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author Giuseppe Gorgoglione <gorgogsp@gmail.com>2016-07-04 09:50:46 +0200
committer Giuseppe Gorgoglione <gorgogsp@gmail.com>2016-07-04 10:48:47 +0200
commit2b0682196df3cfcebadcd67f137f8802aabb27a4 (patch)
tree8f198a4a50db9a8777a877735148c04e9aa8c5cd /src/osd/modules/render/aviwrite.cpp
parentb7ec0d4fa835cae0fc9d5e65ad06883dc2cee745 (diff)
Direct3D HLSL: use aviwrite to record avi movies
Use common infrastructure in aviwrite.c instead of equivalent local code. In addition: - the target textures used by the HLSL movie recorder are now allocated only when recording is ongoing - removed shaders->begin_frame() and shaders->end_frame() hooks from the main Direct3D rendering loop - set default HLSL movie name to hlsl.avi to match bgfx.avi setting
Diffstat (limited to 'src/osd/modules/render/aviwrite.cpp')
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