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author | 2015-08-02 17:31:54 +0200 | |
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committer | 2015-08-02 17:31:54 +0200 | |
commit | 37f6ff0b653f840010a9b2dd18b5df9e6337aa2c (patch) | |
tree | c852c4b4fe4de4c4f46f858a4d8721ce0784c37a /src/emu/render.h | |
parent | 4bcb0c13f50ddb1cd3fd0341b4bb31d9c3c7fc7a (diff) |
Refactoring and Fixes
- removed position offset in post.fx
- fixed texture offset caused by 0th level of bloom.fx
- fixed texture offset caused by focus.fx
- changed Passthrough parameter in phosphor.fx to boolean
- simplified defocus pass function and calling it twice
- removed CU_PHOSPHOR_IGNORE (Passthrough) uniform, which was only used
in phosphor pass function and is now directly set
- added CU_TARGET_DIMS (TargetDims) uniform based on the current render
target
- fixed missing Prescal parameter in downsample pass function
- some code cleanup
Diffstat (limited to 'src/emu/render.h')
0 files changed, 0 insertions, 0 deletions