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author | 2009-04-26 22:18:55 +0000 | |
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committer | 2009-04-26 22:18:55 +0000 | |
commit | da0f8757c87716829dc63b8ff6e8cfd49a8f9b91 (patch) | |
tree | e1abf83a6f7d1792b2696f9c43fc450ae07cf1c4 /src/emu/timer.c | |
parent | aa82f73e7e0aef6a5b0a6c982206f18803958175 (diff) |
hng64.c improvements / changes
-- Stripped out some old HNG64 code / some improvements
-- disabled the floor stuff in Fatal Fury Wild Ambition (looking for a cleaner implementation)
-- disabled zooming code for the same reasons (it was causing many issues)
-- understood and implemented the 'auto-animate' registers for the tilemaps (animated waterfalls etc. in Fatal Fury Wild Ambition)
-- reorganized graphic decoding
goldstar.c improvements / changes
-- added scroll registers for the girl when enabled in attract mode
-- documented how you can swap the blue/green bonus colours (but left the code disabled, I think versions with it swapped probably just have different proms)
-- added gfxdecode for cmasterc
Diffstat (limited to 'src/emu/timer.c')
0 files changed, 0 insertions, 0 deletions