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author Zsolt Vasvari <zsoltvas@mamedev.org>2008-03-11 08:37:05 +0000
committer Zsolt Vasvari <zsoltvas@mamedev.org>2008-03-11 08:37:05 +0000
commit77a58d253c7802b6210cea49c472ae014807af23 (patch)
tree0bd68096ba1191f5683a86ba5fad9388403e0581 /src/emu/render.h
parentbf88dd74e3f02e2047fa50fdb0692e47a935dffd (diff)
- First batch of machine->screen[] access has been removed
- Added video_screen_auto_bitmap_alloc(screen) -- it is just a shorthand for auto_bitmap_alloc(video_screen_get_width(screen), video_screen_get_height(screen), video_screen_get_format(screen)) which is a common operation - The Dynax/Don Den Lover games now do their updating in VIDEO_UPDATE instead of VIDEO_EOF. This semmed to have fixed the palette problems - Went through some of these drivers and changed Machine to machine
Diffstat (limited to 'src/emu/render.h')
-rw-r--r--src/emu/render.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/render.h b/src/emu/render.h
index 7ca5f2ffd37..def4516e058 100644
--- a/src/emu/render.h
+++ b/src/emu/render.h
@@ -465,7 +465,7 @@ void render_container_set_overlay(render_container *container, bitmap_t *bitmap)
/* return a pointer to the UI container */
render_container *render_container_get_ui(void);
-/* return a pointer to the indexed screen container */
+/* return a pointer to the container for the given screen */
render_container *render_container_get_screen(const device_config *screen);
/* set the opacity of a given palette entry */