diff options
author | 2016-06-05 23:50:44 +0200 | |
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committer | 2016-06-05 23:50:44 +0200 | |
commit | 6ea15072a718b093e3688d22f7f6954e44e383b6 (patch) | |
tree | b65e08cad8e07f8ce1f5f52f7e2438181cad158b /src/emu/emuopts.cpp | |
parent | 396c2a094622e742e96ab3d16a72dfca4e498eaf (diff) |
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'src/emu/emuopts.cpp')
-rw-r--r-- | src/emu/emuopts.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/emu/emuopts.cpp b/src/emu/emuopts.cpp index 1b99a55e1ba..dc799ca235b 100644 --- a/src/emu/emuopts.cpp +++ b/src/emu/emuopts.cpp @@ -120,7 +120,6 @@ const options_entry emu_options::s_option_entries[] = // vector options { nullptr, nullptr, OPTION_HEADER, "CORE VECTOR OPTIONS" }, - { OPTION_ANTIALIAS ";aa", "1", OPTION_BOOLEAN, "use antialiasing when drawing vectors" }, { OPTION_BEAM_WIDTH_MIN, "1.0", OPTION_FLOAT, "set vector beam width minimum" }, { OPTION_BEAM_WIDTH_MAX, "1.0", OPTION_FLOAT, "set vector beam width maximum" }, { OPTION_BEAM_INTENSITY_WEIGHT, "0", OPTION_FLOAT, "set vector beam intensity weight " }, |