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author Aaron Giles <aaron@aarongiles.com>2008-12-06 07:25:48 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-12-06 07:25:48 +0000
commitf57ab32404a5cc25fae23a74642287d5cca26634 (patch)
tree5edb7d8eb028d787e5b6b280027edbaf257a4d53 /src/emu/mame.h
parentd8e17c4e86e9aa5a013de5435822cdf13c9bab19 (diff)
Removed mame_find_cpu_index(). Use cputag_get_cpu() instead.
Updated all drivers calling this to the newer function, and generally simplified their code as a result.
Diffstat (limited to 'src/emu/mame.h')
-rw-r--r--src/emu/mame.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/emu/mame.h b/src/emu/mame.h
index d8f5826d3ba..f791ff5857c 100644
--- a/src/emu/mame.h
+++ b/src/emu/mame.h
@@ -360,9 +360,6 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver);
/* standardized random number generator */
UINT32 mame_rand(running_machine *machine);
-/* return the index of the given CPU, or -1 if not found */
-int mame_find_cpu_index(running_machine *machine, const char *tag);
-
/* retrieve the base system time */
void mame_get_base_datetime(running_machine *machine, mame_system_time *systime);