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author | 2019-07-27 23:24:37 +1000 | |
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committer | 2019-07-27 23:24:37 +1000 | |
commit | 2032eb60a65420a005dd63bd660346c144e23cb0 (patch) | |
tree | 2a875b311261b172edc96571f768967eeba5ba6e /docs/man/mess.6 | |
parent | 39736aea965826a7c075561e85d0610292e24991 (diff) |
Allow per-layer blend modes supplied by driver for screens, as required
for Laserdisc overlays.
This is a change in behaviour, and it means that games like Golly!
Ghost! will need an explicit blend mode specified in the XML. I'm not
entirely happy with the situation, but a better, more general solution
than this would require some serious refactoring to MAME's renderer.
Diffstat (limited to 'docs/man/mess.6')
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