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author | 2016-12-16 14:42:14 -0800 | |
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committer | 2016-12-29 14:57:31 -0800 | |
commit | 43d7ab36632d01856f2d272dbd831b27242f7cd7 (patch) | |
tree | 9e98061e6e1f36e7ec5bee86df1609cc1134df3d /ini | |
parent | 0b6f935443d2fa048a9b2f9db8b00cf6cb8e7078 (diff) |
Implement LCD persistence shader.
hlsl/phosphor.fx: Do LCD persistence effect using boolean LCD.
LCD persistence is monochrome and thus does not have separate components
like phosphor persistence.
src/osd/modules/render/d3d/d3dhlsl.cpp: Add slider for LCD
games.
src/osd/modules/render/d3d/d3dhlsl.h: (BP) Add options for LCD
games.
src/osd/windows/winmain.cpp: (BP) Add options for LCD games.
src/osd/windows/winmain.h: (BP) Add options for LCD games.
Diffstat (limited to 'ini')
0 files changed, 0 insertions, 0 deletions