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author Miodrag Milanovic <mmicko@gmail.com>2015-05-27 09:03:32 +0200
committer Miodrag Milanovic <mmicko@gmail.com>2015-05-27 09:03:32 +0200
commit64e16ca8cf6f8f3f63a9a7604153a8c4725a7cf4 (patch)
tree2fbbee881d0f776a829723792eb72feea9bd0061 /src/mess/drivers/hh_cop400.c
parente5caefbfbd7322e38ccfe6e1518efb50b20cef53 (diff)
Cleanups and version bumpmame0162
Diffstat (limited to 'src/mess/drivers/hh_cop400.c')
-rw-r--r--src/mess/drivers/hh_cop400.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mess/drivers/hh_cop400.c b/src/mess/drivers/hh_cop400.c
index 210b95a4db5..568ccd6644e 100644
--- a/src/mess/drivers/hh_cop400.c
+++ b/src/mess/drivers/hh_cop400.c
@@ -4,7 +4,7 @@
National Semiconductor COP400 MCU handhelds or other simple devices,
mostly LED electronic games/toys.
-
+
TODO:
- non-working games are due to MCU emulation bugs?
- better not start on visually dumped games before other games are working
@@ -233,7 +233,7 @@ UINT8 hh_cop400_state::read_inputs(int columns)
Castle Toy Einstein
* COP421 MCU labeled ~/927 COP421-NEZ/N
* 4 lamps, 1bit sound
-
+
***************************************************************************/
class ctstein_state : public hh_cop400_state
@@ -261,7 +261,7 @@ static MACHINE_CONFIG_START( ctstein, ctstein_state )
MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, COP400_MICROBUS_DISABLED) // guessed
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1))
-// MCFG_DEFAULT_LAYOUT(layout_ctstein)
+// MCFG_DEFAULT_LAYOUT(layout_ctstein)
/* no video! */
@@ -310,7 +310,7 @@ void einvaderc_state::prepare_display()
// D0-D2 are 7segs
for (int y = 0; y < 3; y++)
m_display_segmask[y] = 0x7f;
-
+
// update display
UINT8 l = BITSWAP8(m_l,7,6,0,1,2,3,4,5);
UINT16 grid = (m_d | m_g << 4 | m_sk << 8 | m_so << 9) ^ 0x0ff;
@@ -633,7 +633,7 @@ static MACHINE_CONFIG_START( plus1, plus1_state )
MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, COP400_MICROBUS_ENABLED) // guessed
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1))
-// MCFG_DEFAULT_LAYOUT(layout_plus1)
+// MCFG_DEFAULT_LAYOUT(layout_plus1)
/* no video! */
@@ -652,12 +652,12 @@ MACHINE_CONFIG_END
Milton Bradley (Electronic) Lightfight
* COP421L MCU labeled /B119 COP421L-HLA/N
* LED matrix, 1bit sound
-
+
Xbox-shaped electronic game for 2 or more players, with long diagonal buttons
next to each outer LED. The main object of the game is to pinpoint a light
by pressing 2 buttons. To start, press a skill-level button(P2 button 7/8/9)
after selecting a game mode(P1 button 6-10).
-
+
The game variations are:
1: LightFight
2: NightFight