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author | 2016-07-04 09:50:46 +0200 | |
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committer | 2016-07-04 10:48:47 +0200 | |
commit | 2b0682196df3cfcebadcd67f137f8802aabb27a4 (patch) | |
tree | 8f198a4a50db9a8777a877735148c04e9aa8c5cd /src/osd/modules/render/aviwrite.cpp | |
parent | b7ec0d4fa835cae0fc9d5e65ad06883dc2cee745 (diff) |
Direct3D HLSL: use aviwrite to record avi movies
Use common infrastructure in aviwrite.c instead of equivalent local code.
In addition:
- the target textures used by the HLSL movie recorder are now allocated only when recording is ongoing
- removed shaders->begin_frame() and shaders->end_frame() hooks from the main Direct3D rendering loop
- set default HLSL movie name to hlsl.avi to match bgfx.avi setting
Diffstat (limited to 'src/osd/modules/render/aviwrite.cpp')
0 files changed, 0 insertions, 0 deletions