diff options
author | 2016-06-05 23:50:44 +0200 | |
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committer | 2016-06-05 23:50:44 +0200 | |
commit | 6ea15072a718b093e3688d22f7f6954e44e383b6 (patch) | |
tree | b65e08cad8e07f8ce1f5f52f7e2438181cad158b /src/emu/emuopts.h | |
parent | 396c2a094622e742e96ab3d16a72dfca4e498eaf (diff) |
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'src/emu/emuopts.h')
-rw-r--r-- | src/emu/emuopts.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/emu/emuopts.h b/src/emu/emuopts.h index 2b6630d38dd..e3ae4bda6d8 100644 --- a/src/emu/emuopts.h +++ b/src/emu/emuopts.h @@ -108,7 +108,6 @@ #define OPTION_EFFECT "effect" // core vector options -#define OPTION_ANTIALIAS "antialias" #define OPTION_BEAM_WIDTH_MIN "beam_width_min" #define OPTION_BEAM_WIDTH_MAX "beam_width_max" #define OPTION_BEAM_INTENSITY_WEIGHT "beam_intensity_weight" @@ -295,7 +294,6 @@ public: const char *effect() const { return value(OPTION_EFFECT); } // core vector options - bool antialias() const { return bool_value(OPTION_ANTIALIAS); } float beam_width_min() const { return float_value(OPTION_BEAM_WIDTH_MIN); } float beam_width_max() const { return float_value(OPTION_BEAM_WIDTH_MAX); } float beam_intensity_weight() const { return float_value(OPTION_BEAM_INTENSITY_WEIGHT); } |