diff options
author | 2013-08-25 20:49:37 +0000 | |
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committer | 2013-08-25 20:49:37 +0000 | |
commit | 37ce18056709f48acec8b29c3e4e644318fb2ef0 (patch) | |
tree | 55758405ade732900ff87742b84baeff613a037f /hlsl/post.fx | |
parent | 6b4b3eda5104ddfeba9012569454c5aed0662427 (diff) |
-Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]
Diffstat (limited to 'hlsl/post.fx')
-rw-r--r-- | hlsl/post.fx | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/hlsl/post.fx b/hlsl/post.fx index 7bbda640dcf..bbc924af8ed 100644 --- a/hlsl/post.fx +++ b/hlsl/post.fx @@ -116,8 +116,7 @@ float4 ps_main(PS_INPUT Input) : COLOR float2 Ratios = 1.0f / SizeRatio; // -- Screen Pincushion Calculation -- - float2 PinViewpointOffset = float2(0.0f, 0.0f); - float2 PinUnitCoord = (Input.TexCoord + PinViewpointOffset) * Ratios * 2.0f - 1.0f; + float2 PinUnitCoord = Input.TexCoord * Ratios * 2.0f - 1.0f; float PincushionR2 = pow(length(PinUnitCoord), 2.0f) / pow(length(Ratios), 2.0f); float2 PincushionCurve = PinUnitCoord * PincushionAmount * PincushionR2; float2 BaseCoord = Input.TexCoord; |