diff options
author | 2020-09-05 23:51:18 +0200 | |
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committer | 2020-09-05 17:51:18 -0400 | |
commit | e3b086c9547a70afd60c68c023538f9acab4a1e1 (patch) | |
tree | 8493f16f835e7f7cd007e8b643c64ca1a2a46e40 /hash | |
parent | 52b1750a7f647e50d44a86da41cd811b12870f35 (diff) |
fmtowns: changes to 15-bit layer/sprite drawing, fixes niko2 (#7190)
- Sprite color values are masked to their 15 least significant bits
before they are rendered to VRAM.
- Pixels on the bottom layer (or in single-layer mode) are always drawn,
even if the transparency bit is set to 1.
Diffstat (limited to 'hash')
-rw-r--r-- | hash/fmtowns_cd.xml | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/hash/fmtowns_cd.xml b/hash/fmtowns_cd.xml index 0675c53952e..f67bd5a1e98 100644 --- a/hash/fmtowns_cd.xml +++ b/hash/fmtowns_cd.xml @@ -11638,8 +11638,7 @@ User/save disks that can be created from the game itself are not included. </part> </software> - <!-- Wrong colors and other graphical glitches --> - <software name="niko2" supported="partial"> + <software name="niko2"> <!-- Origin: redump.org <rom name="Niko^2 (Japan).bin" size="10231200" crc="a0d255b9" sha1="16924ba91862c909730502cadec7eefb94150521"/> |