diff options
author | 2017-12-01 13:22:27 +0100 | |
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committer | 2017-12-01 13:22:27 +0100 | |
commit | 39176274946d70ff520f265dee8fbd16d5fe0000 (patch) | |
tree | 318801d93146752050c9a492654ae3738820e3b9 /src/osd/modules/render/bgfx/chainentry.cpp | |
parent | 6829ecb3b037d6bfbe0b84e818d17d712f71bce6 (diff) |
Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic]
Diffstat (limited to 'src/osd/modules/render/bgfx/chainentry.cpp')
-rw-r--r-- | src/osd/modules/render/bgfx/chainentry.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/osd/modules/render/bgfx/chainentry.cpp b/src/osd/modules/render/bgfx/chainentry.cpp index a53ed759940..4e27cb8c00b 100644 --- a/src/osd/modules/render/bgfx/chainentry.cpp +++ b/src/osd/modules/render/bgfx/chainentry.cpp @@ -12,7 +12,7 @@ #include "emu.h" #include <bgfx/bgfx.h> -#include <bx/fpumath.h> +#include <bx/math.h> #include "chainentry.h" @@ -57,8 +57,6 @@ bgfx_chain_entry::~bgfx_chain_entry() void bgfx_chain_entry::submit(int view, render_primitive* prim, texture_manager& textures, uint16_t screen_count, uint16_t screen_width, uint16_t screen_height, float screen_scale_x, float screen_scale_y, float screen_offset_x, float screen_offset_y, uint32_t rotation_type, bool swap_xy, uint64_t blend, int32_t screen) { - bgfx::setViewSeq(view, true); - if (!setup_view(view, screen_width, screen_height, screen)) { return; @@ -71,7 +69,7 @@ void bgfx_chain_entry::submit(int view, render_primitive* prim, texture_manager& bgfx::TransientVertexBuffer buffer; put_screen_buffer(prim, &buffer); - bgfx::setVertexBuffer(&buffer); + bgfx::setVertexBuffer(0,&buffer); setup_auto_uniforms(prim, textures, screen_count, screen_width, screen_height, screen_scale_x, screen_scale_y, screen_offset_x, screen_offset_y, rotation_type, swap_xy, screen); @@ -260,8 +258,10 @@ bool bgfx_chain_entry::setup_view(int view, uint16_t screen_width, uint16_t scre bgfx::setViewFrameBuffer(view, handle); bgfx::setViewRect(view, 0, 0, width, height); + const bgfx::Caps* caps = bgfx::getCaps(); + float projMat[16]; - bx::mtxOrtho(projMat, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f); + bx::mtxOrtho(projMat, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth); bgfx::setViewTransform(view, nullptr, projMat); m_clear->bind(view); |