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author Aaron Giles <aaron@aarongiles.com>2010-06-25 05:11:42 +0000
committer Aaron Giles <aaron@aarongiles.com>2010-06-25 05:11:42 +0000
commit29b6b0de4167319a4f64ee95ecc5f18ba3fdf923 (patch)
treea408b4561c3d622c98e267e9a8a269390e0210ba /src/emu/mame.c
parent1c9abccb20fc25c928990ef050bce82efac99cc8 (diff)
C++-ified the debugger views. Not quite architecturally where I would
like them, but it's a start. Split implementation of individual view types out to separate files. Updated all callers. Also: * fixed okim6295 memory view * changed emualloc to free resource pools from earliest to latest so that early objects can safely clean up stuff they allocated
Diffstat (limited to 'src/emu/mame.c')
-rw-r--r--src/emu/mame.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/mame.c b/src/emu/mame.c
index 376a4a9aa18..2644ef3d471 100644
--- a/src/emu/mame.c
+++ b/src/emu/mame.c
@@ -1265,10 +1265,10 @@ running_machine::running_machine(const game_driver *driver)
ui_input_data(NULL),
cheat_data(NULL),
debugcpu_data(NULL),
- debugvw_data(NULL),
generic_machine_data(NULL),
generic_video_data(NULL),
generic_audio_data(NULL),
+ m_debug_view(NULL),
driver_data(NULL)
{
try