hash, ScreenVertex* vertices)
{