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author ImJezze <jezze@gmx.net>2015-12-31 16:32:35 +0100
committer ImJezze <jezze@gmx.net>2015-12-31 16:32:35 +0100
commiteea40fd0e47699261332904b5d930f0be68756e9 (patch)
tree4c996b59c2aa3594d68957b1d1e762c07941e702 /src/osd/modules/render/d3d/d3dhlsl.cpp
parentff77b7897bcf0a967f7e275b289a1f8fd18ecd7e (diff)
Cleanup (nw)
- removed unused pincushion.fx
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp
index a37a0c8653b..a7333a14d0c 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.cpp
+++ b/src/osd/modules/render/d3d/d3dhlsl.cpp
@@ -1072,15 +1072,20 @@ void shaders::begin_draw()
curr_effect = default_effect;
- default_effect->set_technique("TestTechnique");
- post_effect->set_technique("ScanMaskTechnique");
- distortion_effect->set_technique("DistortionTechnique");
- phosphor_effect->set_technique("TestTechnique");
- focus_effect->set_technique("TestTechnique");
- deconverge_effect->set_technique("DeconvergeTechnique");
- color_effect->set_technique("ColorTechnique");
- yiq_encode_effect->set_technique("EncodeTechnique");
- yiq_decode_effect->set_technique("DecodeTechnique");
+ default_effect->set_technique("DefaultTechnique");
+ post_effect->set_technique("DefaultTechnique");
+ distortion_effect->set_technique("DefaultTechnique");
+ prescale_effect->set_technique("DefaultTechnique");
+ phosphor_effect->set_technique("DefaultTechnique");
+ focus_effect->set_technique("DefaultTechnique");
+ deconverge_effect->set_technique("DefaultTechnique");
+ color_effect->set_technique("DefaultTechnique");
+ yiq_encode_effect->set_technique("DefaultTechnique");
+ yiq_decode_effect->set_technique("DefaultTechnique");
+ color_effect->set_technique("DefaultTechnique");
+ bloom_effect->set_technique("DefaultTechnique");
+ downsample_effect->set_technique("DefaultTechnique");
+ vector_effect->set_technique("DefaultTechnique");
HRESULT result = (*d3dintf->device.get_render_target)(d3d->get_device(), 0, &backbuffer);
if (result != D3D_OK)