diff options
author | 2016-03-12 16:03:28 +0100 | |
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committer | 2016-03-12 16:03:28 +0100 | |
commit | 7add54760210313651c8a53a9ff6676512ce3fc8 (patch) | |
tree | e4e58b88feac19928cbb40479c9b799caead065c /src/emu/render.h | |
parent | a026a582f1a0ea8c1ede3acaddacef506ef3f3b0 (diff) |
Refactoring of render targes and vector texture coordinates
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
Diffstat (limited to 'src/emu/render.h')
-rw-r--r-- | src/emu/render.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/emu/render.h b/src/emu/render.h index 6d55c75ada9..09fe68282ef 100644 --- a/src/emu/render.h +++ b/src/emu/render.h @@ -329,6 +329,8 @@ public: // getters render_primitive *next() const { return m_next; } bool packable(const INT32 pack_size) const { return (flags & PRIMFLAG_PACKABLE) && texture.base != nullptr && texture.width <= pack_size && texture.height <= pack_size; } + float get_quad_width() const { return bounds.x1 - bounds.x0; } + float get_quad_height() const { return bounds.y1 - bounds.y0; } // reset to prepare for re-use void reset(); |