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author | 2016-10-22 17:12:38 +0200 | |
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committer | 2016-10-22 22:56:15 +0200 | |
commit | 390e6bd43d3f9f429e100b5cf65caf7836e85a4a (patch) | |
tree | 791a41254b5b9dd8d918e90418edd617471fe383 /hlsl | |
parent | e42ed88254f3c875974e142472da25f6d4346fa9 (diff) |
Refactored d3d_render_target (nw)
* removed cashe_target class
* moved cashe texture and surface to d3d_render_target class
* render targets are now created per screen not per screen texture
* removed useless creation of render targets for ui textures
Diffstat (limited to 'hlsl')
0 files changed, 0 insertions, 0 deletions