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author Vas Crabb <vas@vastheman.com>2018-07-22 09:52:50 +1000
committer Vas Crabb <vas@vastheman.com>2018-07-22 09:52:50 +1000
commit6669489679753daa8c5766ae24b31b0ce0748221 (patch)
treed387975a23867ee4650f45cd33bfc518c64d3288 /docs/source/advanced/bgfx.rst
parent7809e9005dff6769ad18cf924f285fd60519b044 (diff)
allow repeating elements and groups - useful if you need e.g. a lot of numbered labels, but it limits complay.py's ability to check for invalid references as it can't evaluate expressions (nw)
Diffstat (limited to 'docs/source/advanced/bgfx.rst')
-rw-r--r--docs/source/advanced/bgfx.rst6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/source/advanced/bgfx.rst b/docs/source/advanced/bgfx.rst
index 67f03937221..5508ee01d53 100644
--- a/docs/source/advanced/bgfx.rst
+++ b/docs/source/advanced/bgfx.rst
@@ -41,7 +41,7 @@ Configuration Settings
----------------------
| **bgfx_path**
-|
+|
| This is where your BGFX shader files are stored. By default, this will be the BGFX folder in your MAME installation.
|
| **bgfx_backend**
@@ -54,7 +54,7 @@ Configuration Settings
| **metal** -- Metal Apple Graphics API (Requires OS X 10.11 El Capitan or newer)
|
| **bgfx_debug**
-|
+|
| Enables BGFX debugging features. Most users will not need to use this.
|
| **bgfx_screen_chains**
@@ -116,4 +116,4 @@ Start by loading MAME with the game of your choice (e.g. **mame pacman**)
The tilde key (**~**) brings up the on-screen display options. Use up and down to go through the various settings, while left and right will allow you to change that setting. Results will be shown in real time as you're changing these settings.
-Note that settings are individually changable on a per-screen basis. \ No newline at end of file
+Note that settings are individually changable on a per-screen basis.