diff options
author | 2010-02-09 14:23:13 +0000 | |
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committer | 2010-02-09 14:23:13 +0000 | |
commit | 312b80701cd9644aa497887f5dbe0d8ae7733959 (patch) | |
tree | 560204ee31365198b67d78ed47bcf7c8d97f14a1 /src/emu/ui.c | |
parent | f1dfc7b5b3e08d08b489a4d01180ddb928a65f4e (diff) |
- Moved compatibility validation into MAME core from MESS.
- Made GAME_COMPUTER type visible for all, and removed ifdefs for it.
- Made GAME_NO_SOUND check done on MESS too.
Diffstat (limited to 'src/emu/ui.c')
-rw-r--r-- | src/emu/ui.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/emu/ui.c b/src/emu/ui.c index 49975851f57..ddf9bd00e6f 100644 --- a/src/emu/ui.c +++ b/src/emu/ui.c @@ -893,10 +893,8 @@ static astring &warnings_string(running_machine *machine, astring &string) string.cat("There are known problems with this " GAMENOUN "\n\n"); /* add one line per warning flag */ -#ifdef MESS if (machine->gamedrv->flags & GAME_COMPUTER) string.cat("The emulated system is a computer:\n\nThe keyboard emulation may not be 100% accurate.\n"); -#endif if (machine->gamedrv->flags & GAME_IMPERFECT_COLORS) string.cat("The colors aren't 100% accurate.\n"); if (machine->gamedrv->flags & GAME_WRONG_COLORS) |