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author ImJezze <jezze@gmx.net>2015-05-02 19:41:03 +0200
committer ImJezze <jezze@gmx.net>2015-05-02 19:41:03 +0200
commitcc3b682e52bf097d31db78032aad01d6a0b12e94 (patch)
tree860c97ca011b64c31a5ad277f5cea2b1d86eeaf0 /src/mess/drivers/hh_ucom4.c
parent7df6a23ba2ae1c1df94ed8cc2398f2546f339997 (diff)
parenta649a95488e1fc85813dda747dc74c596496bd1c (diff)
Merge pull request #1 from mamedev/master
Sync to master
Diffstat (limited to 'src/mess/drivers/hh_ucom4.c')
-rw-r--r--src/mess/drivers/hh_ucom4.c920
1 files changed, 868 insertions, 52 deletions
diff --git a/src/mess/drivers/hh_ucom4.c b/src/mess/drivers/hh_ucom4.c
index bef639156f9..b8738fc8bba 100644
--- a/src/mess/drivers/hh_ucom4.c
+++ b/src/mess/drivers/hh_ucom4.c
@@ -2,7 +2,19 @@
// copyright-holders:hap, Kevin Horton
/***************************************************************************
- NEC uCOM4 MCU tabletops/handhelds or other simple devices.
+ NEC uCOM4 MCU tabletops/handhelds or other simple devices,
+ most of them are VFD electronic games/toys.
+
+ Commonly used VFD(vacuum fluorescent display) are by NEC or Futaba.
+
+ NEC FIP9AM20T (example, Epoch Astro Command)
+ grcss
+
+ FIP = fluorescent indicator panel
+ g = number of grids
+ A = revision of the VFD
+ M = custom display
+ 20 = unique display part number
known chips:
@@ -10,16 +22,19 @@
serial device etc.
----------------------------------------------------------------
@017 uPD552C 1979, Bambino UFO Master-Blaster Station (ET-02)
- @031 uPD553C 1979, Bambino Superstar Football (ET-03)
- *042 uPD552C 1979, Tomy Space Attack
+ @042 uPD552C 1980, Tomy Cosmic Combat (TN-??)
+ @043 uPD552C 1979, Bambino Kick The Goal Soccer (ET-10)
+ *044 uPD552C 1979, Bambino Lucky Puck Ice Hockey (ET-08)
@048 uPD552C 1980, Tomy Tennis (TN-04)
+ @049 uPD552C 1981, Bambino Safari (ET-11)
+ @054 uPD552C 1980, Epoch Invader From Space
+
+ @031 uPD553C 1979, Bambino Superstar Football (ET-03)
@049 uPD553C 1979, Mego Mini-Vid Break Free
- @055 uPD553C 1980, Bambino Laser Fight (ET-12)
- *085 uPD650C 1980, Roland TR-808
+ @055 uPD553C 1980, Bambino Space Laser Fight (ET-12)
+ @080 uPD553C 1980, Epoch Electronic Football
*102 uPD553C 1981, Bandai Block Out
- *127 uPD650C 198? Sony OA-S1100 Typecorder (subcpu, have dump)
- *128 uPD650C 1982, Roland TR-606
- 133 uPD650C 1982, Roland TB-303 -> tb303.c
+ @153 uPD553C 1981, Epoch Galaxy II
@160 uPD553C 1982, Tomy Pac Man (TN-08)
@170 uPD553C 1982, Bandai Crazy Climber
@192 uPD553C 1982, Tomy Scramble (TN-10)
@@ -28,36 +43,24 @@
@209 uPD553C 1982, Tomy Caveman (TN-12)
@258 uPD553C 1984, Tomy Alien Chase (TN-16)
- (* denotes not yet emulated by MESS, @ denotes it's in this driver)
-
-***************************************************************************/
-
-
-
-
-
-
-
-
-/***************************************************************************
-
- Mego Mini-Vid Break Free (manufactured in Japan)
- * PCB label Mego 79 rev F
- * NEC uCOM-43 MCU, labeled D553C 031
- * cyan VFD display Futaba DM-4.5 91
+ *085 uPD650C 1980, Roland TR-808
+ *127 uPD650C 198?, Sony OA-S1100 Typecorder (subcpu, have dump)
+ *128 uPD650C 1982, Roland TR-606
+ 133 uPD650C 1982, Roland TB-303 -> tb303.c
- NOTE!: MESS external artwork is recommended
+ (* denotes not yet emulated by MESS, @ denotes it's in this driver)
***************************************************************************/
-
-
-
#include "emu.h"
#include "cpu/ucom4/ucom4.h"
#include "sound/speaker.h"
-#include "hh_ucom4_test.lh" // test-layout - use external artwork
+// internal artwork
+#include "efball.lh"
+#include "mvbfree.lh"
+
+#include "hh_ucom4_test.lh" // common test-layout - use external artwork
class hh_ucom4_state : public driver_device
@@ -262,12 +265,13 @@ UINT8 hh_ucom4_state::read_inputs(int columns)
Bambino UFO Master-Blaster Station (manufactured in Japan)
* PCB label Emix Corp. ET-02
* NEC uCOM-44 MCU, labeled EMIX D552C 017
- * cyan VFD display Emix-101, with blue overlay
-
+ * cyan VFD display Emix-101, with blue color overlay
+
This is Bambino's first game, it is not known if ET-01 exists. Emix Corp.
wasn't initially a toy company, the first release was through Tomy. Emix
- created the Bambino brand afterwards. The manual claims it to be the first
- computerized VFD game (true, unless TI's Speak & Spell is considered a game?)
+ created the Bambino brand afterwards. It is claimed to be the first
+ computerized VFD game (true, unless TI Speak & Spell(1978), or even Invicta
+ Electronic Mastermind(1977) are considered games)
known releases:
- Japan: "Missile Guerilla Warfare Maneuvers", published by Tomy
@@ -329,7 +333,6 @@ static INPUT_PORTS_START( ufombs )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x04, 0x04, IPT_SPECIAL ) PORT_CONDITION("IN.0", 0x0a, EQUALS, 0x00) // pad in the middle, pressed when joystick is centered
- PORT_BIT( 0x04, 0x00, IPT_SPECIAL ) PORT_CONDITION("IN.0", 0x0a, NOTEQUALS, 0x00)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_START("IN.1") // port B
@@ -378,7 +381,9 @@ MACHINE_CONFIG_END
Bambino Superstar Football (manufactured in Japan)
* PCB label Emix Corp. ET-03
* NEC uCOM-43 MCU, labeled D553C 031
- * cyan VFD display Emix-102
+ * cyan VFD display Emix-102, with bezel
+
+ The game was rereleased in 1982 as Classic Football, with an improved VFD.
Press the Kick button to start the game, an automatic sequence follows.
Then choose a formation(A,B,C) and either pass the ball, and/or start
@@ -445,6 +450,17 @@ READ8_MEMBER(ssfball_state::input_b_r)
// config
+/* physical button layout and labels is like this:
+
+ [A] [B] [C] [PASS] [KICK/
+ ^FORMATION^ DISPLAY]
+
+ [^]
+ [<>]
+ (game lvl sw) [v]
+ 1<---OFF--->2
+*/
+
static INPUT_PORTS_START( ssfball )
PORT_START("IN.0") // F3 port B3
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
@@ -452,7 +468,7 @@ static INPUT_PORTS_START( ssfball )
PORT_START("IN.1") // G3 port B3
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_CONFNAME( 0x08, 0x00, "Skill Level" )
+ PORT_CONFNAME( 0x08, 0x00, "Game Level" )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x08, "2" )
@@ -460,12 +476,12 @@ static INPUT_PORTS_START( ssfball )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Kick/Display")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Formation C")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Formation B")
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SPECIAL ) // multiplexed, handled in ssfball_input_b_r
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SPECIAL ) // multiplexed, handled in input_b_r
PORT_START("IN.3") // port A
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Left/Right")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("Up")
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Down")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("Ball-carrier Left/Right")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_NAME("Ball-carrier Up")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_NAME("Ball-carrier Down")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Pass")
INPUT_PORTS_END
@@ -504,10 +520,245 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Bambino Kick The Goal Soccer
+ * PCB label Emix Corp. ET-10/08 (PCB is for 2 possible games)
+ * NEC uCOM-44 MCU, labeled D552C 043
+ * cyan VFD display Emix-105, with bezel overlay
+
+ Press the Display button twice to start the game. Action won't start until
+ player 1 presses one of the directional keys. In 2-player mode, player 2
+ controls the goalkeeper, defensive players are still controlled by the CPU.
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class bmsoccer_state : public hh_ucom4_state
+{
+public:
+ bmsoccer_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+ DECLARE_READ8_MEMBER(input_a_r);
+};
+
+// handlers
+
+void bmsoccer_state::prepare_display()
+{
+ UINT32 plate = BITSWAP24(m_plate,23,22,21,20,19,11,7,3,12,17,13,18,16,14,15,8,4,0,9,5,1,10,6,2);
+ display_matrix(16, 9, plate, m_grid);
+}
+
+WRITE8_MEMBER(bmsoccer_state::grid_w)
+{
+ // C01: input mux
+ if (offset == NEC_UCOM4_PORTC)
+ m_inp_mux = data & 3;
+
+ // C,D(,E3): vfd matrix grid
+ int shift = (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(bmsoccer_state::plate_w)
+{
+ // G3: speaker out
+ if (offset == NEC_UCOM4_PORTG)
+ m_speaker->level_w(data >> 3 & 1);
+
+ // E012,F012,G012,H,I: vfd matrix plate
+ int shift = (offset - NEC_UCOM4_PORTE) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+
+ // E3: grid 8
+ if (offset == NEC_UCOM4_PORTE)
+ grid_w(space, offset, data >> 3 & 1);
+ else
+ prepare_display();
+}
+
+READ8_MEMBER(bmsoccer_state::input_a_r)
+{
+ // port A: multiplexed inputs
+ return read_inputs(2);
+}
+
+
+// config
+
+static INPUT_PORTS_START( bmsoccer )
+ PORT_START("IN.0") // C0 port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("Ball-carrier Right")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_NAME("Ball-carrier Down")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("Ball-carrier Left")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_NAME("Ball-carrier Up")
+
+ PORT_START("IN.1") // C1 port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("Goalkeeper Left") // note: swap buttons if viewed from the same angle as player 1
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("Goalkeeper Right")
+ PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.2") // port B
+ PORT_CONFNAME( 0x01, 0x00, "Skill Level" )
+ PORT_CONFSETTING( 0x00, "1" )
+ PORT_CONFSETTING( 0x01, "2" )
+ PORT_CONFNAME( 0x02, 0x00, "Players" )
+ PORT_CONFSETTING( 0x00, "1" )
+ PORT_CONFSETTING( 0x02, "2" )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Display/Banana Shoot")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Shoot")
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( bmsoccer, bmsoccer_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D552, 400000) // approximation
+ MCFG_UCOM4_READ_A_CB(READ8(bmsoccer_state, input_a_r))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.2"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(bmsoccer_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(bmsoccer_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(bmsoccer_state, plate_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(bmsoccer_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(bmsoccer_state, plate_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(bmsoccer_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(bmsoccer_state, plate_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
+ Bambino Safari (manufactured in Japan)
+ * PCB label Emix Corp. ET-11
+ * NEC uCOM-44 MCU, labeled EMIX D552C 049
+ * cyan VFD display Emix-108
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class bmsafari_state : public hh_ucom4_state
+{
+public:
+ bmsafari_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+ DECLARE_WRITE8_MEMBER(speaker_w);
+};
+
+// handlers
+
+void bmsafari_state::prepare_display()
+{
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,9,0,1,2,3,4,5,6,7,8);
+ UINT16 plate = BITSWAP16(m_plate,15,14,13,12,11,7,10,2,9,5,8,4,0,1,6,3);
+ display_matrix(10, 9, plate, grid);
+}
+
+WRITE8_MEMBER(bmsafari_state::grid_w)
+{
+ // C,D(,E3): vfd matrix grid
+ int shift = (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(bmsafari_state::plate_w)
+{
+ // E012,H,I: vfd matrix plate
+ int shift = (offset == NEC_UCOM4_PORTE) ? 8 : (offset - NEC_UCOM4_PORTH) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+
+ // E3: grid 0
+ if (offset == NEC_UCOM4_PORTE)
+ grid_w(space, offset, data >> 3 & 1);
+ else
+ prepare_display();
+}
+
+WRITE8_MEMBER(bmsafari_state::speaker_w)
+{
+ // G0: speaker out
+ m_speaker->level_w(data & 1);
+}
+
+
+// config
+
+static INPUT_PORTS_START( bmsafari )
+ PORT_START("IN.0") // port A
+ PORT_CONFNAME( 0x07, 0x04, "Skill Level" )
+ PORT_CONFSETTING( 0x04, "1" )
+ PORT_CONFSETTING( 0x02, "2" )
+ PORT_CONFSETTING( 0x01, "3" )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+
+ PORT_START("IN.1") // port B
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( bmsafari, bmsafari_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D552, 400000) // approximation
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.1"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(bmsafari_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(bmsafari_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(bmsafari_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(bmsafari_state, speaker_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(bmsafari_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(bmsafari_state, plate_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Bambino Space Laser Fight (manufactured in Japan)
* PCB label Emix Corp. ET-12
* NEC uCOM-43 MCU, labeled D553C 055
- * cyan VFD display Emix-104, with color overlay (blue or green overlay, depending on region)
+ * cyan VFD display Emix-104, with blue or green color overlay
+
+ This is basically a revamp of their earlier Boxing game (ET-06), case and
+ buttons are exactly the same.
NOTE!: MESS external artwork is recommended
@@ -755,10 +1006,323 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Epoch Invader From Space (manufactured in Japan)
+ * PCB labels 36010(A/B)
+ * NEC uCOM-44 MCU, labeled D552C 054
+ * cyan VFD display NEC FIP9AM18T tube no. 0D, with color overlay
+
+ known releases:
+ - USA: Invader From Space
+ - UK: Invader From Space, published by Grandstand
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class invspace_state : public hh_ucom4_state
+{
+public:
+ invspace_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+};
+
+// handlers
+
+void invspace_state::prepare_display()
+{
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,8,9,7,6,5,4,3,2,1,0);
+ UINT32 plate = BITSWAP24(m_plate,23,22,21,20,19,9,14,13,8,15,11,10,7,11,3,2,6,10,1,5,9,0,4,8);
+ display_matrix(19, 9, plate, grid);
+}
+
+WRITE8_MEMBER(invspace_state::grid_w)
+{
+ // I0: speaker out
+ if (offset == NEC_UCOM4_PORTI)
+ m_speaker->level_w(data & 1);
+
+ // C,D,I1: vfd matrix grid
+ int shift = (offset == NEC_UCOM4_PORTI) ? 8 : (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(invspace_state::plate_w)
+{
+ // E,F,G,H123: vfd matrix plate
+ int shift = (offset - NEC_UCOM4_PORTE) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+
+// config
+
+static INPUT_PORTS_START( invspace )
+ PORT_START("IN.0") // port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.1") // port B
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( invspace, invspace_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D552, XTAL_400kHz)
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.1"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(invspace_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(invspace_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(invspace_state, plate_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(invspace_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(invspace_state, plate_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(invspace_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(invspace_state, grid_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
+ Epoch Electronic Football (manufactured in Japan)
+ * PCB labels 36020(A/B/C)
+ * NEC uCOM-43 MCU, labeled D553C 080
+ * cyan VFD display NEC FIP10AM15T tube no. 0F, with bezel overlay
+
+ known releases:
+ - USA: Electronic Football (aka Pro-Bowl Football)
+ - Japan: American Football
+
+***************************************************************************/
+
+class efball_state : public hh_ucom4_state
+{
+public:
+ efball_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+};
+
+// handlers
+
+void efball_state::prepare_display()
+{
+ UINT16 plate = BITSWAP16(m_plate,15,14,13,12,11,4,3,0,2,1,6,10,9,5,8,7);
+ display_matrix(11, 10, plate, m_grid);
+}
+
+WRITE8_MEMBER(efball_state::grid_w)
+{
+ // H2: speaker out
+ if (offset == NEC_UCOM4_PORTH)
+ m_speaker->level_w(data >> 2 & 1);
+
+ // F,G,H01: vfd matrix grid
+ int shift = (offset - NEC_UCOM4_PORTF) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(efball_state::plate_w)
+{
+ // D,E,I: vfd matrix plate
+ int shift = (offset == NEC_UCOM4_PORTI) ? 8 : (offset - NEC_UCOM4_PORTD) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+
+// config
+
+static INPUT_PORTS_START( efball )
+ PORT_START("IN.0") // port A
+ PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) )
+ PORT_CONFSETTING( 0x00, "Amateur" )
+ PORT_CONFSETTING( 0x01, "Professional" )
+ PORT_CONFNAME( 0x02, 0x02, "Players" )
+ PORT_CONFSETTING( 0x02, "1" )
+ PORT_CONFSETTING( 0x00, "2" )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("P1 Down-Field")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("P1 Score-Time")
+
+ PORT_START("IN.1") // port B
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass")
+
+ PORT_START("IN.2") // port C
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Kick Return")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Kick")
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( efball, efball_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D553, XTAL_400kHz)
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.1"))
+ MCFG_UCOM4_READ_C_CB(IOPORT("IN.2"))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(efball_state, plate_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(efball_state, plate_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(efball_state, grid_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(efball_state, grid_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(efball_state, grid_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(efball_state, plate_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_efball)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
+ Epoch Galaxy II (manufactured in Japan)
+ * PCB labels 19096/96062
+ * NEC uCOM-43 MCU, labeled D553C 153
+ * cyan/red VFD display NEC FIP10xM20T, with color overlay. x = multiple VFD
+ revisions exist, with different graphics: rev B no. 1-8, rev. D no. 2-21.
+
+ known releases:
+ - USA: Galaxy II
+ - Japan: Astro Wars
+ - UK: Astro Wars, published by Grandstand
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class galaxy2_state : public hh_ucom4_state
+{
+public:
+ galaxy2_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+};
+
+// handlers
+
+void galaxy2_state::prepare_display()
+{
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,0,1,2,3,4,5,6,7,8,9);
+ UINT16 plate = BITSWAP16(m_plate,15,3,2,6,1,5,4,0,11,10,7,12,14,13,8,9);
+ display_matrix(15, 10, plate, grid);
+}
+
+WRITE8_MEMBER(galaxy2_state::grid_w)
+{
+ // E3: speaker out
+ if (offset == NEC_UCOM4_PORTE)
+ m_speaker->level_w(data >> 3 & 1);
+
+ // C,D,E01: vfd matrix grid
+ int shift = (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(galaxy2_state::plate_w)
+{
+ // F,G,H,I: vfd matrix plate
+ int shift = (offset - NEC_UCOM4_PORTF) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+
+// config
+
+static INPUT_PORTS_START( galaxy2 )
+ PORT_START("IN.0") // port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.1") // port B
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START )
+ PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( galaxy2, galaxy2_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D553, XTAL_400kHz)
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.1"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(galaxy2_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(galaxy2_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(galaxy2_state, grid_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(galaxy2_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(galaxy2_state, plate_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(galaxy2_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(galaxy2_state, plate_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Epoch Astro Command (manufactured in Japan)
- * PCB label 96111
+ * PCB labels 96111/96112
* NEC uCOM-43 MCU, labeled D553C 202
- * cyan/red VFD display NEC FIP9AM20T no. 42-42, with color overlay (FIP=fluorescent indicator panel)
+ * cyan/red VFD display NEC FIP9AM20T no. 42-42, with color overlay + bezel
known releases:
- Japan: Astro Command
@@ -959,6 +1523,208 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Mego Mini-Vid Break Free (manufactured in Japan)
+ * PCB label Mego 79 rev F
+ * NEC uCOM-43 MCU, labeled D553C 049
+ * cyan VFD display Futaba DM-4.5 91
+
+***************************************************************************/
+
+class mvbfree_state : public hh_ucom4_state
+{
+public:
+ mvbfree_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+ DECLARE_WRITE8_MEMBER(speaker_w);
+};
+
+// handlers
+
+void mvbfree_state::prepare_display()
+{
+ UINT16 grid = BITSWAP16(m_grid,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+ UINT16 plate = BITSWAP16(m_plate,15,14,13,12,11,10,0,1,2,3,4,5,6,7,8,9);
+ display_matrix(10, 14, plate, grid);
+}
+
+WRITE8_MEMBER(mvbfree_state::grid_w)
+{
+ // E23,F,G,H: vfd matrix grid
+ int shift = (offset - NEC_UCOM4_PORTE) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+
+ // E01: plate 0,1
+ if (offset == NEC_UCOM4_PORTE)
+ plate_w(space, 2 + NEC_UCOM4_PORTC, data & 3);
+ else
+ prepare_display();
+}
+
+WRITE8_MEMBER(mvbfree_state::plate_w)
+{
+ // C,D(,E01): vfd matrix plate
+ int shift = (offset - NEC_UCOM4_PORTC) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(mvbfree_state::speaker_w)
+{
+ // I0: speaker out
+ m_speaker->level_w(data & 1);
+}
+
+
+// config
+
+static INPUT_PORTS_START( mvbfree )
+ PORT_START("IN.0") // port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
+
+ PORT_START("IN.1") // port B
+ PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) // unimplemented p1/p2 buttons
+ PORT_CONFNAME( 0x0c, 0x04, "Game Select")
+ PORT_CONFSETTING( 0x04, "1" )
+ PORT_CONFSETTING( 0x00, "2" )
+ PORT_CONFSETTING( 0x08, "3" )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( mvbfree, mvbfree_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D553, 400000) // approximation
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.1"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(mvbfree_state, plate_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(mvbfree_state, plate_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(mvbfree_state, grid_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(mvbfree_state, grid_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(mvbfree_state, grid_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(mvbfree_state, grid_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(mvbfree_state, speaker_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_mvbfree)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
+ Tomy(tronic) Cosmic Combat (manufactured in Japan)
+ * PCBs are labeled 2E1019-E01
+ * NEC uCOM-44 MCU, labeled D552C 042
+ * cyan VFD display NEC FIP32AM18Y tube no. 0E, with color overlay
+
+ known releases:
+ - USA: Cosmic Combat
+ - Japan: Space Attack
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class tccombat_state : public hh_ucom4_state
+{
+public:
+ tccombat_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+};
+
+// handlers
+
+void tccombat_state::prepare_display()
+{
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,9,8,3,2,1,0,7,6,5,4);
+ UINT32 plate = BITSWAP24(m_plate,23,22,21,20,11,15,3,10,14,2,9,13,1,0,12,8,15,1,5,0,3,7,2,6);
+ display_matrix(20, 9, plate, grid);
+}
+
+WRITE8_MEMBER(tccombat_state::grid_w)
+{
+ // I1: speaker out
+ if (offset == NEC_UCOM4_PORTI)
+ m_speaker->level_w(data >> 1 & 1);
+
+ // C,D,I0: vfd matrix grid
+ int shift = (offset == NEC_UCOM4_PORTI) ? 8 : (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(tccombat_state::plate_w)
+{
+ // E,F123,G,H: vfd matrix plate
+ int shift = (offset - NEC_UCOM4_PORTE) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+
+// config
+
+static INPUT_PORTS_START( tccombat )
+ PORT_START("IN.0") // port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_CONFNAME( 0x02, 0x02, "Skill Level" )
+ PORT_CONFSETTING( 0x02, "1" )
+ PORT_CONFSETTING( 0x00, "2" )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( tccombat, tccombat_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D552, 400000) // approximation
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(tccombat_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(tccombat_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(tccombat_state, plate_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(tccombat_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(tccombat_state, plate_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(tccombat_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(tccombat_state, grid_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Tomy(tronic) Tennis (manufactured in Japan)
* PCB labeled TOMY TN-04 TENNIS
* NEC uCOM-44 MCU, labeled D552C 048
@@ -969,7 +1735,7 @@ MACHINE_CONFIG_END
Press the Serve button to start, then hit the ball by pressing one of the
positional buttons when the ball flies over it.
-
+
NOTE!: MESS external artwork is recommended
***************************************************************************/
@@ -1182,10 +1948,10 @@ WRITE8_MEMBER(tmpacman_state::plate_w)
static INPUT_PORTS_START( tmpacman )
PORT_START("IN.0") // port A
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY // separate directional buttons, hence 16way
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY // "
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY // "
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY // "
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_START("IN.1") // port B
PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) )
@@ -1291,8 +2057,8 @@ static INPUT_PORTS_START( tmscramb )
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_START("IN.1") // port B
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
@@ -1482,7 +2248,7 @@ WRITE8_MEMBER(alnchase_state::output_w)
READ8_MEMBER(alnchase_state::input_r)
{
- // A: buttons
+ // A: multiplexed buttons
return read_inputs(2);
}
@@ -1573,6 +2339,18 @@ ROM_START( ssfball )
ROM_END
+ROM_START( bmsoccer )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "d552c-043", 0x0000, 0x0400, CRC(10c2a4ea) SHA1(6ebca7d406e22ff7a8cd529579b55a700da487b4) )
+ROM_END
+
+
+ROM_START( bmsafari )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "d552c-049", 0x0000, 0x0400, CRC(82fa3cbe) SHA1(019e7ec784e977eba09997fc46af253054fb222c) )
+ROM_END
+
+
ROM_START( splasfgt )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-055", 0x0000, 0x0800, CRC(eb471fbd) SHA1(f06cfe567bf6f9ed4dcdc88acdcfad50cd370a02) )
@@ -1585,6 +2363,24 @@ ROM_START( bcclimbr )
ROM_END
+ROM_START( invspace )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "d552c-054", 0x0000, 0x0400, CRC(913d9c13) SHA1(f20edb5458e54d2f6d4e45e5d59efd87e05a6f3f) )
+ROM_END
+
+
+ROM_START( efball )
+ ROM_REGION( 0x0800, "maincpu", 0 )
+ ROM_LOAD( "d553c-080", 0x0000, 0x0800, CRC(54c1027f) SHA1(6cc98074dae9361fa8c0ed6501b6a57ad325ccbd) )
+ROM_END
+
+
+ROM_START( galaxy2 )
+ ROM_REGION( 0x0800, "maincpu", 0 )
+ ROM_LOAD( "d553c-153.s01", 0x0000, 0x0800, CRC(70d552b3) SHA1(72d50647701cb4bf85ea947a149a317aaec0f52c) )
+ROM_END
+
+
ROM_START( astrocmd )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-202.s01", 0x0000, 0x0800, CRC(b4b34883) SHA1(6246d561c2df1f2124575d2ca671ef85b1819edd) )
@@ -1597,6 +2393,18 @@ ROM_START( edracula )
ROM_END
+ROM_START( mvbfree )
+ ROM_REGION( 0x0800, "maincpu", 0 )
+ ROM_LOAD( "d553c-049", 0x0000, 0x0800, CRC(d64a8399) SHA1(97887e486fa29b1fc4a5a40cacf3c960f67aacbf) )
+ROM_END
+
+
+ROM_START( tccombat )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "d552c-042", 0x0000, 0x0400, CRC(d7b5cfeb) SHA1(a267be8e43b7740758eb0881b655b1cc8aec43da) )
+ROM_END
+
+
ROM_START( tmtennis )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "d552c-048", 0x0000, 0x0400, CRC(78702003) SHA1(4d427d4dbeed901770c682338867f58c7b54eee3) )
@@ -1631,13 +2439,21 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
CONS( 1979, ufombs, 0, 0, ufombs, ufombs, driver_device, 0, "Bambino", "UFO Master-Blaster Station", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1979, ssfball, 0, 0, ssfball, ssfball, driver_device, 0, "Bambino", "Superstar Football", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1979, bmsoccer, 0, 0, bmsoccer, bmsoccer, driver_device, 0, "Bambino", "Kick The Goal Soccer", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1981, bmsafari, 0, 0, bmsafari, bmsafari, driver_device, 0, "Bambino", "Safari (Bambino)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1980, splasfgt, 0, 0, splasfgt, splasfgt, driver_device, 0, "Bambino", "Space Laser Fight", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, bcclimbr, 0, 0, bcclimbr, bcclimbr, driver_device, 0, "Bandai", "Crazy Climber (Bandai)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1980, invspace, 0, 0, invspace, invspace, driver_device, 0, "Epoch", "Invader From Space", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1980, efball, 0, 0, efball, efball, driver_device, 0, "Epoch", "Electronic Football (Epoch)", GAME_SUPPORTS_SAVE )
+CONS( 1981, galaxy2, 0, 0, galaxy2, galaxy2, driver_device, 0, "Epoch", "Galaxy II", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, astrocmd, 0, 0, astrocmd, astrocmd, driver_device, 0, "Epoch", "Astro Command", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, edracula, 0, 0, edracula, edracula, driver_device, 0, "Epoch", "Dracula (Epoch)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1979, mvbfree, 0, 0, mvbfree, mvbfree, driver_device, 0, "Mego", "Mini-Vid Break Free", GAME_SUPPORTS_SAVE )
+
+CONS( 1980, tccombat, 0, 0, tccombat, tccombat, driver_device, 0, "Tomy", "Cosmic Combat", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1980, tmtennis, 0, 0, tmtennis, tmtennis, driver_device, 0, "Tomy", "Tennis (Tomy)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, tmpacman, 0, 0, tmpacman, tmpacman, driver_device, 0, "Tomy", "Pac Man (Tomy)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, tmscramb, 0, 0, tmscramb, tmscramb, driver_device, 0, "Tomy", "Scramble (Tomy)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )