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author ImJezze <jezze@gmx.net>2016-04-13 19:21:57 +0200
committer ImJezze <jezze@gmx.net>2016-04-13 19:21:57 +0200
commit32f0e6efac8b51dbdc11b390b64753227cbb6180 (patch)
treeaf19990b09f731d098ca93781b732e0724ebf7e9 /hlsl/bloom.fx
parent6be4d8312ccf4d9b5fde5fc2b5094e637fbdf7d7 (diff)
Removed hacks for vector screens from shaders (nw)
- added handling of texture coordinates for vector screens to core render - added handling of orientation/rotation for vector screens to D3D renderer
Diffstat (limited to 'hlsl/bloom.fx')
-rw-r--r--hlsl/bloom.fx4
1 files changed, 1 insertions, 3 deletions
diff --git a/hlsl/bloom.fx b/hlsl/bloom.fx
index 5911e1ee8b5..db23995d55b 100644
--- a/hlsl/bloom.fx
+++ b/hlsl/bloom.fx
@@ -278,9 +278,7 @@ VS_OUTPUT vs_main(VS_INPUT Input)
Output.TexCoord = TexCoord.xy;
- TexCoord += VectorScreen
- ? 0.5f / TargetDims.xy
- : 0.5f / SourceDims.xy;
+ TexCoord += 0.5f / SourceDims;
Output.BloomCoord = TexCoord.xy;