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author ImJezze <jezze@gmx.net>2016-04-18 20:25:28 +0200
committer ImJezze <jezze@gmx.net>2016-04-19 21:13:20 +0200
commit8ed3a7d94a65ee01bf1adce3ea8118c04d41a18d (patch)
treeef8996c9bae5d8498b45064924d0831a285e8434 /docs/hlsl.txt
parenta86983713dffcc926c50227a9e26091022bbc32c (diff)
Refactored distortion pass
- separated curvature parameter into distortion, cubic_distortion and distort_corner - distortion and cubic_distortion can be negative, to compensate each other - distort_corner is intependent from the image distortion
Diffstat (limited to 'docs/hlsl.txt')
-rw-r--r--docs/hlsl.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/hlsl.txt b/docs/hlsl.txt
index db6cfa6def4..13382f97273 100644
--- a/docs/hlsl.txt
+++ b/docs/hlsl.txt
@@ -27,7 +27,9 @@ shadow_mask_usize 0.0 to 1.0 The size of one shadow mask tile in U/V
shadow_mask_vsize 0.0 to 1.0 The shadow mask textures always has a size of power-of-two.
shadow_mask_voffset -1.0 to 1.0 The offset of the shadow mask texture in U/V coordinates.
shadow_mask_voffset -1.0 to 1.0 An offset of 1.0 repressents one pixel on screen.
-curvature 0.0 to 1.0 Curvature amount of the screen.
+distortion -1.0 to 1.0 Distortion amount of the screen.
+cubic_distortion -1.0 to 1.0 Cubic Distortion amount of the screen.
+distort_corner 0.0 to 1.0 Distorted corners amount of the screen.
round_corner 0.0 to 1.0 Rounded corners amount of the screen.
smooth_border 0.0 to 1.0 Smooth borders amount of the screen.
reflection 0.0 to 1.0 Refelection amount of the screen highlight.