diff options
author | 2018-09-20 11:42:37 +1000 | |
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committer | 2018-09-20 11:42:37 +1000 | |
commit | 2993e850bbe44f8e7992877bd1e5a767f762b1ac (patch) | |
tree | 46c40ac34c66782ce6441ddab959c2461230c4bb /src/osd/modules/opengl/gl_shader_mgr.cpp | |
parent | 82a3d44cbe6d013a8e878cafc01e4b5caea03b38 (diff) |
(nw) fix lots of inadverently mutable static pointers
Diffstat (limited to 'src/osd/modules/opengl/gl_shader_mgr.cpp')
-rw-r--r-- | src/osd/modules/opengl/gl_shader_mgr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/osd/modules/opengl/gl_shader_mgr.cpp b/src/osd/modules/opengl/gl_shader_mgr.cpp index de36240ab3e..0cf3f9b6617 100644 --- a/src/osd/modules/opengl/gl_shader_mgr.cpp +++ b/src/osd/modules/opengl/gl_shader_mgr.cpp @@ -15,12 +15,12 @@ #ifdef GLSL_SOURCE_ON_DISK -static const char * glsl_mamebm_vsh_files [GLSL_VERTEX_SHADER_INT_NUMBER] = +static char const *const glsl_mamebm_vsh_files [GLSL_VERTEX_SHADER_INT_NUMBER] = { "/tmp/glsl_general.vsh" // general }; -static const char * glsl_mamebm_fsh_files [GLSL_SHADER_FEAT_INT_NUMBER] = +static char const *const glsl_mamebm_fsh_files [GLSL_SHADER_FEAT_INT_NUMBER] = { "/tmp/glsl_plain_rgb32_dir.fsh", // rgb32 dir plain "/tmp/glsl_bilinear_rgb32_dir.fsh", // rgb32 dir bilinear @@ -35,12 +35,12 @@ static const char * glsl_mamebm_fsh_files [GLSL_SHADER_FEAT_INT_NUMBER] = #include "shader/glsl_bilinear_rgb32_dir.fsh.c" #include "shader/glsl_bicubic_rgb32_dir.fsh.c" -static const char * glsl_mamebm_vsh_sources [GLSL_VERTEX_SHADER_INT_NUMBER] = +static char const *const glsl_mamebm_vsh_sources [GLSL_VERTEX_SHADER_INT_NUMBER] = { glsl_general_vsh_src // general }; -static const char * glsl_mamebm_fsh_sources [GLSL_SHADER_FEAT_INT_NUMBER] = +static char const *const glsl_mamebm_fsh_sources [GLSL_SHADER_FEAT_INT_NUMBER] = { glsl_plain_rgb32_dir_fsh_src, // rgb32 dir plain glsl_bilinear_rgb32_dir_fsh_src, // rgb32 dir bilinear @@ -49,7 +49,7 @@ static const char * glsl_mamebm_fsh_sources [GLSL_SHADER_FEAT_INT_NUMBER] = #endif // GLSL_SOURCE_ON_DISK -static const char * glsl_mamebm_filter_names [GLSL_SHADER_FEAT_MAX_NUMBER] = +static char const *const glsl_mamebm_filter_names [GLSL_SHADER_FEAT_MAX_NUMBER] = { "plain", "bilinear", |