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author | 2016-10-22 22:39:14 +0200 | |
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committer | 2016-10-22 22:56:16 +0200 | |
commit | ef16086fea92b1cbb767077535bf469b518cb8c0 (patch) | |
tree | 34ba8e21302e3a47317f09bd710d92cf95db81f1 /bgfx | |
parent | fcba2195bfe9ac1176f040d95a96caa99d731ebd (diff) |
Disabled clearing of render targets in several passes (HLSL)
- which was quite a performance overhead and not necessary because the shaders fill every texel of a target without blending
Diffstat (limited to 'bgfx')
0 files changed, 0 insertions, 0 deletions