diff options
author | 2016-04-13 19:21:57 +0200 | |
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committer | 2016-04-13 19:21:57 +0200 | |
commit | 32f0e6efac8b51dbdc11b390b64753227cbb6180 (patch) | |
tree | af19990b09f731d098ca93781b732e0724ebf7e9 /hlsl/downsample.fx | |
parent | 6be4d8312ccf4d9b5fde5fc2b5094e637fbdf7d7 (diff) |
Removed hacks for vector screens from shaders (nw)
- added handling of texture coordinates for vector screens to core render
- added handling of orientation/rotation for vector screens to D3D renderer
Diffstat (limited to 'hlsl/downsample.fx')
-rw-r--r-- | hlsl/downsample.fx | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/hlsl/downsample.fx b/hlsl/downsample.fx index 7b4d003dd7c..c069b0ad10e 100644 --- a/hlsl/downsample.fx +++ b/hlsl/downsample.fx @@ -55,8 +55,6 @@ uniform float2 ScreenDims; uniform float2 TargetDims; uniform float2 QuadDims; -uniform bool VectorScreen; - static const float2 Coord0Offset = float2(-0.5f, -0.5f); static const float2 Coord1Offset = float2( 0.5f, -0.5f); static const float2 Coord2Offset = float2(-0.5f, 0.5f); @@ -67,9 +65,6 @@ VS_OUTPUT vs_main(VS_INPUT Input) VS_OUTPUT Output = (VS_OUTPUT)0; float2 HalfTargetTexelDims = 0.5f / TargetDims; - HalfTargetTexelDims *= VectorScreen - ? (ScreenDims / QuadDims) - : 1.0f; Output.Position = float4(Input.Position.xyz, 1.0f); Output.Position.xy /= ScreenDims; |