summaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
author hap <happppp@users.noreply.github.com>2024-07-12 19:28:33 +0200
committer hap <happppp@users.noreply.github.com>2024-07-12 19:29:06 +0200
commit756f5cfe2401322c15aa55f981c644792102e973 (patch)
treebd5222bb21423698fdbc69f79a378adbdcad5fbd
parentdaccce59909505f1c4956ab36ca3367e309d827a (diff)
igor.cpp: rename to ivant.cpp
New working clones ------------------ Ivan The Terrible (H8/3216 version) [hap, Sean Riddle]
-rw-r--r--src/mame/excalibur/ivant.cpp (renamed from src/mame/excalibur/igor.cpp)178
-rw-r--r--src/mame/excalibur/ivanto.cpp20
-rw-r--r--src/mame/excalibur/mirage.cpp2
-rw-r--r--src/mame/layout/excal_ivant.lay476
-rw-r--r--src/mame/mame.lst3
-rw-r--r--src/mame/novag/sapphire.cpp2
6 files changed, 620 insertions, 61 deletions
diff --git a/src/mame/excalibur/igor.cpp b/src/mame/excalibur/ivant.cpp
index 16bbe570754..247f9a095ca 100644
--- a/src/mame/excalibur/igor.cpp
+++ b/src/mame/excalibur/ivant.cpp
@@ -3,23 +3,43 @@
// thanks-to:Sean Riddle
/*******************************************************************************
+Excalibur Ivan The Terrible (model 701E, H8/3216 version)
Excalibur Igor (model 711E)
+This is the newer version of Ivan, see ivanto.cpp for the first version. It's
+on very different hardware. Manufacturing was moved to Ewig. Ivan's model number
+is the same as the first version, but it's easy to distinguish them.
+
+The chess engine is by Ron Nelson, similar to the one in Excalibur Mirage. It
+has speech, and also sound effects that are reminiscent of Battle Chess.
+
Hardware notes:
-- PCB label: EXCALIBUR ELECTRONICS, INC. 510-1005A01, 5/28/97 IGOR
-- Hitachi H8/3214 MCU, 12MHz XTAL
-- small daughterboard (27C080 pinout) with a 128KB ROM under epoxy
+
+Ivan The Terrible:
+- PCB label: EXCALIBUR ELECTRONICS, INC. 4/18/97, IVANT2, 00-33352-000
+- Hitachi H8/3216 MCU (only 32KB out of 48KB internal ROM used), 12MHz XTAL
+- small daughterboard (27C080 pinout) with an 1MB ROM under epoxy, contents is
+ identical to the 1st version of Ivan after unscrambling
- 8-bit DAC (Yageo 10L503G resistor array), KA8602 amplifier
-- LCD with 5 7segs and custom segments (BAT segment unused)
+- LCD with 5 7segs and custom segments
- no LEDs, button sensors chessboard
-There's also a newer version from 2000 (model 711E-2) on much weaker hardware,
-it has a Samsung KS57C2308 MCU instead.
+Igor:
+- PCB label: EXCALIBUR ELECTRONICS, INC. 510-1005A01, 5/28/97 IGOR
+- Hitachi H8/3214 MCU, 12MHz XTAL
+- sound ROM under epoxy 128KB instead of 1MB
+- rest is same as Ivan
+
+There's also a newer version of Igor from 2000 (model 711E-2) on much weaker
+hardware, it has a Samsung KS57C2308 MCU instead.
TODO:
- it does a cold boot at every reset, so nvram won't work properly unless MAME
adds some kind of auxillary autosave state feature at power-off
+BTANB:
+- speech sound is a bit scratchy, it has background noise like a tape recorder
+
*******************************************************************************/
#include "emu.h"
@@ -34,14 +54,15 @@ TODO:
// internal artwork
#include "excal_igor.lh"
+#include "excal_ivant.lh"
namespace {
-class igor_state : public driver_device
+class ivant_state : public driver_device
{
public:
- igor_state(const machine_config &mconfig, device_type type, const char *tag) :
+ ivant_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_board(*this, "board"),
@@ -52,8 +73,11 @@ public:
m_out_lcd(*this, "s%u.%u", 0U, 0U)
{ }
- void init_igor();
+ void init_ivant();
+ template <typename T> void cpu_config(T &maincpu);
+ void shared(machine_config &config);
+ void ivant(machine_config &config);
void igor(machine_config &config);
protected:
@@ -61,7 +85,7 @@ protected:
private:
// devices/pointers
- required_device<h83214_device> m_maincpu;
+ required_device<h8_device> m_maincpu;
required_device<sensorboard_device> m_board;
required_region_ptr<u8> m_soundrom;
required_device<pwm_display_device> m_lcd_pwm;
@@ -97,11 +121,12 @@ private:
};
+
/*******************************************************************************
Initialization
*******************************************************************************/
-void igor_state::init_igor()
+void ivant_state::init_ivant()
{
u8 *rom = memregion("soundrom")->base();
const u32 len = memregion("soundrom")->bytes();
@@ -117,12 +142,12 @@ void igor_state::init_igor()
rom[i] = buf[bitswap<20>(i,19,18,17,16, 15,14,12,13,6,3,8,10, 11,9,7,5,4,2,1,0)];
}
-void igor_state::machine_start()
+void ivant_state::machine_start()
{
m_out_lcd.resolve();
// periodically check for interrupts
- m_irqtimer = timer_alloc(FUNC(igor_state::update_irq), this);
+ m_irqtimer = timer_alloc(FUNC(ivant_state::update_irq), this);
attotime period = attotime::from_msec(1);
m_irqtimer->adjust(period, 0, period);
@@ -141,12 +166,12 @@ void igor_state::machine_start()
I/O
*******************************************************************************/
-void igor_state::lcd_pwm_w(offs_t offset, u8 data)
+void ivant_state::lcd_pwm_w(offs_t offset, u8 data)
{
m_out_lcd[offset & 0x3f][offset >> 6] = data;
}
-void igor_state::update_lcd()
+void ivant_state::update_lcd()
{
u32 lcd_segs = bitswap<8>(m_port1,0,1,2,3,4,5,6,7) << 16 | bitswap<8>(m_port2,0,1,2,3,4,5,6,7) << 8 | m_port7;
@@ -158,12 +183,12 @@ void igor_state::update_lcd()
}
}
-void igor_state::update_dac()
+void ivant_state::update_dac()
{
m_dac->write((m_port5 & 4) ? 0x80 : m_dac_data);
}
-u8 igor_state::read_inputs()
+u8 ivant_state::read_inputs()
{
u8 data = 0;
@@ -188,13 +213,13 @@ u8 igor_state::read_inputs()
return ~data;
}
-void igor_state::p1_w(u8 data)
+void ivant_state::p1_w(u8 data)
{
// P10-P17: sound ROM address + LCD segs
m_port1 = data;
}
-void igor_state::p2_w(u8 data)
+void ivant_state::p2_w(u8 data)
{
// P20-P27: sound ROM address + LCD segs
// P26: input mux low bit
@@ -202,27 +227,27 @@ void igor_state::p2_w(u8 data)
read_inputs();
}
-u8 igor_state::p3_r()
+u8 ivant_state::p3_r()
{
// P30-P37: read sound ROM
u32 address = bitswap<4>(m_port7,4,7,6,5) << 16 | m_port2 << 8 | m_port1;
return (m_port5 & 4) ? 0xff : m_soundrom[address & (m_soundrom.bytes() - 1)];
}
-void igor_state::p4_w(u8 data)
+void ivant_state::p4_w(u8 data)
{
// P40-P47 (not P46): DAC data
m_dac_data = (m_dac_data & 0x40) | (data & 0xbf);
update_dac();
}
-u8 igor_state::p5_r()
+u8 ivant_state::p5_r()
{
// P50: multiplexed inputs high bit
return read_inputs() >> 7 | 0xfe;
}
-void igor_state::p5_w(offs_t offset, u8 data, u8 mem_mask)
+void ivant_state::p5_w(offs_t offset, u8 data, u8 mem_mask)
{
// P51: DAC bit 6
m_dac_data = (m_dac_data & 0xbf) | BIT(data, 1) << 6;
@@ -242,13 +267,13 @@ void igor_state::p5_w(offs_t offset, u8 data, u8 mem_mask)
}
}
-u8 igor_state::p6_r()
+u8 ivant_state::p6_r()
{
// P60-P66: multiplexed inputs part
return read_inputs() | 0x80;
}
-void igor_state::p7_w(u8 data)
+void ivant_state::p7_w(u8 data)
{
// P70-P77: input mux part + LCD segs
// P74-P77: sound ROM address
@@ -262,7 +287,7 @@ void igor_state::p7_w(u8 data)
Input Ports
*******************************************************************************/
-static INPUT_PORTS_START( igor )
+static INPUT_PORTS_START( ivant )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_CODE(KEYCODE_LEFT) PORT_NAME("No / Left")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat")
@@ -270,18 +295,39 @@ static INPUT_PORTS_START( igor )
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Option")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Black / White")
- PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Takeback")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Yes / Right")
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Mode")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Set Up / King")
- PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Multi-Move / Bishop")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Multi-Move / Bishop")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F2) PORT_NAME("Off / Save")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F1) PORT_CODE(KEYCODE_C) PORT_NAME("On / Clear")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Move / Pawn")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Level / Rook")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Hint / Knight")
+
+ PORT_START("BATT")
+ PORT_CONFNAME( 0x40, 0x00, "Battery Status" )
+ PORT_CONFSETTING( 0x40, "Low" )
+ PORT_CONFSETTING( 0x00, DEF_STR( Normal ) )
+ PORT_BIT(0xbf, IP_ACTIVE_HIGH, IPT_UNUSED)
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( igor ) // same buttons, different layout
+ PORT_INCLUDE( ivant )
+
+ PORT_MODIFY("IN.0")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Takeback")
+
+ PORT_MODIFY("IN.1")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Multi-Move / Bishop")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Level / Rook")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Hint / Knight")
+
+ PORT_MODIFY("BATT") // read, but discarded
+ PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_UNUSED)
INPUT_PORTS_END
@@ -290,23 +336,26 @@ INPUT_PORTS_END
Machine Configs
*******************************************************************************/
-void igor_state::igor(machine_config &config)
+template <typename T>
+void ivant_state::cpu_config(T &maincpu)
{
- // basic machine hardware
- H83214(config, m_maincpu, 12_MHz_XTAL);
- m_maincpu->nvram_enable_backup(true);
- m_maincpu->standby_cb().set(m_maincpu, FUNC(h83214_device::nvram_set_battery));
- m_maincpu->standby_cb().append([this](int state) { if (state) m_lcd_pwm->clear(); });
- m_maincpu->write_port1().set(FUNC(igor_state::p1_w));
- m_maincpu->write_port2().set(FUNC(igor_state::p2_w));
- m_maincpu->read_port3().set(FUNC(igor_state::p3_r));
- m_maincpu->read_port4().set_constant(0xff); // discard
- m_maincpu->write_port4().set(FUNC(igor_state::p4_w));
- m_maincpu->read_port5().set(FUNC(igor_state::p5_r));
- m_maincpu->write_port5().set(FUNC(igor_state::p5_w));
- m_maincpu->read_port6().set(FUNC(igor_state::p6_r));
- m_maincpu->write_port7().set(FUNC(igor_state::p7_w));
+ maincpu.nvram_enable_backup(true);
+ maincpu.standby_cb().set(maincpu, FUNC(T::nvram_set_battery));
+ maincpu.standby_cb().append([this](int state) { if (state) m_lcd_pwm->clear(); });
+ maincpu.write_port1().set(FUNC(ivant_state::p1_w));
+ maincpu.write_port2().set(FUNC(ivant_state::p2_w));
+ maincpu.read_port3().set(FUNC(ivant_state::p3_r));
+ maincpu.read_port4().set_ioport("BATT").invert();
+ maincpu.write_port4().set(FUNC(ivant_state::p4_w));
+ maincpu.read_port5().set(FUNC(ivant_state::p5_r));
+ maincpu.write_port5().set(FUNC(ivant_state::p5_w));
+ maincpu.read_port6().set(FUNC(ivant_state::p6_r));
+ maincpu.write_port7().set(FUNC(ivant_state::p7_w));
+}
+void ivant_state::shared(machine_config &config)
+{
+ // basic machine hardware
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(150));
@@ -314,26 +363,55 @@ void igor_state::igor(machine_config &config)
// video hardware
PWM_DISPLAY(config, m_lcd_pwm).set_size(2, 24);
- m_lcd_pwm->output_x().set(FUNC(igor_state::lcd_pwm_w));
+ m_lcd_pwm->output_x().set(FUNC(ivant_state::lcd_pwm_w));
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1920/6, 723/6);
screen.set_visarea_full();
- config.set_default_layout(layout_excal_igor);
-
// sound hardware
SPEAKER(config, "speaker").front_center();
DAC_8BIT_R2R(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.5);
}
+void ivant_state::ivant(machine_config &config)
+{
+ H83216(config, m_maincpu, 12_MHz_XTAL);
+ cpu_config<h83216_device>(downcast<h83216_device &>(*m_maincpu));
+
+ shared(config);
+
+ config.set_default_layout(layout_excal_ivant);
+}
+
+void ivant_state::igor(machine_config &config)
+{
+ H83214(config, m_maincpu, 12_MHz_XTAL);
+ cpu_config<h83214_device>(downcast<h83214_device &>(*m_maincpu));
+
+ shared(config);
+
+ config.set_default_layout(layout_excal_igor);
+}
+
/*******************************************************************************
ROM Definitions
*******************************************************************************/
+ROM_START( ivant )
+ ROM_REGION16_BE( 0xc000, "maincpu", 0 )
+ ROM_LOAD("1997_rcn_1003a_excal_hd6433216l01p.ic1", 0x0000, 0xc000, CRC(6fcc34b1) SHA1(13bcb3d6766e6f3acb7d0f669337e8e40d5ed449) )
+
+ ROM_REGION( 0x100000, "soundrom", 0 )
+ ROM_LOAD("sound.ic2", 0x000000, 0x100000, CRC(7f9a78c9) SHA1(b80d33955496698c9288047e0854b335882bcdc7) ) // no label
+
+ ROM_REGION( 89047, "screen", 0 )
+ ROM_LOAD("ivant.svg", 0, 89047, CRC(fe514f65) SHA1(da5a56882bd241d01a6c49cb1cb066b88473c445) )
+ROM_END
+
ROM_START( igor )
ROM_REGION16_BE( 0x8000, "maincpu", 0 )
ROM_LOAD("1997_rcn_1002a_excal_hd6433214l02p.ic1", 0x0000, 0x8000, CRC(adbc7e07) SHA1(0d297ad2fd0d18312966195cfad4658da4bc4442) )
@@ -342,7 +420,7 @@ ROM_START( igor )
ROM_LOAD("sound.ic2", 0x00000, 0x20000, CRC(bc540da3) SHA1(68647ce1c7e87eba90d9d1912921213af03e3c5d) ) // no label
ROM_REGION( 89047, "screen", 0 )
- ROM_LOAD("igor.svg", 0, 89047, CRC(fe514f65) SHA1(da5a56882bd241d01a6c49cb1cb066b88473c445) )
+ ROM_LOAD("ivant.svg", 0, 89047, CRC(fe514f65) SHA1(da5a56882bd241d01a6c49cb1cb066b88473c445) )
ROM_END
} // anonymous namespace
@@ -353,5 +431,7 @@ ROM_END
Drivers
*******************************************************************************/
-// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
-SYST( 1997, igor, 0, 0, igor, igor, igor_state, init_igor, "Excalibur Electronics", "Igor (Excalibur)", MACHINE_SUPPORTS_SAVE )
+// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
+SYST( 1997, ivant, 0, 0, ivant, ivant, ivant_state, init_ivant, "Excalibur Electronics", "Ivan The Terrible (H8/3216 version)", MACHINE_SUPPORTS_SAVE )
+
+SYST( 1997, igor, 0, 0, igor, igor, ivant_state, init_ivant, "Excalibur Electronics", "Igor (Excalibur)", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/excalibur/ivanto.cpp b/src/mame/excalibur/ivanto.cpp
index 2365b8180be..078c40d5b05 100644
--- a/src/mame/excalibur/ivanto.cpp
+++ b/src/mame/excalibur/ivanto.cpp
@@ -4,7 +4,10 @@
/*******************************************************************************
Excalibur Ivan The Terrible (model 701E, H8/3256 version)
-This is the first version (see ivant.cpp for the newer version).
+
+This is the first version, see ivant.cpp for the newer version. It was produced
+in a factory owned by Eric White's company (ex-CXG), hence it's not that strange
+that the LCD is the same as the one in CXG Sphinx Legend and Krypton Challenge.
Hardware notes:
- PCB label: EXCALIBUR ELECTRONICS, INC. 6/28/96, IVANT
@@ -13,19 +16,18 @@ Hardware notes:
- LCD with 5 7segs and custom segments
- no LEDs, button sensors chessboard
-It was produced in a factory owned by Eric White's company (ex-CXG), hence it's
-not that strange that the LCD is the same as the one in CXG Sphinx Legend and
-Krypton Challenge/Regency. The MCU used here is a HD6433256A33P from Excalibur
-Mirage, the internal ROM was disabled.
+The MCU used here is a HD6433256A33P from Excalibur Mirage, the internal ROM
+was disabled. It runs at a higher frequency than the H8/3216 version, but
+is actually a bit slower due to the H8/325 /2 clock divider.
TODO:
- it does a cold boot at every reset, so nvram won't work properly unless MAME
adds some kind of auxillary autosave state feature at power-off
BTANB:
-- sound is scratchy like a tape recorder and has spikes here and there, verified
- with a digital capture, final (analog) output on the real thing sounds a bit
- better than MAME though
+- speech sound is scratchy (worse than ivant), it has spikes here and there,
+ verified with a digital capture, final (analog) output on the real thing
+ sounds a bit better than MAME though
*******************************************************************************/
@@ -346,4 +348,4 @@ ROM_END
*******************************************************************************/
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
-SYST( 1996, ivanto, 0, 0, ivanto, ivanto, ivanto_state, empty_init, "Excalibur Electronics", "Ivan The Terrible (H8/3256 version)", MACHINE_SUPPORTS_SAVE )
+SYST( 1996, ivanto, ivant, 0, ivanto, ivanto, ivanto_state, empty_init, "Excalibur Electronics", "Ivan The Terrible (H8/3256 version)", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/excalibur/mirage.cpp b/src/mame/excalibur/mirage.cpp
index 8514ed207b1..6c32938a06d 100644
--- a/src/mame/excalibur/mirage.cpp
+++ b/src/mame/excalibur/mirage.cpp
@@ -2,7 +2,7 @@
// copyright-holders:hap
/*******************************************************************************
-Excalibur Mirage
+Excalibur Mirage (model 702E)
It's Excalibur's first chess computer, and also Ron Nelson's official return to
chess programming. The x/y motorized magnet is similar to the one used in
diff --git a/src/mame/layout/excal_ivant.lay b/src/mame/layout/excal_ivant.lay
new file mode 100644
index 00000000000..e2c94f73ee1
--- /dev/null
+++ b/src/mame/layout/excal_ivant.lay
@@ -0,0 +1,476 @@
+<?xml version="1.0"?>
+<!--
+license:CC0-1.0
+authors:hap
+-->
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="red"><rect><color red="0.6" green="0.12" blue="0.10" /></rect></element>
+ <element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
+ <element name="lcdm"><rect><color red="0.7" green="0.71" blue="0.72" /></rect></element>
+
+ <element name="text_cl00"><text string="A" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cl01"><text string="B" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cl02"><text string="C" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cl03"><text string="D" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cl04"><text string="E" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cl05"><text string="F" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cl06"><text string="G" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cl07"><text string="H" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_cl10"><text string="A" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cl11"><text string="B" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cl12"><text string="C" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cl13"><text string="D" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cl14"><text string="E" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cl15"><text string="F" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cl16"><text string="G" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cl17"><text string="H" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+
+ <element name="text_cn00"><text string="8" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cn01"><text string="7" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cn02"><text string="6" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cn03"><text string="5" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cn04"><text string="4" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cn05"><text string="3" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cn06"><text string="2" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cn07"><text string="1" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_cn10"><text string="8" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cn11"><text string="7" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cn12"><text string="6" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cn13"><text string="5" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cn14"><text string="4" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cn15"><text string="3" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+ <element name="text_cn16"><text string="2" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_cn17"><text string="1" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element>
+
+
+<!-- sb board -->
+
+ <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
+ <element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
+
+ <element name="hlbb" defstate="0">
+ <text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
+ <disk state="1">
+ <bounds x="0.12" y="0.12" width="0.76" height="0.76" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="piece" defstate="0">
+ <image file="chess/wp.svg" state="1"/>
+ <image file="chess/wn.svg" state="2"/>
+ <image file="chess/wb.svg" state="3"/>
+ <image file="chess/wr.svg" state="4"/>
+ <image file="chess/wq.svg" state="5"/>
+ <image file="chess/wk.svg" state="6"/>
+
+ <image file="chess/bp.svg" state="7"/>
+ <image file="chess/bn.svg" state="8"/>
+ <image file="chess/bb.svg" state="9"/>
+ <image file="chess/br.svg" state="10"/>
+ <image file="chess/bq.svg" state="11"/>
+ <image file="chess/bk.svg" state="12"/>
+
+ <!-- selected pieces -->
+ <image file="chess/wp.svg" state="13"><color alpha="0.5" /></image>
+ <image file="chess/wn.svg" state="14"><color alpha="0.5" /></image>
+ <image file="chess/wb.svg" state="15"><color alpha="0.5" /></image>
+ <image file="chess/wr.svg" state="16"><color alpha="0.5" /></image>
+ <image file="chess/wq.svg" state="17"><color alpha="0.5" /></image>
+ <image file="chess/wk.svg" state="18"><color alpha="0.5" /></image>
+
+ <image file="chess/bp.svg" state="19"><color alpha="0.5" /></image>
+ <image file="chess/bn.svg" state="20"><color alpha="0.5" /></image>
+ <image file="chess/bb.svg" state="21"><color alpha="0.5" /></image>
+ <image file="chess/br.svg" state="22"><color alpha="0.5" /></image>
+ <image file="chess/bq.svg" state="23"><color alpha="0.5" /></image>
+ <image file="chess/bk.svg" state="24"><color alpha="0.5" /></image>
+ </element>
+
+ <group name="sb_board">
+ <bounds x="-1.25" y="-1.25" width="82.5" height="82.5" />
+ <element ref="cwhite"><bounds x="-1.25" y="-1.25" width="82.5" height="82.5" /></element>
+ <element ref="blackb"><bounds x="-1" y="-1" width="82" height="82" /></element>
+ <element ref="red"><bounds x="-0.25" y="-0.25" width="80.5" height="80.5" /></element>
+
+ <!-- squares (avoid seams) -->
+ <element ref="cwhite"><bounds x="0" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="0" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="10" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="20" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="30" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="40" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element>
+
+ <!-- coords -->
+ <repeat count="4">
+ <param name="y1" start="8.3" increment="20" />
+ <param name="y2" start="18.3" increment="20" />
+ <repeat count="8">
+ <param name="i" start="0" increment="1" />
+ <param name="x" start="8" increment="10" />
+ <element ref="text_cl0~i~"><bounds x="~x~" y="~y1~" width="1" height="1.7" /></element>
+ <element ref="text_cl1~i~"><bounds x="~x~" y="~y2~" width="1" height="1.7" /></element>
+ </repeat>
+ </repeat>
+
+ <repeat count="4">
+ <param name="x1" start="9" increment="20" />
+ <param name="x2" start="19" increment="20" />
+ <repeat count="8">
+ <param name="i" start="0" increment="1" />
+ <param name="y" start="8.3" increment="10" />
+ <element ref="text_cn0~i~"><bounds x="~x1~" y="~y~" width="1" height="1.7" /></element>
+ <element ref="text_cn1~i~"><bounds x="~x2~" y="~y~" width="1" height="1.7" /></element>
+ </repeat>
+ </repeat>
+
+ <!-- sensors, pieces -->
+ <repeat count="8">
+ <param name="y" start="0" increment="10" />
+ <param name="i" start="8" increment="-1" />
+
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+
+ <element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element>
+ <element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element>
+ <element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element>
+ <element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element>
+ <element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element>
+ <element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element>
+ <element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element>
+ <element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element>
+ </repeat>
+ </group>
+
+
+<!-- sb ui -->
+
+ <element name="hlub" defstate="0">
+ <rect state="1"><color red="0" green="0" blue="0" /></rect>
+ </element>
+
+ <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib2"><text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu2a"><text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu2b"><text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu2c"><text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu2d"><text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_uiu3a" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="2">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+ <element name="text_uiu3c" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="1">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+
+ <group name="sb_ui">
+ <bounds x="0" y="0" width="10" height="80" />
+ <element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element>
+ <element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element>
+ <element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element>
+ <element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element>
+ <element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element>
+
+ <!-- board -->
+ <element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element>
+ <element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element>
+
+ <element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element>
+ <element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element>
+
+ <element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element>
+
+ <!-- spawn -->
+ <element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element>
+ <element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element>
+
+ <element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element>
+ <element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element>
+ <element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element>
+ <element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element>
+ <element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element>
+ <element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element>
+ <element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element>
+ <element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element>
+ <element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element>
+ <element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element>
+ <element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element>
+ <element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element>
+
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element>
+
+ <!-- hand -->
+ <element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element>
+ <element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element>
+ <element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element>
+
+ <element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element>
+ <element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element>
+
+ <!-- undo -->
+ <element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element>
+ <element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element>
+
+ <element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+
+ <element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element>
+ <element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element>
+ <element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element>
+ </group>
+
+
+<!-- buttons -->
+
+ <element name="text_b00"><text string="MODE"></text></element>
+ <element name="text_b10"><text string="SET UP"></text></element>
+ <element name="text_b11"><text string="LEVEL"></text></element>
+ <element name="text_b12"><text string="HINT"></text></element>
+ <element name="text_b20"><text string="VERIFY"></text></element>
+ <element name="text_b21"><text string="MULTI-MOVE"></text></element>
+ <element name="text_b22"><text string="MOVE"></text></element>
+
+ <element name="text_b30"><text string="OFF/SAVE"></text></element>
+ <element name="text_b31"><text string="OPTION"></text></element>
+ <element name="text_b32"><text string="TAKE BACK"></text></element>
+ <element name="text_b33"><text string="NO"></text></element>
+ <element name="text_b40"><text string="ON/CLEAR"></text></element>
+ <element name="text_b41"><text string="BLACK/WHITE"></text></element>
+ <element name="text_b42"><text string="REPEAT"></text></element>
+ <element name="text_b43"><text string="YES"></text></element>
+ <element name="text_b50"><text string="NEW GAME"></text></element>
+
+ <element name="text_p1"><image file="chess/wk.svg"/></element>
+ <element name="text_p2"><image file="chess/wq.svg"/></element>
+ <element name="text_p3"><image file="chess/wr.svg"/></element>
+ <element name="text_p4"><image file="chess/wb.svg"/></element>
+ <element name="text_p5"><image file="chess/wn.svg"/></element>
+ <element name="text_p6"><image file="chess/wp.svg"/></element>
+
+ <element name="triangle">
+ <image><data><![CDATA[
+ <svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="10" height="10">
+ <path d="M 5,0 10,10 0,10 z" fill="none" stroke="#ffffff" stroke-width="1.2" />
+ </svg>
+ ]]></data></image>
+ </element>
+
+ <element name="butw" defstate="0">
+ <rect state="0"><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <rect state="1"><color red="0.81" green="0.8" blue="0.79" alpha="0.8" /></rect>
+ </element>
+
+ <element name="butr" defstate="0">
+ <rect state="0">
+ <bounds xc="0" yc="0" width="5.5" height="1.5" />
+ <color red="0.81" green="0.8" blue="0.79" />
+ </rect>
+ <rect state="0">
+ <bounds xc="0" yc="0" width="5" height="1" />
+ <color red="0.6" green="0.12" blue="0.10" />
+ </rect>
+ <rect state="1">
+ <bounds xc="0" yc="0" width="5.5" height="1.5" />
+ <color red="0.81" green="0.8" blue="0.79" alpha="0.8" />
+ </rect>
+ <rect state="1">
+ <bounds xc="0" yc="0" width="5" height="1" />
+ <color red="0.48" green="0.096" blue="0.08" />
+ </rect>
+ </element>
+
+ <group name="buttons1">
+ <bounds x="0" y="0" width="50" height="50" />
+
+ <repeat count="3">
+ <param name="y" start="7" increment="6" />
+ <param name="i" start="0" increment="1" />
+
+ <element ref="text_b1~i~"><bounds xc="13.75" y="~y~" width="10" height="1.4" /></element>
+ <element ref="text_b2~i~"><bounds xc="21.5" y="~y~" width="10" height="1.4" /></element>
+ </repeat>
+
+ <element ref="text_b00"><bounds xc="6" y="7" width="10" height="1.4" /></element>
+
+ <repeat count="3">
+ <param name="y" start="3.9" increment="6" />
+ <param name="i1" start="1" increment="2" />
+ <param name="i2" start="2" increment="2" />
+
+ <element ref="text_p~i1~"><bounds xc="13.75" yc="~y~" width="2.4" height="2.4" /></element>
+ <element ref="text_p~i2~"><bounds xc="21.5" yc="~y~" width="2.4" height="2.4" /></element>
+ </repeat>
+
+ <element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="30" height="30" /></element>
+
+ <element ref="butw" inputtag="IN.1" inputmask="0x01"><bounds xc="6" yc="6" width="5.5" height="1.5" /></element>
+
+ <element ref="butw" inputtag="IN.1" inputmask="0x02"><bounds xc="13.75" yc="6" width="5.5" height="1.5" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x40"><bounds xc="13.75" yc="12" width="5.5" height="1.5" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x80"><bounds xc="13.75" yc="18" width="5.5" height="1.5" /></element>
+
+ <element ref="butw" inputtag="IN.0" inputmask="0x04"><bounds xc="21.5" yc="6" width="5.5" height="1.5" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x04"><bounds xc="21.5" yc="12" width="5.5" height="1.5" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x20"><bounds xc="21.5" yc="18" width="5.5" height="1.5" /></element>
+ </group>
+
+ <group name="buttons2">
+ <bounds x="0" y="0" width="50" height="50" />
+
+ <repeat count="4">
+ <param name="y" start="3.6" increment="4" />
+ <param name="i" start="0" increment="1" />
+
+ <element ref="text_b3~i~"><bounds xc="6" y="~y~" width="10" height="1.4" /></element>
+ <element ref="text_b4~i~"><bounds xc="13.75" y="~y~" width="10" height="1.4" /></element>
+ </repeat>
+
+ <element ref="text_b50"><bounds xc="21.5" y="3.6" width="10" height="1.4" /></element>
+
+ <element ref="triangle"><bounds xc="6" y="19.3" width="1.5" height="1.1" /><orientation rotate="270" /></element>
+ <element ref="triangle"><bounds xc="13.75" y="19.3" width="1.5" height="1.1" /><orientation rotate="90" /></element>
+
+ <element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="30" height="30" /></element>
+
+ <element ref="butr" inputtag="IN.1" inputmask="0x08"><bounds xc="6" yc="6" width="5.5" height="1.5" /></element>
+ <element ref="butr" inputtag="IN.0" inputmask="0x08"><bounds xc="6" yc="10" width="5.5" height="1.5" /></element>
+ <element ref="butr" inputtag="IN.0" inputmask="0x40"><bounds xc="6" yc="14" width="5.5" height="1.5" /></element>
+ <element ref="butr" inputtag="IN.0" inputmask="0x01"><bounds xc="6" yc="18" width="5.5" height="1.5" /></element>
+
+ <element ref="butr" inputtag="IN.1" inputmask="0x10"><bounds xc="13.75" yc="6" width="5.5" height="1.5" /></element>
+ <element ref="butr" inputtag="IN.0" inputmask="0x20"><bounds xc="13.75" yc="10" width="5.5" height="1.5" /></element>
+ <element ref="butr" inputtag="IN.0" inputmask="0x02"><bounds xc="13.75" yc="14" width="5.5" height="1.5" /></element>
+ <element ref="butr" inputtag="IN.0" inputmask="0x80"><bounds xc="13.75" yc="18" width="5.5" height="1.5" /></element>
+
+ <element ref="butr" inputtag="IN.0" inputmask="0x10"><bounds xc="21.5" yc="6" width="5.5" height="1.5" /></element>
+ </group>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="-4.25" right="93.25" top="6.75" bottom="111.5" />
+
+ <group ref="buttons1"><bounds x="11.25" y="89.5" width="50" height="50" /></group>
+ <group ref="buttons2"><bounds x="61.25" y="89.5" width="50" height="50" /></group>
+
+ <screen index="0"><bounds xc="50" yc="98.5" width="20" height="7.531" /></screen>
+ <element ref="lcdm" blend="multiply"><bounds xc="50" yc="98.5" width="21" height="8.5" /></element>
+
+ <group ref="sb_board"><bounds xc="50" yc="50" width="82.5" height="82.5" /></group>
+ <group ref="sb_ui"><bounds x="-2.75" y="10" width="10" height="80" /></group>
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 4ff365bb356..f3fbc047d9e 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -17795,8 +17795,9 @@ esp250c // 2005 Esprit Systems
@source:esprit/executive10.cpp
exe10102 // 1983 Esprit Systems
-@source:excalibur/igor.cpp
+@source:excalibur/ivant.cpp
igor
+ivant
@source:excalibur/ivanto.cpp
ivanto
diff --git a/src/mame/novag/sapphire.cpp b/src/mame/novag/sapphire.cpp
index 8b3ac2470bd..bc37e8d02b8 100644
--- a/src/mame/novag/sapphire.cpp
+++ b/src/mame/novag/sapphire.cpp
@@ -10,7 +10,7 @@ David Kittinger.
Hardware notes:
- PCB label: 100168 REV A
-- Hitachi H8/325 MCU, 26.601712MHz XTAL
+- Hitachi H8/325 MCU (mode 2), 26.601712MHz XTAL
- 32KB EPROM (M27C256B-12F1), 128KB SRAM (KM681000ALG-10)
- LCD with 4 7segs and custom segments, same as Novag VIP
- RJ-12 port for Novag Super System (always 9600 baud)