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author | 2016-04-08 03:27:34 +0200 | |
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committer | 2016-04-08 03:30:12 +0200 | |
commit | 632b10cd0ec304c0367321a5be62164d00b18ff1 (patch) | |
tree | 3eedc6c641eab298cd7be64e8952725213132175 /src/osd/modules/render/bgfx/inputpair.cpp | |
parent | bc936dbc261a5eeb1400bdf0d0bc945577470905 (diff) |
Fix SDL compile on linux. Took the opportunity to remove a number of
"emu.h" includes from src/osd/modules/render/bgfx code.
There is still a conflict between mame memory.h and bgfx memory.h to be
resolved.
Diffstat (limited to 'src/osd/modules/render/bgfx/inputpair.cpp')
-rw-r--r-- | src/osd/modules/render/bgfx/inputpair.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/modules/render/bgfx/inputpair.cpp b/src/osd/modules/render/bgfx/inputpair.cpp index 38a55d71939..d8777257187 100644 --- a/src/osd/modules/render/bgfx/inputpair.cpp +++ b/src/osd/modules/render/bgfx/inputpair.cpp @@ -9,7 +9,7 @@ // //============================================================ -#include "emu.h" +#include "emucore.h" #include "inputpair.h" #include "texture.h" |