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author hap <happppp@users.noreply.github.com>2020-07-15 21:08:04 +0200
committer hap <happppp@users.noreply.github.com>2020-07-15 21:08:36 +0200
commitddd5408ffe217f746a375232bd55b9ed5a1e9541 (patch)
treedea19eb12c7f4236152f85b0a6fc1be809006ccc
parentfc2fa4aec7d095cb9b8cf4a9c16b5c38438c3f88 (diff)
New working machines
-------------------- Micro Chess [hap, Berger, Achim]
-rw-r--r--scripts/target/mame/mess.lua1
-rw-r--r--src/mame/drivers/novag_micro.cpp246
-rw-r--r--src/mame/drivers/novag_micro2.cpp8
-rw-r--r--src/mame/drivers/saitek_exchess.cpp2
-rw-r--r--src/mame/drivers/saitek_intchess.cpp20
-rw-r--r--src/mame/layout/novag_micro.lay489
-rw-r--r--src/mame/mame.lst3
-rw-r--r--src/mame/mess.flt1
8 files changed, 760 insertions, 10 deletions
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua
index 3b9811695ff..32c549c15ca 100644
--- a/scripts/target/mame/mess.lua
+++ b/scripts/target/mame/mess.lua
@@ -3082,6 +3082,7 @@ files {
MAME_DIR .. "src/mame/drivers/novag_cforte.cpp",
MAME_DIR .. "src/mame/drivers/novag_const.cpp",
MAME_DIR .. "src/mame/drivers/novag_diablo.cpp",
+ MAME_DIR .. "src/mame/drivers/novag_micro.cpp",
MAME_DIR .. "src/mame/drivers/novag_micro2.cpp",
MAME_DIR .. "src/mame/drivers/novag_savant.cpp",
MAME_DIR .. "src/mame/drivers/novag_sexpert.cpp",
diff --git a/src/mame/drivers/novag_micro.cpp b/src/mame/drivers/novag_micro.cpp
new file mode 100644
index 00000000000..bc98cf8e957
--- /dev/null
+++ b/src/mame/drivers/novag_micro.cpp
@@ -0,0 +1,246 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+// thanks-to:Berger
+/******************************************************************************
+
+Novag Micro Chess
+
+It's a portable chesscomputer with sensory board. The MCU says "(C) CAL R & O3",
+though the program is supposedly by David Kittinger?
+
+Hardware notes:
+- Mostek 3875/42 (4KB ROM, 64 bytes executable RAM)
+- buzzer, button sensors chessboard, 16+4 leds
+
+TODO:
+- memory switch? probably a hardware thing to power only the MCU
+
+******************************************************************************/
+
+#include "emu.h"
+
+#include "cpu/f8/f8.h"
+#include "machine/f3853.h"
+#include "machine/sensorboard.h"
+#include "sound/dac.h"
+#include "sound/volt_reg.h"
+#include "video/pwm.h"
+
+#include "speaker.h"
+
+// internal artwork
+#include "novag_micro.lh" // clickable
+
+
+namespace {
+
+class micro_state : public driver_device
+{
+public:
+ micro_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_display(*this, "display"),
+ m_board(*this, "board"),
+ m_dac(*this, "dac"),
+ m_inputs(*this, "IN.0")
+ { }
+
+ void micro(machine_config &config);
+
+protected:
+ virtual void machine_start() override;
+
+private:
+ // devices/pointers
+ required_device<cpu_device> m_maincpu;
+ required_device<pwm_display_device> m_display;
+ required_device<sensorboard_device> m_board;
+ required_device<dac_bit_interface> m_dac;
+ required_ioport m_inputs;
+
+ // address maps
+ void main_map(address_map &map);
+ void main_io(address_map &map);
+
+ // I/O handlers
+ void update_display();
+ void input_w(u8 data);
+ u8 input_r();
+ void control_w(u8 data);
+ u8 control_r();
+ void led_w(u8 data);
+
+ u8 m_led_data = 0;
+ u8 m_control = 0;
+ u8 m_inp_mux = 0;
+};
+
+void micro_state::machine_start()
+{
+ // register for savestates
+ save_item(NAME(m_led_data));
+ save_item(NAME(m_control));
+ save_item(NAME(m_inp_mux));
+
+ // game relies on RAM filled with FF at power-on
+ for (int i = 0; i < 0x40; i++)
+ m_maincpu->space(AS_PROGRAM).write_byte(i + 0xfc0, 0xff);
+}
+
+
+
+/******************************************************************************
+ I/O
+******************************************************************************/
+
+void micro_state::update_display()
+{
+ u8 sel = (m_control << 2 & 0x3c) | (m_led_data >> 6 & 3);
+ m_display->matrix(sel, m_led_data & 0x3f);
+}
+
+void micro_state::input_w(u8 data)
+{
+ // P00-P01: MK3875 doesn't have these pins
+ // P02-P07: input mux part
+ m_inp_mux = data;
+}
+
+u8 micro_state::input_r()
+{
+ u8 data = 0;
+
+ // P10-P17: multiplexed inputs
+ // read buttons
+ if (m_control & 0x10)
+ data |= m_inputs->read();
+
+ // read chessboard
+ u8 cb_mux = (m_inp_mux & 0xfc) | (m_control >> 5 & 3);
+ cb_mux = bitswap<8>(cb_mux,4,5,6,7,1,0,3,2);
+ for (int i = 0; i < 8; i++)
+ if (BIT(cb_mux, i))
+ data |= m_board->read_file(i);
+
+ return bitswap<8>(data,4,5,6,7,3,2,1,0);
+}
+
+void micro_state::control_w(u8 data)
+{
+ // P40: led select part
+ // P41: white led
+ // P42: ?
+ // P43: black led
+ // P44-P46: input mux part
+ m_control = data;
+ update_display();
+
+ // P47: speaker out
+ m_dac->write(BIT(data, 7));
+}
+
+u8 micro_state::control_r()
+{
+ return m_control;
+}
+
+void micro_state::led_w(u8 data)
+{
+ // P50-P55: led data
+ // P56,P57: led select part
+ m_led_data = data;
+ update_display();
+}
+
+
+
+/******************************************************************************
+ Address Maps
+******************************************************************************/
+
+void micro_state::main_map(address_map &map)
+{
+ map.global_mask(0xfff);
+ map(0x0000, 0x0fbf).rom();
+ map(0x0fc0, 0x0fff).ram();
+}
+
+void micro_state::main_io(address_map &map)
+{
+ map(0x00, 0x00).w(FUNC(micro_state::input_w));
+ map(0x01, 0x01).r(FUNC(micro_state::input_r)).nopw();
+ map(0x04, 0x07).rw("psu", FUNC(f38t56_device::read), FUNC(f38t56_device::write));
+}
+
+
+
+/******************************************************************************
+ Input Ports
+******************************************************************************/
+
+static INPUT_PORTS_START( micro )
+ PORT_START("IN.0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Level / Bishop")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Sound / Queen")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Take Back / King")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Go")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("New Game / Knight")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Set Up / Rook")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Verify / Pawn")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("B/W")
+INPUT_PORTS_END
+
+
+
+/******************************************************************************
+ Machine Configs
+******************************************************************************/
+
+void micro_state::micro(machine_config &config)
+{
+ // basic machine hardware
+ F8(config, m_maincpu, 4500000/2); // approximation
+ m_maincpu->set_addrmap(AS_PROGRAM, &micro_state::main_map);
+ m_maincpu->set_addrmap(AS_IO, &micro_state::main_io);
+
+ f38t56_device &psu(F38T56(config, "psu", 4500000/2));
+ psu.read_a().set(FUNC(micro_state::control_r));
+ psu.write_a().set(FUNC(micro_state::control_w));
+ psu.write_b().set(FUNC(micro_state::led_w));
+
+ SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
+ m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
+ m_board->set_delay(attotime::from_msec(150));
+
+ // video hardware
+ PWM_DISPLAY(config, m_display).set_size(6, 6);
+ config.set_default_layout(layout_novag_micro);
+
+ // sound hardware
+ SPEAKER(config, "speaker").front_center();
+ DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
+ VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
+}
+
+
+
+/******************************************************************************
+ ROM Definitions
+******************************************************************************/
+
+ROM_START( nmicro )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD("3875_42_mk17121n", 0x0000, 0x1000, CRC(f21189f7) SHA1(ba346177eaeddc87a03b1103f0299b5bcd4b6c27) )
+ROM_END
+
+} // anonymous namespace
+
+
+
+/******************************************************************************
+ Drivers
+******************************************************************************/
+
+// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
+CONS( 1981, nmicro, 0, 0, micro, micro, micro_state, empty_init, "Novag", "Micro Chess", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
diff --git a/src/mame/drivers/novag_micro2.cpp b/src/mame/drivers/novag_micro2.cpp
index 4b5bb0336bf..d14c30f75fc 100644
--- a/src/mame/drivers/novag_micro2.cpp
+++ b/src/mame/drivers/novag_micro2.cpp
@@ -7,18 +7,18 @@ Novag Micro II (model 821)
This program was used in several Novag chesscomputers:
- Novag Micro II (1st use)
+- Novag Micro III
- Novag Presto
- Novag Octo
suspected, to be confirmed:
-- Novag Micro III
- Novag Allegro
- Novag Piccolo
- Novag Alto
Hardware notes:
-Micro II:
+Micro II, Micro III(same pcb):
- Mitsubishi M5L8049-079P-6, 6MHz XTAL
- buzzer, 20 leds, 8*8 chessboard buttons
@@ -31,7 +31,7 @@ Octo (listed differences):
- speaker circuit is a bit different, not sure why
Note that even though the MCUs are different, internal ROM contents is
-identical for Micro II, Presto, Octo.
+identical for Micro II/III, Presto, Octo.
TODO:
- controls are too sensitive, is there a bug in the CPU core timer emulation?
@@ -222,7 +222,7 @@ void micro2_state::micro2(machine_config &config)
ROM_START( nmicro2 )
ROM_REGION( 0x0800, "maincpu", 0 )
- ROM_LOAD("8049_8210", 0x0000, 0x0800, CRC(29a0eb4c) SHA1(e058d6018e53ddcaa3b5ec25b33b8bff091b04db) )
+ ROM_LOAD("8049_8210.u1", 0x0000, 0x0800, CRC(29a0eb4c) SHA1(e058d6018e53ddcaa3b5ec25b33b8bff091b04db) )
ROM_END
} // anonymous namespace
diff --git a/src/mame/drivers/saitek_exchess.cpp b/src/mame/drivers/saitek_exchess.cpp
index e471bca197a..e95ec363acf 100644
--- a/src/mame/drivers/saitek_exchess.cpp
+++ b/src/mame/drivers/saitek_exchess.cpp
@@ -58,9 +58,11 @@ private:
output_finder<> m_battery;
required_ioport_array<4> m_inputs;
+ // address maps
void main_map(address_map &map);
void main_io(address_map &map);
+ // I/O handlers
template<int N> void lcd_output_w(u64 data);
void lcd_data_w(u8 data);
diff --git a/src/mame/drivers/saitek_intchess.cpp b/src/mame/drivers/saitek_intchess.cpp
index ba5fa0e6b5e..1c7b942f5cb 100644
--- a/src/mame/drivers/saitek_intchess.cpp
+++ b/src/mame/drivers/saitek_intchess.cpp
@@ -3,6 +3,16 @@
// thanks-to:Berger, Achim
/******************************************************************************
+
+Hardware notes:
+- Synertek 6502A @ ~1.1MHz
+- Synertek 6522 VIA
+- 2*4KB ROM(Synertek 2332), 2KB RAM(4*M5L2114LP)
+- 256 bytes PROM(MMI 6336-1J), 256x4 VRAM(2101-1), RF video
+- MM74C923N keyboard encoder, 20 buttons
+- tape deck with microphone
+- 4-digit 7seg display
+
TODO: WIP
******************************************************************************/
@@ -220,21 +230,19 @@ void intchess_state::intchess(machine_config &config)
-
/******************************************************************************
ROM Definitions
******************************************************************************/
ROM_START( intchess )
ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD("lo.bin", 0xc000, 0x1000, CRC(eef04467) SHA1(5bdcb8d596b91aa06c6ef1ed53ef14d0d13f4194) ) // 2332
- ROM_LOAD("hi.bin", 0xd000, 0x1000, CRC(7e6f85b4) SHA1(4cd15257eae04067160026f9a062a28581f46227) ) // "
+ ROM_LOAD("c45015_ytv-lrom.u9", 0xc000, 0x1000, CRC(eef04467) SHA1(5bdcb8d596b91aa06c6ef1ed53ef14d0d13f4194) ) // 2332
+ ROM_LOAD("c45016_ytv-hrom.u8", 0xd000, 0x1000, CRC(7e6f85b4) SHA1(4cd15257eae04067160026f9a062a28581f46227) ) // "
ROM_REGION( 0x100, "gfx", 0 )
- ROM_LOAD( "prom.bin", 0x000, 0x100, CRC(bf8358e0) SHA1(880e0d9bd8a75874ba9e51dfb5999b8fcd321a4f) )
+ ROM_LOAD("igp.u15", 0x000, 0x100, CRC(bf8358e0) SHA1(880e0d9bd8a75874ba9e51dfb5999b8fcd321a4f) ) // 6336-1
ROM_END
-
} // anonymous namespace
@@ -243,5 +251,5 @@ ROM_END
Drivers
******************************************************************************/
-// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
+// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1980, intchess, 0, 0, intchess, intchess, intchess_state, empty_init, "SciSys / Intelligent Games", "Intelligent Chess", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING )
diff --git a/src/mame/layout/novag_micro.lay b/src/mame/layout/novag_micro.lay
new file mode 100644
index 00000000000..62795b06b11
--- /dev/null
+++ b/src/mame/layout/novag_micro.lay
@@ -0,0 +1,489 @@
+<?xml version="1.0"?>
+<!--
+license:CC0
+-->
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="whitew"><rect><color red="1" green="1" blue="1" /></rect></element>
+ <element name="white2"><rect><color red="0.9" green="0.9" blue="0.92" /></rect></element>
+ <element name="whitem"><rect><color red="0.69" green="0.68" blue="0.67" /></rect></element>
+ <element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
+ <element name="blacka"><rect><color red="0.12" green="0.12" blue="0.12" /></rect></element>
+
+ <element name="ledr" defstate="0">
+ <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ <disk state="0"><color red="0.17" green="0.015" blue="0.02" /></disk>
+ </element>
+ <element name="ledg" defstate="0">
+ <disk state="1"><color red="0.1" green="0.95" blue="0.05" /></disk>
+ <disk state="0"><color red="0.015" green="0.16" blue="0.01" /></disk>
+ </element>
+
+ <element name="button" defstate="0">
+ <rect state="0"><color red="1.0" green="1.0" blue="1.0" /></rect>
+ <rect state="1"><color red="0.82" green="0.82" blue="0.82" /></rect>
+ </element>
+
+ <element name="text_1"><text string="1"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_2"><text string="2"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_3"><text string="3"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_4"><text string="4"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_5"><text string="5"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_6"><text string="6"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_7"><text string="7"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_8"><text string="8"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+
+ <element name="text_a"><text string="A"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_b"><text string="B"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_c"><text string="C"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_d"><text string="D"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_e"><text string="E"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_f"><text string="F"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_g"><text string="G"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_h"><text string="H"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+
+ <element name="text_l1"><text string="CHECK" align="2"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l2"><text string="MATE" align="2"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l3"><text string="ERROR" align="2"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+
+ <element name="text_l5"><text string="WHITE" align="1"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l6"><text string="BLACK" align="1"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l7"><text string="VERIFY" align="1"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l8"><text string="SET UP" align="1"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+
+ <element name="text_b1">
+ <rect><color red="1" green="1" blue="1" /></rect>
+ <text string="B/W"><color red="0" green="0" blue="0" /></text>
+ </element>
+ <element name="text_b2">
+ <rect><color red="1" green="1" blue="1" /></rect>
+ <text string="VERIFY"><color red="0" green="0" blue="0" /></text>
+ </element>
+ <element name="text_b3">
+ <rect><color red="1" green="1" blue="1" /></rect>
+ <text string="SET UP"><color red="0" green="0" blue="0" /></text>
+ </element>
+ <element name="text_b4">
+ <rect><color red="1" green="1" blue="1" /></rect>
+ <text string="NEW GAME"><color red="0" green="0" blue="0" /></text>
+ </element>
+ <element name="text_b5">
+ <rect><color red="1" green="1" blue="1" /></rect>
+ <text string="LEVEL"><color red="0" green="0" blue="0" /></text>
+ </element>
+ <element name="text_b6">
+ <rect><color red="1" green="1" blue="1" /></rect>
+ <text string="SOUND"><color red="0" green="0" blue="0" /></text>
+ </element>
+ <element name="text_b7">
+ <rect><color red="1" green="1" blue="1" /></rect>
+ <text string="TAKE BACK"><color red="0" green="0" blue="0" /></text>
+ </element>
+ <element name="text_b8">
+ <rect><color red="1" green="1" blue="1" /></rect>
+ <text string="GO"><color red="0" green="0" blue="0" /></text>
+ </element>
+
+ <element name="text_p1"><image file="chess/bk.png"></image></element>
+ <element name="text_p2"><image file="chess/bq.png"></image></element>
+ <element name="text_p3"><image file="chess/br.png"></image></element>
+ <element name="text_p4"><image file="chess/bb.png"></image></element>
+ <element name="text_p5"><image file="chess/bn.png"></image></element>
+ <element name="text_p6"><image file="chess/bp.png"></image></element>
+
+
+<!-- sb board -->
+
+ <element name="cblack"><rect><color red="0.5" green="0.37" blue="0.3" /></rect></element>
+ <element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
+
+ <element name="hlbb" defstate="0">
+ <text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
+ <disk state="1">
+ <bounds x="0.12" y="0.12" width="0.76" height="0.76" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="piece" defstate="0">
+ <image file="chess/wp.png" state="1"/>
+ <image file="chess/wn.png" state="2"/>
+ <image file="chess/wb.png" state="3"/>
+ <image file="chess/wr.png" state="4"/>
+ <image file="chess/wq.png" state="5"/>
+ <image file="chess/wk.png" state="6"/>
+
+ <image file="chess/bp.png" state="7"/>
+ <image file="chess/bn.png" state="8"/>
+ <image file="chess/bb.png" state="9"/>
+ <image file="chess/br.png" state="10"/>
+ <image file="chess/bq.png" state="11"/>
+ <image file="chess/bk.png" state="12"/>
+
+ <!-- selected pieces -->
+ <image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
+ <image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
+ <image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
+ <image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
+ <image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
+ <image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
+
+ <image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
+ <image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
+ <image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
+ <image file="chess/br.png" state="22"><color alpha="0.5" /></image>
+ <image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
+ <image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
+ </element>
+
+ <group name="sb_board">
+ <bounds x="0" y="0" width="80" height="80" />
+
+ <!-- squares (avoid seams) -->
+ <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
+
+ <!-- sensors, pieces -->
+ <repeat count="8">
+ <param name="y" start="0" increment="10" />
+ <param name="i" start="8" increment="-1" />
+
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+
+ <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
+ </repeat>
+ </group>
+
+
+<!-- sb ui -->
+
+ <element name="hlub" defstate="0">
+ <rect state="1"><color red="0" green="0" blue="0" /></rect>
+ </element>
+
+ <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib2">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uib3">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih2">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu2a">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2b">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2c">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2d">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu3a" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="2">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+ <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu3c" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="1">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+
+ <group name="sb_ui">
+ <bounds x="0" y="0" width="10" height="80" />
+ <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
+ <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
+ <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
+
+ <!-- board -->
+ <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
+
+ <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
+ <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- spawn -->
+ <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
+
+ <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
+ <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+
+ <!-- hand -->
+ <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
+ <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
+ <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
+
+ <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
+ <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- undo -->
+ <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+
+ <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
+ <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
+ <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
+ </group>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="-16" right="87" top="-1" bottom="106.5" />
+
+ <group ref="sb_board"><bounds x="3" y="3" width="80" height="80" /></group>
+ <group ref="sb_ui"><bounds x="-14.5" y="3" width="10" height="80" /></group>
+
+ <!-- chessboard coords -->
+
+ <bezel element="text_8"><bounds x="83.5" y="7" width="2" height="2" /></bezel>
+ <bezel element="text_7"><bounds x="83.5" y="17" width="2" height="2" /></bezel>
+ <bezel element="text_6"><bounds x="83.5" y="27" width="2" height="2" /></bezel>
+ <bezel element="text_5"><bounds x="83.5" y="37" width="2" height="2" /></bezel>
+ <bezel element="text_4"><bounds x="83.5" y="47" width="2" height="2" /></bezel>
+ <bezel element="text_3"><bounds x="83.5" y="57" width="2" height="2" /></bezel>
+ <bezel element="text_2"><bounds x="83.5" y="67" width="2" height="2" /></bezel>
+ <bezel element="text_1"><bounds x="83.5" y="77" width="2" height="2" /></bezel>
+
+ <bezel element="text_a"><bounds x="7" y="0.4" width="2" height="2" /></bezel>
+ <bezel element="text_b"><bounds x="17" y="0.4" width="2" height="2" /></bezel>
+ <bezel element="text_c"><bounds x="27" y="0.4" width="2" height="2" /></bezel>
+ <bezel element="text_d"><bounds x="37" y="0.4" width="2" height="2" /></bezel>
+ <bezel element="text_e"><bounds x="47" y="0.4" width="2" height="2" /></bezel>
+ <bezel element="text_f"><bounds x="57" y="0.4" width="2" height="2" /></bezel>
+ <bezel element="text_g"><bounds x="67" y="0.4" width="2" height="2" /></bezel>
+ <bezel element="text_h"><bounds x="77" y="0.4" width="2" height="2" /></bezel>
+
+ <!-- chessboard leds, labels -->
+
+ <bezel name="2.0" element="ledr"><bounds x="0.5" y="7.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="2.1" element="ledr"><bounds x="0.5" y="17.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="2.2" element="ledr"><bounds x="0.5" y="27.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="2.3" element="ledr"><bounds x="0.5" y="37.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="2.4" element="ledr"><bounds x="0.5" y="47.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="2.5" element="ledr"><bounds x="0.5" y="57.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="1.0" element="ledr"><bounds x="0.5" y="67.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="1.1" element="ledr"><bounds x="0.5" y="77.25" width="1.5" height="1.5" /></bezel>
+
+ <bezel name="0.0" element="ledr"><bounds x="7.25" y="84" width="1.5" height="1.5" /></bezel>
+ <bezel name="0.1" element="ledr"><bounds x="17.25" y="84" width="1.5" height="1.5" /></bezel>
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+ <bezel name="0.5" element="ledr"><bounds x="57.25" y="84" width="1.5" height="1.5" /></bezel>
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+ <bezel name="1.5" element="ledr"><bounds x="77.25" y="84" width="1.5" height="1.5" /></bezel>
+
+ <bezel name="3.a" element="ledg"><bounds x="12.25" y="87" width="1.5" height="1.5" /></bezel>
+ <bezel name="5.a" element="ledg"><bounds x="32.25" y="87" width="1.5" height="1.5" /></bezel>
+ <bezel name="1.3" element="ledg"><bounds x="52.25" y="87" width="1.5" height="1.5" /></bezel>
+ <bezel name="1.2" element="ledg"><bounds x="72.25" y="87" width="1.5" height="1.5" /></bezel>
+
+ <bezel element="text_l1"><bounds x="-5.8" y="79.5" width="8" height="2" /></bezel>
+ <bezel element="text_l2"><bounds x="-5.8" y="59.5" width="8" height="2" /></bezel>
+ <bezel element="text_l3"><bounds x="-5.8" y="19.5" width="8" height="2" /></bezel>
+
+ <bezel element="text_l5"><bounds x="14.5" y="86.8" width="8" height="2" /></bezel>
+ <bezel element="text_l6"><bounds x="34.5" y="86.8" width="8" height="2" /></bezel>
+ <bezel element="text_l7"><bounds x="54.5" y="86.8" width="8" height="2" /></bezel>
+ <bezel element="text_l8"><bounds x="74.5" y="86.8" width="8" height="2" /></bezel>
+
+ <!-- bottom side buttons -->
+
+ <element ref="whitew"><bounds x="-1" y="90" width="88" height="16.5" /></element>
+
+ <element ref="text_b1"><bounds x="3" y="92.5" width="10" height="2" /></element>
+ <element ref="text_b2"><bounds x="13" y="92.5" width="10" height="2" /></element>
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+ <element ref="text_b4"><bounds x="32" y="92.5" width="12" height="2" /></element>
+ <element ref="text_b7"><bounds x="62" y="92.5" width="12" height="2" /></element>
+
+ <element ref="text_p6"><bounds x="15.75" y="98.8" width="4.5" height="4.5" /></element>
+ <element ref="text_p3"><bounds x="25.75" y="98.8" width="4.5" height="4.5" /></element>
+ <element ref="text_p5"><bounds x="35.75" y="98.8" width="4.5" height="4.5" /></element>
+ <element ref="text_p4"><bounds x="45.75" y="98.8" width="4.5" height="4.5" /></element>
+ <element ref="text_p2"><bounds x="55.75" y="98.8" width="4.5" height="4.5" /></element>
+ <element ref="text_p1"><bounds x="65.75" y="98.8" width="4.5" height="4.5" /></element>
+
+ <element ref="blackb"><bounds x="4.5" y="95" width="7" height="3.5" /></element>
+ <element ref="blackb"><bounds x="14.5" y="95" width="7" height="3.5" /></element>
+ <element ref="blackb"><bounds x="24.5" y="95" width="7" height="3.5" /></element>
+ <element ref="blackb"><bounds x="34.5" y="95" width="7" height="3.5" /></element>
+ <element ref="blackb"><bounds x="44.5" y="95" width="7" height="3.5" /></element>
+ <element ref="blackb"><bounds x="54.5" y="95" width="7" height="3.5" /></element>
+ <element ref="blackb"><bounds x="64.5" y="95" width="7" height="3.5" /></element>
+ <element ref="blackb"><bounds x="74.5" y="95" width="7" height="3.5" /></element>
+
+ <element ref="whitem" blend="multiply"><bounds x="-1" y="90" width="88" height="16.5" /></element>
+ <element ref="blacka" blend="add"><bounds x="-1" y="90" width="88" height="16.5" /></element>
+
+ <element ref="white2"><bounds x="4.9" y="95.4" width="6.2" height="2.7" /></element>
+ <element ref="white2"><bounds x="14.9" y="95.4" width="6.2" height="2.7" /></element>
+ <element ref="white2"><bounds x="24.9" y="95.4" width="6.2" height="2.7" /></element>
+ <element ref="white2"><bounds x="34.9" y="95.4" width="6.2" height="2.7" /></element>
+ <element ref="white2"><bounds x="44.9" y="95.4" width="6.2" height="2.7" /></element>
+ <element ref="white2"><bounds x="54.9" y="95.4" width="6.2" height="2.7" /></element>
+ <element ref="white2"><bounds x="64.9" y="95.4" width="6.2" height="2.7" /></element>
+ <element ref="white2"><bounds x="74.9" y="95.4" width="6.2" height="2.7" /></element>
+
+ <element ref="button" blend="multiply" inputtag="IN.0" inputmask="0x80"><bounds x="4.5" y="95" width="7" height="3.5" /></element>
+ <element ref="button" blend="multiply" inputtag="IN.0" inputmask="0x40"><bounds x="14.5" y="95" width="7" height="3.5" /></element>
+ <element ref="button" blend="multiply" inputtag="IN.0" inputmask="0x20"><bounds x="24.5" y="95" width="7" height="3.5" /></element>
+ <element ref="button" blend="multiply" inputtag="IN.0" inputmask="0x10"><bounds x="34.5" y="95" width="7" height="3.5" /></element>
+ <element ref="button" blend="multiply" inputtag="IN.0" inputmask="0x01"><bounds x="44.5" y="95" width="7" height="3.5" /></element>
+ <element ref="button" blend="multiply" inputtag="IN.0" inputmask="0x02"><bounds x="54.5" y="95" width="7" height="3.5" /></element>
+ <element ref="button" blend="multiply" inputtag="IN.0" inputmask="0x04"><bounds x="64.5" y="95" width="7" height="3.5" /></element>
+ <element ref="button" blend="multiply" inputtag="IN.0" inputmask="0x08"><bounds x="74.5" y="95" width="7" height="3.5" /></element>
+
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 2ce2ad010f7..16e6335b766 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -32097,6 +32097,9 @@ supercon
diablo68 //
scorpio68 //
+@source:novag_micro.cpp
+nmicro
+
@source:novag_micro2.cpp
nmicro2
diff --git a/src/mame/mess.flt b/src/mame/mess.flt
index 3c6ee9c83a7..1775631c5b7 100644
--- a/src/mame/mess.flt
+++ b/src/mame/mess.flt
@@ -651,6 +651,7 @@ notetaker.cpp
novag_cforte.cpp
novag_const.cpp
novag_diablo.cpp
+novag_micro.cpp
novag_micro2.cpp
novag_savant.cpp
novag_sexpert.cpp