diff options
author | hap <happppp@users.noreply.github.com> | 2022-08-30 00:40:18 +0200 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2022-08-30 00:40:29 +0200 |
commit | 550e56e9f80021350d32cba420c0f87c20c92bbf (patch) | |
tree | 4210666a21735b1a468a0bb3115cc3dd7940bb03 | |
parent | eb760e879a0d4671270f4d97aafaffd648ba286a (diff) |
zerohour: remove imperfect gfx flag for this game
-rw-r--r-- | src/mame/universal/zerohour.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mame/universal/zerohour.cpp b/src/mame/universal/zerohour.cpp index 27856a93116..f2d8fcaad3e 100644 --- a/src/mame/universal/zerohour.cpp +++ b/src/mame/universal/zerohour.cpp @@ -13,10 +13,10 @@ Notes: Earlier version? Gameplay is different too. TODO: -- Some graphical problems in both games - redclash supports more background layer effects: white+mixed with other colors scrolling at the same speed as the stars, it's used in canyon parts and during the big ufo explosion +- redclash canyon level, a gap sometimes appears on the right side, maybe BTANB - According to video reference(could only find 1), redclash player bullets should be 4*2px red on the 1st half of the screen and 8*2px yellow on the 2nd half, zerohour bullets are correct though(always 8*2px magenta) @@ -478,6 +478,7 @@ void redclash_state::beeper_w(u8 data) } + /*************************************************************************** Address Maps ***************************************************************************/ @@ -816,7 +817,7 @@ void redclash_state::redclash(machine_config &config) m_outlatch[1]->q_out_cb<2>().set(FUNC(redclash_state::sound_enable_w)); SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_beep).add_route(ALL_OUTPUTS, "mono", 0.5); + SPEAKER_SOUND(config, m_beep).add_route(ALL_OUTPUTS, "mono", 0.25); CLOCK(config, m_beep_clock, 0); m_beep_clock->signal_handler().set(m_beep, FUNC(speaker_sound_device::level_w)); @@ -1020,9 +1021,9 @@ ROM_END ***************************************************************************/ // YEAR NAME PARENT MACHINE INPUT STATE INIT SCREEN COMPANY FULLNAME FLAGS -GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) -GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) -GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (Inder)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1981, redclash, 0, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko", "Red Clash", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1981, redclasht, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Tehkan license)", "Red Clash (Tehkan, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) |