diff options
author | 2010-06-25 05:11:42 +0000 | |
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committer | 2010-06-25 05:11:42 +0000 | |
commit | 29b6b0de4167319a4f64ee95ecc5f18ba3fdf923 (patch) | |
tree | a408b4561c3d622c98e267e9a8a269390e0210ba /src/emu/mame.c | |
parent | 1c9abccb20fc25c928990ef050bce82efac99cc8 (diff) |
C++-ified the debugger views. Not quite architecturally where I would
like them, but it's a start. Split implementation of individual view
types out to separate files. Updated all callers.
Also:
* fixed okim6295 memory view
* changed emualloc to free resource pools from earliest to latest
so that early objects can safely clean up stuff they allocated
Diffstat (limited to 'src/emu/mame.c')
-rw-r--r-- | src/emu/mame.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/mame.c b/src/emu/mame.c index 376a4a9aa18..2644ef3d471 100644 --- a/src/emu/mame.c +++ b/src/emu/mame.c @@ -1265,10 +1265,10 @@ running_machine::running_machine(const game_driver *driver) ui_input_data(NULL), cheat_data(NULL), debugcpu_data(NULL), - debugvw_data(NULL), generic_machine_data(NULL), generic_video_data(NULL), generic_audio_data(NULL), + m_debug_view(NULL), driver_data(NULL) { try |