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author | 2008-03-11 08:37:05 +0000 | |
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committer | 2008-03-11 08:37:05 +0000 | |
commit | 77a58d253c7802b6210cea49c472ae014807af23 (patch) | |
tree | 0bd68096ba1191f5683a86ba5fad9388403e0581 /src/emu/render.h | |
parent | bf88dd74e3f02e2047fa50fdb0692e47a935dffd (diff) |
- First batch of machine->screen[] access has been removed
- Added video_screen_auto_bitmap_alloc(screen) -- it is just a shorthand for
auto_bitmap_alloc(video_screen_get_width(screen), video_screen_get_height(screen), video_screen_get_format(screen))
which is a common operation
- The Dynax/Don Den Lover games now do their updating in VIDEO_UPDATE instead of VIDEO_EOF. This semmed to
have fixed the palette problems
- Went through some of these drivers and changed Machine to machine
Diffstat (limited to 'src/emu/render.h')
-rw-r--r-- | src/emu/render.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/render.h b/src/emu/render.h index 7ca5f2ffd37..def4516e058 100644 --- a/src/emu/render.h +++ b/src/emu/render.h @@ -465,7 +465,7 @@ void render_container_set_overlay(render_container *container, bitmap_t *bitmap) /* return a pointer to the UI container */ render_container *render_container_get_ui(void); -/* return a pointer to the indexed screen container */ +/* return a pointer to the container for the given screen */ render_container *render_container_get_screen(const device_config *screen); /* set the opacity of a given palette entry */ |