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author Angelo Salese <angelosa@users.noreply.github.com>2016-06-17 12:53:20 +0200
committer GitHub <noreply@github.com>2016-06-17 12:53:20 +0200
commit2e8a87393b5b86a1b98a981fd1988006bcc6ba2a (patch)
treef4eb7d9534f4205e373e5b9f2e3849c47679fe43 /src/emu/screen.cpp
parentdc5d8a94e629bce5e8e21897d6cede304af6d025 (diff)
... and analog noise being generated like ass (nw)
Diffstat (limited to 'src/emu/screen.cpp')
-rw-r--r--src/emu/screen.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/emu/screen.cpp b/src/emu/screen.cpp
index 0e298148d13..ad8b071329c 100644
--- a/src/emu/screen.cpp
+++ b/src/emu/screen.cpp
@@ -1572,6 +1572,7 @@ bool screen_device::update_quads()
void screen_device::update_burnin()
{
+// TODO: other than being unnecessary (we should use our rand function first off), this is a simplification of how analog signals really works!
#undef rand
if (!m_burnin.valid())
return;