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author | 2016-04-27 09:36:04 -0500 | |
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committer | 2016-04-27 09:37:23 -0500 | |
commit | 29d7699569f10ce9077cfebe4e7045eb5226f4ff (patch) | |
tree | 2ebf8b1e369783c7f0abd43d9cea94ea5eb73f70 /plugins/cheat/init.lua | |
parent | 7d635eec4bdb6cc94fded371375f0c2e27749858 (diff) |
plugins/layout: layout embedded script helper plugin [Carl]
luaengine: callbacks for plugins (nw)
rendlay: layout tag external handler support (nw)
fidel_csc and mdndclab: example layout scripts (nw)
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Neither layout script is complete. The chess doesn't handle castling or en passant and the Dungeons and Dragons only does the walls.
Diffstat (limited to 'plugins/cheat/init.lua')
-rw-r--r-- | plugins/cheat/init.lua | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/plugins/cheat/init.lua b/plugins/cheat/init.lua index e3e9740692e..0e5abf447ab 100644 --- a/plugins/cheat/init.lua +++ b/plugins/cheat/init.lua @@ -171,6 +171,7 @@ function cheat.startplugin() frombcd = frombcd, pairs = pairs, ipairs = ipairs, + outputs = manager:machine():outputs(), time = time, table = { insert = table.insert, |