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author ImJezze <jezze@gmx.net>2016-04-24 20:36:42 +0200
committer ImJezze <jezze@gmx.net>2016-04-24 20:36:42 +0200
commit07d8b25571860897fdad90c0c215b3e949f96ea9 (patch)
treeec378412f51fd296d87162871bdbdbe8926b9d71 /src/osd/modules/render/bgfx/chainentry.h
parent29f51e85db4572febadf40956e2808f5444d2135 (diff)
Added "selection" parameter to chain input sampler
- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain
Diffstat (limited to 'src/osd/modules/render/bgfx/chainentry.h')
-rw-r--r--src/osd/modules/render/bgfx/chainentry.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/osd/modules/render/bgfx/chainentry.h b/src/osd/modules/render/bgfx/chainentry.h
index d6452861de2..271941537a7 100644
--- a/src/osd/modules/render/bgfx/chainentry.h
+++ b/src/osd/modules/render/bgfx/chainentry.h
@@ -34,13 +34,14 @@ class target_manager;
class bgfx_chain_entry
{
public:
- bgfx_chain_entry(std::string name, bgfx_effect* effect, clear_state* clear, std::vector<bgfx_suppressor*> suppressors, std::vector<bgfx_input_pair> inputs, std::vector<bgfx_entry_uniform*> uniforms, target_manager& targets, std::string output);
+ bgfx_chain_entry(std::string name, bgfx_effect* effect, clear_state* clear, std::vector<bgfx_suppressor*> suppressors, std::vector<bgfx_input_pair*> inputs, std::vector<bgfx_entry_uniform*> uniforms, target_manager& targets, std::string output);
~bgfx_chain_entry();
void submit(int view, render_primitive* prim, texture_manager& textures, uint16_t screen_width, uint16_t screen_height, float screen_scale_x, float screen_scale_y, float screen_offset_x, float screen_offset_y, uint32_t rotation_type, bool swap_xy, uint64_t blend, int32_t screen);
// Getters
std::string name() const { return m_name; }
+ std::vector<bgfx_input_pair*>& inputs() { return m_inputs; }
bool skip();
private:
@@ -62,7 +63,7 @@ private:
bgfx_effect* m_effect;
clear_state* m_clear;
std::vector<bgfx_suppressor*> m_suppressors;
- std::vector<bgfx_input_pair> m_inputs;
+ std::vector<bgfx_input_pair*> m_inputs;
std::vector<bgfx_entry_uniform*> m_uniforms;
target_manager& m_targets;
std::string m_output;