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author Vas Crabb <vas@vastheman.com>2019-07-27 23:24:37 +1000
committer Vas Crabb <vas@vastheman.com>2019-07-27 23:24:37 +1000
commit2032eb60a65420a005dd63bd660346c144e23cb0 (patch)
tree2a875b311261b172edc96571f768967eeba5ba6e /docs/source/tools
parent39736aea965826a7c075561e85d0610292e24991 (diff)
Allow per-layer blend modes supplied by driver for screens, as required
for Laserdisc overlays. This is a change in behaviour, and it means that games like Golly! Ghost! will need an explicit blend mode specified in the XML. I'm not entirely happy with the situation, but a better, more general solution than this would require some serious refactoring to MAME's renderer.
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