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author hap <happppp@users.noreply.github.com>2022-08-30 15:42:01 +0200
committer hap <happppp@users.noreply.github.com>2022-08-30 15:42:01 +0200
commit42333c97022280adf9c85498d197ad2e52684799 (patch)
tree0cb2821f223f163bcc3f20c7cea5a4015db84213
parent1e986616209690a60c0213fe5febf75e9651b6fe (diff)
zerohour: update notes
-rw-r--r--src/mame/universal/zerohour.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/mame/universal/zerohour.cpp b/src/mame/universal/zerohour.cpp
index d44b4ea30c5..51a553d40ab 100644
--- a/src/mame/universal/zerohour.cpp
+++ b/src/mame/universal/zerohour.cpp
@@ -17,14 +17,17 @@ TODO:
scrolling at the same speed as the stars, it's used in canyon parts and during the
big ufo explosion
- redclash canyon level, a gap sometimes appears on the right side, maybe BTANB
-- Sound (analog, schematics available for Zero Hour), redclash sound is not the same
-- redclash beeper frequency range should be higher, but it doesn't really matter
- since it can't be solved with a simple multiply calculation. Besides, anything more
- than right now and ears will be destroyed, so maybe the sound is softer(filtered)
+- replace zerohour samples with netlist audio (schematics available but bad quality)
+- add redclash samples or netlist audio (eg. player shot sound, explosions)
+- redclash beeper frequency range should be higher, but it can't be solved with a
+ simple multiply calculation. Besides, anything more than right now and ears will
+ be destroyed, so maybe the sound is softer(filtered)
BTANB:
- redclash gameplay tempo is erratic (many slowdowns)
- redclash beeper sound stops abruptly at the canyon parts
+- other than the pitch being inaccurate (see TODO), redclash beeper really does
+ sound like garbage, the only time it sounds pleasing is during the boss fight
***************************************************************************/
@@ -105,7 +108,7 @@ protected:
int m_gfxbank = 0; // redclash only
};
-// redclash, adds background layer
+// redclash, adds background layer, one extra sound channel
class redclash_state : public zerohour_state
{
public: