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author ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
committer ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
commit6ea15072a718b093e3688d22f7f6954e44e383b6 (patch)
treeb65e08cad8e07f8ce1f5f52f7e2438181cad158b /src/emu/emuopts.cpp
parent396c2a094622e742e96ab3d16a72dfca4e498eaf (diff)
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'src/emu/emuopts.cpp')
-rw-r--r--src/emu/emuopts.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/emu/emuopts.cpp b/src/emu/emuopts.cpp
index 1b99a55e1ba..dc799ca235b 100644
--- a/src/emu/emuopts.cpp
+++ b/src/emu/emuopts.cpp
@@ -120,7 +120,6 @@ const options_entry emu_options::s_option_entries[] =
// vector options
{ nullptr, nullptr, OPTION_HEADER, "CORE VECTOR OPTIONS" },
- { OPTION_ANTIALIAS ";aa", "1", OPTION_BOOLEAN, "use antialiasing when drawing vectors" },
{ OPTION_BEAM_WIDTH_MIN, "1.0", OPTION_FLOAT, "set vector beam width minimum" },
{ OPTION_BEAM_WIDTH_MAX, "1.0", OPTION_FLOAT, "set vector beam width maximum" },
{ OPTION_BEAM_INTENSITY_WEIGHT, "0", OPTION_FLOAT, "set vector beam intensity weight " },