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author hap <happppp@users.noreply.github.com>2022-08-30 00:40:18 +0200
committer hap <happppp@users.noreply.github.com>2022-08-30 00:40:29 +0200
commit550e56e9f80021350d32cba420c0f87c20c92bbf (patch)
tree4210666a21735b1a468a0bb3115cc3dd7940bb03
parenteb760e879a0d4671270f4d97aafaffd648ba286a (diff)
zerohour: remove imperfect gfx flag for this game
-rw-r--r--src/mame/universal/zerohour.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mame/universal/zerohour.cpp b/src/mame/universal/zerohour.cpp
index 27856a93116..f2d8fcaad3e 100644
--- a/src/mame/universal/zerohour.cpp
+++ b/src/mame/universal/zerohour.cpp
@@ -13,10 +13,10 @@ Notes:
Earlier version? Gameplay is different too.
TODO:
-- Some graphical problems in both games
- redclash supports more background layer effects: white+mixed with other colors
scrolling at the same speed as the stars, it's used in canyon parts and during the
big ufo explosion
+- redclash canyon level, a gap sometimes appears on the right side, maybe BTANB
- According to video reference(could only find 1), redclash player bullets should be
4*2px red on the 1st half of the screen and 8*2px yellow on the 2nd half, zerohour
bullets are correct though(always 8*2px magenta)
@@ -478,6 +478,7 @@ void redclash_state::beeper_w(u8 data)
}
+
/***************************************************************************
Address Maps
***************************************************************************/
@@ -816,7 +817,7 @@ void redclash_state::redclash(machine_config &config)
m_outlatch[1]->q_out_cb<2>().set(FUNC(redclash_state::sound_enable_w));
SPEAKER(config, "mono").front_center();
- SPEAKER_SOUND(config, m_beep).add_route(ALL_OUTPUTS, "mono", 0.5);
+ SPEAKER_SOUND(config, m_beep).add_route(ALL_OUTPUTS, "mono", 0.25);
CLOCK(config, m_beep_clock, 0);
m_beep_clock->signal_handler().set(m_beep, FUNC(speaker_sound_device::level_w));
@@ -1020,9 +1021,9 @@ ROM_END
***************************************************************************/
// YEAR NAME PARENT MACHINE INPUT STATE INIT SCREEN COMPANY FULLNAME FLAGS
-GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (Inder)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1981, redclash, 0, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko", "Red Clash", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, redclasht, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Tehkan license)", "Red Clash (Tehkan, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )