diff options
| author | 2016-04-04 11:28:22 +0200 | |
|---|---|---|
| committer | 2016-04-04 11:33:34 +0200 | |
| commit | cdc04a9b7c72343b67f24be1c1a0d01780dafd8d (patch) | |
| tree | a12995d0cdad152f381b1e8f8f4754ab4827a09c /src/emu/rendlay.cpp | |
| parent | 57e9e774cd056973a036d2b75273d84cea383494 (diff) | |
screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
It's damn slow, ~50ms/frame on cdkong. Caching and/or hw accel will
solve that easily. It doesn't look very good, nanosvg need better
anti-aliasing. It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good. But all that's
fixable.
Diffstat (limited to 'src/emu/rendlay.cpp')
| -rw-r--r-- | src/emu/rendlay.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/emu/rendlay.cpp b/src/emu/rendlay.cpp index 5995c16eed2..fee6cbdaaa2 100644 --- a/src/emu/rendlay.cpp +++ b/src/emu/rendlay.cpp @@ -82,6 +82,8 @@ #include "lcd.lh" #include "lcd_rot.lh" +// SVG screen layouts +#include "svg.lh" //************************************************************************** |
