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author davidhay <davidhay@localhost>2009-04-26 22:18:55 +0000
committer davidhay <davidhay@localhost>2009-04-26 22:18:55 +0000
commitda0f8757c87716829dc63b8ff6e8cfd49a8f9b91 (patch)
treee1abf83a6f7d1792b2696f9c43fc450ae07cf1c4 /src/emu/timer.c
parentaa82f73e7e0aef6a5b0a6c982206f18803958175 (diff)
hng64.c improvements / changes
-- Stripped out some old HNG64 code / some improvements -- disabled the floor stuff in Fatal Fury Wild Ambition (looking for a cleaner implementation) -- disabled zooming code for the same reasons (it was causing many issues) -- understood and implemented the 'auto-animate' registers for the tilemaps (animated waterfalls etc. in Fatal Fury Wild Ambition) -- reorganized graphic decoding goldstar.c improvements / changes -- added scroll registers for the girl when enabled in attract mode -- documented how you can swap the blue/green bonus colours (but left the code disabled, I think versions with it swapped probably just have different proms) -- added gfxdecode for cmasterc
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