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author David Haywood <mamehaze@users.noreply.github.com>2016-04-05 14:33:04 +0100
committer David Haywood <mamehaze@users.noreply.github.com>2016-04-05 14:33:04 +0100
commit309a9bf60c829108fb732c3d9ed3d5dd7edce31b (patch)
tree4d825cd6f743f1cf59fae6eb3d049604a72e0611 /scripts/src
parent6f231bb61b22c217bce3f2f7c533b851097188ec (diff)
fix some missing gfx in bbusters / mechatt [dink]
(not entirely convinced by the code myself, but it does fix some bugs, namely the large zombie after the 'weapons' screen in bbusters attract and the rotors on the large helicopter in the 3rd mechatt attract demo, will look into it further myself)
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