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author | 2015-05-09 11:51:06 +0200 | |
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committer | 2015-05-09 11:51:06 +0200 | |
commit | 871900fe1e18ef864a87b570c67342c9f83557e8 (patch) | |
tree | da8ef74ad436fbc7fa100a2e540fe2b00209186f /hlsl | |
parent | f940c884a08510c487b27794e9aabc2df65a3456 (diff) |
Fixed automatic Shadow Mask rotation
- added missing RotationSwapXY shader paramter
Diffstat (limited to 'hlsl')
-rw-r--r-- | hlsl/post.fx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/hlsl/post.fx b/hlsl/post.fx index 4b801adc38f..6e65ed71f41 100644 --- a/hlsl/post.fx +++ b/hlsl/post.fx @@ -75,6 +75,7 @@ uniform float2 ShadowUVOffset = float2(0.0f, 0.0f); uniform float2 Prescale = float2(8.0f, 8.0f); uniform bool OrientationSwapXY = false; // false landscape, true portrait for default screen orientation +uniform bool RotationSwapXY = false; // swapped default screen orientation due to screen rotation uniform bool PrepareBloom = false; // disables some effects for rendering bloom textures VS_OUTPUT vs_main(VS_INPUT Input) |