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| author | 2016-06-17 12:53:20 +0200 | |
|---|---|---|
| committer | 2016-06-17 12:53:20 +0200 | |
| commit | 2e8a87393b5b86a1b98a981fd1988006bcc6ba2a (patch) | |
| tree | f4eb7d9534f4205e373e5b9f2e3849c47679fe43 /src/emu/screen.cpp | |
| parent | dc5d8a94e629bce5e8e21897d6cede304af6d025 (diff) | |
... and analog noise being generated like ass (nw)
Diffstat (limited to 'src/emu/screen.cpp')
| -rw-r--r-- | src/emu/screen.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/emu/screen.cpp b/src/emu/screen.cpp index 0e298148d13..ad8b071329c 100644 --- a/src/emu/screen.cpp +++ b/src/emu/screen.cpp @@ -1572,6 +1572,7 @@ bool screen_device::update_quads() void screen_device::update_burnin() { +// TODO: other than being unnecessary (we should use our rand function first off), this is a simplification of how analog signals really works! #undef rand if (!m_burnin.valid()) return; |
