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author | 2015-10-26 19:49:17 +0100 | |
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committer | 2015-10-26 19:49:17 +0100 | |
commit | 21b577483b0408f0e33654cc45fa6c5573d72138 (patch) | |
tree | 1ab5ed249c905f7399b86ebf9c51be504e029eb4 /hlsl | |
parent | 7018c3d2941fb595bea2ebd8a083e8531945b16e (diff) |
Cleanup
- some renamings
- reverted one unwanted change in vector.fx
Diffstat (limited to 'hlsl')
-rw-r--r-- | hlsl/vector.fx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/hlsl/vector.fx b/hlsl/vector.fx index 5b2df81758b..19267453f30 100644 --- a/hlsl/vector.fx +++ b/hlsl/vector.fx @@ -72,7 +72,7 @@ float4 ps_main(PS_INPUT Input) : COLOR float lengthModulate = 1.0f - clamp(Input.LineInfo.x / LengthParams.z, 0.0f, 1.0f); float minLength = 2.0f - clamp(Input.LineInfo.x - 1.0f, 0.0f, 2.0f); - lengthModulate = lerp(lengthModulate, 2.0f, minLength * 0.5f); + lengthModulate = lerp(lengthModulate, 4.0f, minLength * 0.5f); lengthModulate = lerp(1.0f, timeModulate * lengthModulate, LengthParams.y); float4 outColor = Input.Color * float4(lengthModulate, lengthModulate, lengthModulate, 1.0f); |