diff options
author | 2011-02-12 03:47:37 +0000 | |
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committer | 2011-02-12 03:47:37 +0000 | |
commit | 1b54456be5fd090b039b3e9f691ac0464ffdff12 (patch) | |
tree | 3839c21fada7804940b1c828dcceb6a57ff9c74f /src/emu/screen.h | |
parent | 061548d2bec629c46712844ffe459292f3c745f4 (diff) |
mame_file is now emu_file and is a class. It is required
to pass a core_options object to the constructor, along with
a search path. This required pushing either a running_machine
or a core_options through some code that wasn't previously
ready to handle it. emu_files can be reused over multiple
open/close sessions, and a lot of core code cleaned up
nicely as things were converted to them.
Also created a file_enumerator class for iterating over files
in a searchpath. This replaces the old mame_openpath functions.
Changed machine->options() to return a reference.
Removed public nvram_open() and fixed jchan/kaneko16 to
stop directly saving NVRAM.
Removed most of the mame_options() calls; this will soon go
away entirely, so don't add any more.
Added core_options to device_validity_check() so they can be
used to validate things.
Diffstat (limited to 'src/emu/screen.h')
-rw-r--r-- | src/emu/screen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/screen.h b/src/emu/screen.h index 26e11adaafe..2177b6dd732 100644 --- a/src/emu/screen.h +++ b/src/emu/screen.h @@ -120,7 +120,7 @@ public: private: // device_config overrides - virtual bool device_validity_check(const game_driver &driver) const; + virtual bool device_validity_check(core_options &options, const game_driver &driver) const; // inline configuration data screen_type_enum m_type; // type of screen |