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author Olivier Galibert <galibert@pobox.com>2016-04-04 11:28:22 +0200
committer Olivier Galibert <galibert@pobox.com>2016-04-04 11:33:34 +0200
commitcdc04a9b7c72343b67f24be1c1a0d01780dafd8d (patch)
treea12995d0cdad152f381b1e8f8f4754ab4827a09c /src/emu/rendlay.cpp
parent57e9e774cd056973a036d2b75273d84cea383494 (diff)
screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
It's damn slow, ~50ms/frame on cdkong. Caching and/or hw accel will solve that easily. It doesn't look very good, nanosvg need better anti-aliasing. It also doesn't do texturing very well and images not at all, so some of our current svgs won't look good. But all that's fixable.
Diffstat (limited to 'src/emu/rendlay.cpp')
-rw-r--r--src/emu/rendlay.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/emu/rendlay.cpp b/src/emu/rendlay.cpp
index 5995c16eed2..fee6cbdaaa2 100644
--- a/src/emu/rendlay.cpp
+++ b/src/emu/rendlay.cpp
@@ -82,6 +82,8 @@
#include "lcd.lh"
#include "lcd_rot.lh"
+// SVG screen layouts
+#include "svg.lh"
//**************************************************************************