diff options
| author | 2021-08-30 22:58:41 +0200 | |
|---|---|---|
| committer | 2021-08-30 22:58:56 +0200 | |
| commit | 1543eb0a308434f0e0a2a42d36e1f22a93fe213e (patch) | |
| tree | bfacf46d5e38694de608a2f39a931606d1989d62 | |
| parent | 44a335f702c78d319452801fff5e9647fe3b5ec3 (diff) | |
New working machines
--------------------
SegaSonic Bros. (prototype, hack) [hap]
Head On Channel (prototype, hack) [hap]
OOParts (prototype) [hap]
| -rw-r--r-- | src/mame/audio/atarijsa.cpp | 2 | ||||
| -rw-r--r-- | src/mame/drivers/cybstorm.cpp | 28 | ||||
| -rw-r--r-- | src/mame/drivers/segac2.cpp | 311 | ||||
| -rw-r--r-- | src/mame/mame.lst | 3 |
4 files changed, 255 insertions, 89 deletions
diff --git a/src/mame/audio/atarijsa.cpp b/src/mame/audio/atarijsa.cpp index 88385fe1563..f1687568df8 100644 --- a/src/mame/audio/atarijsa.cpp +++ b/src/mame/audio/atarijsa.cpp @@ -203,7 +203,7 @@ INPUT_PORTS_START( jsa_iii_ioports ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER(DEVICE_SELF, atari_jsa_base_device, main_test_read_line) // self test PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("soundcomm", atari_sound_comm_device, sound_to_main_ready) // output buffer full PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("soundcomm", atari_sound_comm_device, main_to_sound_ready) // input buffer full diff --git a/src/mame/drivers/cybstorm.cpp b/src/mame/drivers/cybstorm.cpp index 2d87257aa9e..216fbad30b6 100644 --- a/src/mame/drivers/cybstorm.cpp +++ b/src/mame/drivers/cybstorm.cpp @@ -134,27 +134,27 @@ static INPUT_PORTS_START( cybstorm ) PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_UNUSED ) // Up PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_START2 ) - PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Punch : Jab") - PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Punch : Strong") - PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Punch : Fierce") + PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Jab Punch") + PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Strong Punch") + PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Fierce Punch") PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) - PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_PLAYER(2) PORT_NAME("P2 Blue Button (unused?)") // is this used or only tested, does nothing? - PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Kick : Jab") - PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Kick : Strong") - PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_NAME("P2 Kick : Fierce") - PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("P1 Kick : Jab") - PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("P1 Kick : Strong") - PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME("P1 Kick : Fierce") - PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME("P1 Green Button (unused?)") // is this used or only tested, does nothing? + PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_UNUSED ) // Blue Button in test mode + PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Quick Kick") + PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Strong Kick") + PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_NAME("P2 Fierce Kick") + PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("P1 Quick Kick") + PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("P1 Strong Kick") + PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME("P1 Fierce Kick") + PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_UNUSED ) // Green Button in test mode PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Punch : Jab") - PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Punch : Strong") - PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Punch : Fierce") + PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Jab Punch") + PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Strong Punch") + PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Fierce Punch") PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) diff --git a/src/mame/drivers/segac2.cpp b/src/mame/drivers/segac2.cpp index dfb361f68d5..d3428aa2882 100644 --- a/src/mame/drivers/segac2.cpp +++ b/src/mame/drivers/segac2.cpp @@ -5,8 +5,6 @@ Sega System C (System 14)/C2 Driver driver by David Haywood and Aaron Giles --------------------------------------- - Last Update 15 Nov 2005 - Sega's C2 was used between 1989 and 1994, the hardware being very similar to that used by the Sega MegaDrive/Genesis Home Console Sega produced around the same time. @@ -33,7 +31,7 @@ 1992 Tant-R (Korea) Sega ? C2 1992 Waku Waku Marine Sega 317-0140 C2 1993 SegaSonic Popcorn Shop Sega 317-0140 C2 - 1993 Sega Sonic Cosmo Fighter Sega 317-0140 C2 + 1993 SegaSonic Cosmo Fighter Sega 317-0140 C2 1994 PotoPoto (Japan) Sega 317-0218 C2 1994 Stack Columns (Japan) Sega 317-0219 C2 1994 Stack Columns (World) Sega 317-0223 C2 @@ -49,7 +47,7 @@ 1996 Print Club (Vol.5) Atlus ? C2 - Notes: + Notes: Bloxeed doesn't Read from the Protection Chip at all; all of the other games do. Currently the protection chip is mostly understood, and needs a table of 256 4-bit values for each game. In all cases except for Poto Poto and Puyo Puyo 2, @@ -60,8 +58,9 @@ version of the board with it, this could be completely wrong but it doesn't really matter anyway. - Bugs: Puyo Puyo ends up with a black screen after doing memory tests - Battery-backed RAM needs to be figured out + TODO: - Puyo Puyo ends up with a black screen after doing memory tests + - Battery-backed RAM needs to be figured out + - Correct ROM labels for: ssonicbr, ooparts, headonch Thanks: (in no particular order) to any MameDev that helped me out .. (OG, Mish etc.) Charles MacDonald for his C2Emu .. without it working out what were bugs in my code @@ -69,6 +68,7 @@ Razoola & Antiriad .. for helping teach me some 68k ASM needed to work out just why the games were crashing :) Sega for producing some Fantastic Games... + The Japanese magazine that proudly previewed OOParts as "FARTS" and anyone else who knows they've contributed :) ***********************************************************************************************/ @@ -95,7 +95,7 @@ namespace { #define XL2_CLOCK XTAL(53'693'175) -#define LOG_PROTECTION 1 +#define LOG_PROTECTION 0 #define LOG_PALETTE 0 #define LOG_IOCHIP 0 @@ -121,11 +121,10 @@ public: void segac2(machine_config &config); void segac(machine_config &config); - void segac2_tfrceacjpb(machine_config &config); - void segac2_ribbit(machine_config &config); + void tfrceacjpb(machine_config &config); + void ribbit(machine_config &config); - void init_c2boot(); - void init_bloxeedc(); + void init_noprot(); void init_columns(); void init_columns2(); void init_tfrceac(); @@ -1008,7 +1007,7 @@ static INPUT_PORTS_START( wwmarine ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) //"SW2:4" unused - PORT_DIPNAME( 0x10, 0x10, "Cedit Mode" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPNAME( 0x10, 0x10, "Credit Mode" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) //"SW2:6" unused @@ -1017,6 +1016,47 @@ static INPUT_PORTS_START( wwmarine ) INPUT_PORTS_END +static INPUT_PORTS_START( sonicfgt ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // shot + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // transform + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) // lever + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) + + PORT_MODIFY("P2") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_CUSTOM ) // limit sw + PORT_BIT( 0xdf, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_MODIFY("SERVICE") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_SERVICE_NO_TOGGLE( 0x04, IP_ACTIVE_LOW ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "Credit Mode" ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + //"SW2:2" unused + //"SW2:3" unused + //"SW2:4" unused + //"SW2:5" unused + //"SW2:6" unused + //"SW2:7" unused + //"SW2:8" unused +INPUT_PORTS_END + + static INPUT_PORTS_START( sonicpop ) PORT_INCLUDE( systemc_generic ) @@ -1315,6 +1355,94 @@ static INPUT_PORTS_START( ichir ) INPUT_PORTS_END +static INPUT_PORTS_START( headonch ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x04, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x06, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x10, "2" ) + PORT_DIPSETTING( 0x18, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + //"SW2:6" unused + //"SW2:7" unused + //"SW2:8" unused +INPUT_PORTS_END + + +static INPUT_PORTS_START( ssonicbr ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + //"SW2:2" unused + //"SW2:3" unused + //"SW2:4" unused + //"SW2:5" unused + //"SW2:6" unused + //"SW2:7" unused + //"SW2:8" unused +INPUT_PORTS_END + + +static INPUT_PORTS_START( ooparts ) // testmode expects controls similar to twinsqua + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x04, "2" ) + PORT_DIPSETTING( 0x06, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x60, 0x60, "Region" ) PORT_DIPLOCATION("SW2:6,7") // undocumented + PORT_DIPSETTING( 0x60, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x40, DEF_STR( USA ) ) + PORT_DIPSETTING( 0x20, "Export" ) + PORT_DIPSETTING( 0x00, "Export" ) + //"SW2:8" unused +INPUT_PORTS_END + + static INPUT_PORTS_START( bloxeedc ) PORT_INCLUDE( systemc_generic ) @@ -1487,6 +1615,7 @@ static INPUT_PORTS_START( pclubjv2 ) PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW5:8" ) INPUT_PORTS_END + /****************************************************************************** Sound interfaces ******************************************************************************/ @@ -1569,8 +1698,6 @@ uint32_t segac2_state::screen_update_segac2_new(screen_device &screen, bitmap_rg } - - // the main interrupt on C2 comes from the vdp line used to drive the z80 interrupt on a regular genesis(!) WRITE_LINE_MEMBER(segac2_state::vdp_sndirqline_callback_c2) { @@ -1662,13 +1789,13 @@ void segac2_state::segac2(machine_config &config) UPD7759(config, m_upd7759, XL1_CLOCK).add_route(ALL_OUTPUTS, "mono", 0.50); } -void segac2_state::segac2_tfrceacjpb(machine_config& config) +void segac2_state::tfrceacjpb(machine_config& config) { segac2(config); m_io->set_ddr_override(0xf); // game erroneously writes 0x58 to DDR } -void segac2_state::segac2_ribbit(machine_config& config) +void segac2_state::ribbit(machine_config& config) { segac2(config); @@ -1848,7 +1975,6 @@ ROM_START( tfrceacjpb ) // protection chip simply marked T-FORCE (not used outsi ROM_END - ROM_START( tfrceacb ) /* Thunder Force AC (Bootleg) (c)1990 Technosoft / Sega */ ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD16_BYTE( "4.bin", 0x000000, 0x040000, CRC(eba059d3) SHA1(7bc04401f9a138fa151ac09a528b70acfb2021e3) ) @@ -1891,6 +2017,17 @@ ROM_START( wwmarine ) /* Waku Waku Marine (c)1992 Sega - 834-9082 WAKUWAKU MARI ROM_LOAD( "epr-15095.ic4", 0x000000, 0x040000, CRC(df13755b) SHA1(177aac7aaadc36e14dbcdf12bd42dbe70b3edd49) ) ROM_END + +ROM_START( ssonicbr ) // hack: supposedly the data ROM mapping was modified + ROM_REGION( 0x200000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "ssonicbr.ic32", 0x000000, 0x040000, CRC(cf254ecd) SHA1(4bb295ec80f8ddfeab4e360eebf12c5e2dfb9800) ) + ROM_LOAD16_BYTE( "ssonicbr.ic31", 0x000001, 0x040000, CRC(03709746) SHA1(0b457f557da77acd3f43950428117c1decdfaf26) ) + + ROM_REGION( 0x020000, "upd", 0 ) + ROM_LOAD( "ssonicbr.ic4", 0x000000, 0x020000, CRC(78e56a51) SHA1(8a72c12975cd74919b4337e0f681273e6b5cbbc6) ) +ROM_END + + ROM_START( anpanman ) /* Sega Soreike! Anpanman Popcorn Koujou (Rev.B) (c)1993 Sega - 834-8795-01 (EMP5032 labeled 317-0140) */ ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD16_BYTE( "epr-14804b.ic32", 0x000000, 0x040000, CRC(7ce88c49) SHA1(959ee459a5b4a6324488a935fa6a48e38ce93464) ) // 27C020 @@ -1903,7 +2040,7 @@ ROM_START( anpanman ) /* Sega Soreike! Anpanman Popcorn Koujou (Rev.B) (c)1993 S ROM_END -ROM_START( sonicpop ) /* Sega Sonic Popcorn Shop (Rev.B) (c)1993 Sega - 834-9555-02 (EMP5032 labeled 317-0140) */ +ROM_START( sonicpop ) /* SegaSonic Popcorn Shop (Rev.B) (c)1993 Sega - 834-9555-02 (EMP5032 labeled 317-0140) */ ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD16_BYTE( "epr-14592b.ic32", 0x000000, 0x040000, CRC(bac586a1) SHA1(0208213bfa1a5093e76edb1a7e0ba5ebc862801d) ) ROM_LOAD16_BYTE( "epr-15491b.ic31", 0x000001, 0x040000, CRC(527106c3) SHA1(97f08006bba4b87c304c7ad3b1480b77e99dff10) ) @@ -1915,7 +2052,7 @@ ROM_START( sonicpop ) /* Sega Sonic Popcorn Shop (Rev.B) (c)1993 Sega - 834-9555 ROM_END -ROM_START( sonicfgt ) /* Sega Sonic Cosmo Fighter (c)1993 Sega - 834-10082 930719-1755T (EMP5032 labeled 317-0140) */ +ROM_START( sonicfgt ) /* SegaSonic Cosmo Fighter (c)1993 Sega - 834-10082 930719-1755T (EMP5032 labeled 317-0140) */ ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD16_BYTE( "epr-16001.ic32", 0x000000, 0x040000, CRC(8ed1dc11) SHA1(cd1cb6066c2ff159bec88802bc4b7ca7fff2ed71) ) ROM_LOAD16_BYTE( "epr-16000.ic31", 0x000001, 0x040000, CRC(1440caec) SHA1(9e50c28544d6c42cdc7d3ae0f321670fed68fedb) ) @@ -2003,6 +2140,18 @@ ROM_START( tantrbl4 ) // extremely similar to tantrbl, but in this one the card ROM_END +ROM_START( ooparts ) + ROM_REGION( 0x200000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "ooparts.ic32", 0x000000, 0x080000, CRC(8dcf2940) SHA1(f72630e8a26e7f2089da56878a1599268c355246) ) + ROM_LOAD16_BYTE( "ooparts.ic31", 0x000001, 0x080000, CRC(35381899) SHA1(524f6e1b1292542079589275e20f45c2eb68605c) ) + ROM_LOAD16_BYTE( "ooparts.ic34", 0x100000, 0x080000, CRC(7192ac29) SHA1(d3028a9bbb7faa733285cf7e47fd840ec0d0bf69) ) + ROM_LOAD16_BYTE( "ooparts.ic33", 0x100001, 0x080000, CRC(42755dc2) SHA1(cd0aa79418b922266c5d41bf24b9136f9f105dc5) ) + + ROM_REGION( 0x040000, "upd", 0 ) + ROM_LOAD( "ooparts.ic4", 0x000000, 0x040000, CRC(e09961f6) SHA1(e109b5f41502b765d191f22e3bbcff97d6defaa1) ) +ROM_END + + ROM_START( puyo ) /* Puyo Puyo (c)1992 Sega / Compile */ ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD16_BYTE( "epr-15198.ic32", 0x000000, 0x020000, CRC(9610d80c) SHA1(1ffad09d3369c1942d4db611c41bae47d08c7564) ) @@ -2160,6 +2309,18 @@ ROM_START( zunkyou ) /* Zunzunkyou no Yabou (c)1994 Sega - 834-10857 (EMP5032 l ROM_END +ROM_START( headonch ) // hack: protection routine was removed + ROM_REGION( 0x200000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "headonch.ic32", 0x000000, 0x080000, CRC(091cf538) SHA1(04673678f543743b395edea39ad4ee6177436dc0) ) + ROM_LOAD16_BYTE( "headonch.ic31", 0x000001, 0x080000, CRC(91f3b5f1) SHA1(15cbe7a172dde7de7b73f0c9eeddfee41e8d1f80) ) + ROM_LOAD16_BYTE( "headonch.ic34", 0x100000, 0x080000, CRC(d8dc6323) SHA1(e7e891324764641691dcb63e5222f2ed9207fb96) ) + ROM_LOAD16_BYTE( "headonch.ic33", 0x100001, 0x080000, CRC(3268e38b) SHA1(10ded2be01465014ca9e6c64ffab1190ec985359) ) + + ROM_REGION( 0x040000, "upd", 0 ) + ROM_LOAD( "headonch.ic4", 0x000000, 0x040000, CRC(90af7301) SHA1(227227cb5d0df6612bac7b4c94b99e2287686ccd) ) +ROM_END + + ROM_START( pclubj ) /* Print Club (c)1995 Atlus */ ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD16_BYTE( "epr18171.32", 0x000000, 0x080000, CRC(6c8eb8e2) SHA1(bbd885a83269524215c1d8470544086e3e82c05c) ) @@ -2483,12 +2644,7 @@ int segac2_state::prot_func_pclubjv5(int in) -void segac2_state::init_c2boot() -{ - segac2_common_init(segac2_prot_delegate(*this, FUNC(segac2_state::prot_func_dummy))); -} - -void segac2_state::init_bloxeedc() +void segac2_state::init_noprot() { segac2_common_init(segac2_prot_delegate(*this, FUNC(segac2_state::prot_func_dummy))); } @@ -2510,8 +2666,9 @@ void segac2_state::init_tfrceac() void segac2_state::init_tfrceacb() { + init_noprot(); + /* disable the palette bank switching from the protection chip */ - segac2_common_init(segac2_prot_delegate(*this, FUNC(segac2_state::prot_func_dummy))); m_maincpu->space(AS_PROGRAM).nop_write(0x800000, 0x800001); } @@ -2582,7 +2739,7 @@ uint16_t segac2_state::ichirjbl_prot_r() void segac2_state::init_ichirjbl() { - segac2_common_init(segac2_prot_delegate(*this, FUNC(segac2_state::prot_func_dummy))); + init_noprot(); m_maincpu->space(AS_PROGRAM).install_read_handler(0x840108, 0x840109, read16smo_delegate(*this, FUNC(segac2_state::ichirjbl_prot_r))); } @@ -2647,75 +2804,81 @@ void segac2_state::init_pclubjv5() ******************************************************************************/ -// YEAR, NAME, PARENT, MACHINE,INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS +// YEAR, NAME, PARENT, MACHINE, INPUT, CLASS, INIT, MONITOR,COMPANY,FULLNAME,FLAGS /* System C Games */ -GAME( 1989, bloxeedc, bloxeed, segac, bloxeedc, segac2_state, init_bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (World, C System)", 0 ) -GAME( 1989, bloxeedu, bloxeed, segac, bloxeedu, segac2_state, init_bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (US, C System, Rev A)", 0 ) +GAME( 1989, bloxeedc, bloxeed, segac, bloxeedc, segac2_state, init_noprot, ROT0, "Sega / Elorg", "Bloxeed (World, C System)", 0 ) +GAME( 1989, bloxeedu, bloxeed, segac, bloxeedu, segac2_state, init_noprot, ROT0, "Sega / Elorg", "Bloxeed (US, C System, Rev A)", 0 ) -GAME( 1990, columns, 0, segac, columns, segac2_state, init_columns, ROT0, "Sega", "Columns (World)", 0 ) -GAME( 1990, columnsu, columns, segac, columnsu, segac2_state, init_columns, ROT0, "Sega", "Columns (US, cocktail, Rev A)", 0 ) // has cocktail mode dsw -GAME( 1990, columnsj, columns, segac, columns, segac2_state, init_columns, ROT0, "Sega", "Columns (Japan)", 0 ) +GAME( 1990, columns, 0, segac, columns, segac2_state, init_columns, ROT0, "Sega", "Columns (World)", 0 ) +GAME( 1990, columnsu, columns, segac, columnsu, segac2_state, init_columns, ROT0, "Sega", "Columns (US, cocktail, Rev A)", 0 ) // has cocktail mode dsw +GAME( 1990, columnsj, columns, segac, columns, segac2_state, init_columns, ROT0, "Sega", "Columns (Japan)", 0 ) -GAME( 1990, columns2, 0, segac, columns2, segac2_state, init_columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (World)", 0 ) -GAME( 1990, column2j, columns2, segac, columns2, segac2_state, init_columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (Japan)", 0 ) +GAME( 1990, columns2, 0, segac, columns2, segac2_state, init_columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (World)", 0 ) +GAME( 1990, column2j, columns2, segac, columns2, segac2_state, init_columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (Japan)", 0 ) /* System C-2 Games */ -GAME( 1990, tfrceac, 0, segac2, tfrceac, segac2_state, init_tfrceac, ROT0, "Technosoft / Sega", "Thunder Force AC", 0 ) -GAME( 1990, tfrceacj, tfrceac, segac2, tfrceac, segac2_state, init_tfrceac, ROT0, "Technosoft / Sega", "Thunder Force AC (Japan)", 0 ) -GAME( 1990, tfrceacb, tfrceac, segac2, tfrceac, segac2_state, init_tfrceacb, ROT0, "bootleg", "Thunder Force AC (bootleg)", 0 ) -GAME( 1990, tfrceacjpb,tfrceac, segac2_tfrceacjpb, tfrceac, segac2_state, init_tfrceac, ROT0, "Technosoft / Sega", "Thunder Force AC (Japan, prototype, bootleg)", 0 ) +GAME( 1990, tfrceac, 0, segac2, tfrceac, segac2_state, init_tfrceac, ROT0, "Technosoft / Sega", "Thunder Force AC", 0 ) +GAME( 1990, tfrceacj, tfrceac, segac2, tfrceac, segac2_state, init_tfrceac, ROT0, "Technosoft / Sega", "Thunder Force AC (Japan)", 0 ) +GAME( 1990, tfrceacb, tfrceac, segac2, tfrceac, segac2_state, init_tfrceacb, ROT0, "bootleg", "Thunder Force AC (bootleg)", 0 ) +GAME( 1990, tfrceacjpb, tfrceac, tfrceacjpb, tfrceac, segac2_state, init_tfrceac, ROT0, "Technosoft / Sega", "Thunder Force AC (Japan, prototype, bootleg)", 0 ) + +GAME( 1990, borench, 0, segac2, borench, segac2_state, init_borench, ROT0, "Sega", "Borench (set 1)", 0 ) +GAME( 1990, borencha, borench, segac2, borench, segac2_state, init_borench, ROT0, "Sega", "Borench (set 2)", 0 ) +GAME( 1990, borenchj, borench, segac2, borench, segac2_state, init_borench, ROT0, "Sega", "Borench (Japan)", 0 ) -GAME( 1990, borench, 0, segac2, borench, segac2_state, init_borench, ROT0, "Sega", "Borench (set 1)", 0 ) -GAME( 1990, borencha, borench, segac2, borench, segac2_state, init_borench, ROT0, "Sega", "Borench (set 2)", 0 ) -GAME( 1990, borenchj, borench, segac2, borench, segac2_state, init_borench, ROT0, "Sega", "Borench (Japan)", 0 ) +GAME( 1991, ribbit, 0, ribbit, ribbit, segac2_state, init_ribbit, ROT0, "Sega", "Ribbit!", 0 ) +GAME( 1991, ribbitj, ribbit, ribbit, ribbitj, segac2_state, init_ribbit, ROT0, "Sega", "Ribbit! (Japan)", 0 ) -GAME( 1991, ribbit, 0, segac2_ribbit, ribbit, segac2_state, init_ribbit, ROT0, "Sega", "Ribbit!", 0 ) -GAME( 1991, ribbitj, ribbit, segac2_ribbit, ribbitj, segac2_state, init_ribbit, ROT0, "Sega", "Ribbit! (Japan)", 0 ) +GAME( 1991, twinsqua, 0, segac2, twinsqua, segac2_state, init_twinsqua, ROT0, "Sega", "Twin Squash", 0 ) -GAME( 1991, twinsqua, 0, segac2, twinsqua, segac2_state, init_twinsqua, ROT0, "Sega", "Twin Squash", 0 ) +GAME( 1991, soniccar, 0, segac2, soniccar, segac2_state, init_noprot, ROT0, "Sega", "Waku Waku Sonic Patrol Car", 0 ) -GAME( 1991, soniccar, 0, segac2, soniccar, segac2_state, init_bloxeedc, ROT0, "Sega", "Waku Waku Sonic Patrol Car", 0 ) +GAME( 1992, ssonicbr, 0, segac2, ssonicbr, segac2_state, init_noprot, ROT0, "hack", "SegaSonic Bros. (prototype, hack)", 0 ) -GAME( 1992, puyo, 0, segac2, puyo, segac2_state, init_puyo, ROT0, "Compile / Sega", "Puyo Puyo (World)", 0 ) -GAME( 1992, puyobl, puyo, segac2, puyo, segac2_state, init_puyo, ROT0, "bootleg", "Puyo Puyo (World, bootleg)", 0 ) -GAME( 1992, puyoj, puyo, segac2, puyo, segac2_state, init_puyo, ROT0, "Compile / Sega", "Puyo Puyo (Japan, Rev B)", 0 ) -GAME( 1992, puyoja, puyo, segac2, puyo, segac2_state, init_puyo, ROT0, "Compile / Sega", "Puyo Puyo (Japan, Rev A)", 0 ) +GAME( 1992, ooparts, 0, segac2, ooparts, segac2_state, init_noprot, ROT270, "Success", "OOParts (prototype)", 0 ) -GAME( 1992, tantr, 0, segac2, ichir, segac2_state, init_tantr, ROT0, "Sega", "Puzzle & Action: Tant-R (Japan)", 0 ) -GAME( 1993, tantrkor, tantr, segac2, ichir, segac2_state, init_tantrkor, ROT0, "Sega", "Puzzle & Action: Tant-R (Korea)", 0 ) -GAME( 1992, tantrbl, tantr, segac2, ichir, segac2_state, init_c2boot, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 1)", 0 ) -GAME( 1992, tantrbl4, tantr, segac2, ichir, segac2_state, init_c2boot, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 4)", 0 ) -GAME( 1994, tantrbl2, tantr, segac, ichir, segac2_state, init_tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 2)", 0 ) // Common bootleg in Europe, C board, no samples -GAME( 1994, tantrbl3, tantr, segac, ichir, segac2_state, init_tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 3)", 0 ) // Common bootleg in Europe, C board, no samples +GAME( 1992, puyo, 0, segac2, puyo, segac2_state, init_puyo, ROT0, "Compile / Sega", "Puyo Puyo (World)", 0 ) +GAME( 1992, puyobl, puyo, segac2, puyo, segac2_state, init_puyo, ROT0, "bootleg", "Puyo Puyo (World, bootleg)", 0 ) +GAME( 1992, puyoj, puyo, segac2, puyo, segac2_state, init_puyo, ROT0, "Compile / Sega", "Puyo Puyo (Japan, Rev B)", 0 ) +GAME( 1992, puyoja, puyo, segac2, puyo, segac2_state, init_puyo, ROT0, "Compile / Sega", "Puyo Puyo (Japan, Rev A)", 0 ) -GAME( 1992, wwmarine, 0, segac2, wwmarine, segac2_state, init_bloxeedc, ROT0, "Sega", "Waku Waku Marine", 0 ) +GAME( 1992, tantr, 0, segac2, ichir, segac2_state, init_tantr, ROT0, "Sega", "Puzzle & Action: Tant-R (Japan)", 0 ) +GAME( 1993, tantrkor, tantr, segac2, ichir, segac2_state, init_tantrkor, ROT0, "Sega", "Puzzle & Action: Tant-R (Korea)", 0 ) +GAME( 1992, tantrbl, tantr, segac2, ichir, segac2_state, init_noprot, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 1)", 0 ) +GAME( 1992, tantrbl4, tantr, segac2, ichir, segac2_state, init_noprot, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 4)", 0 ) +GAME( 1994, tantrbl2, tantr, segac, ichir, segac2_state, init_tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 2)", 0 ) // Common bootleg in Europe, C board, no samples +GAME( 1994, tantrbl3, tantr, segac, ichir, segac2_state, init_tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 3)", 0 ) // Common bootleg in Europe, C board, no samples + +GAME( 1992, wwmarine, 0, segac2, wwmarine, segac2_state, init_noprot, ROT0, "Sega", "Waku Waku Marine", 0 ) // not really sure how this should hook up, things like the 'sold out' flags could be mechanical sensors, or from another MCU / CPU board in the actual popcorn part of the machine? -GAME( 1992, anpanman, 0, segac2, anpanman, segac2_state, init_bloxeedc, ROT0, "Sega", "Soreike! Anpanman Popcorn Koujou (Rev B)", MACHINE_MECHANICAL ) // 'Mechanical' part isn't emulated -GAME( 1993, sonicpop, 0, segac2, sonicpop, segac2_state, init_bloxeedc, ROT0, "Sega", "SegaSonic Popcorn Shop (Rev B)", MACHINE_MECHANICAL ) // region DSW for USA / Export / Japan, still speaks Japanese tho. 'Mechanical' part isn't emulated +GAME( 1992, anpanman, 0, segac2, anpanman, segac2_state, init_noprot, ROT0, "Sega", "Soreike! Anpanman Popcorn Koujou (Rev B)", MACHINE_MECHANICAL ) // 'Mechanical' part isn't emulated +GAME( 1993, sonicpop, 0, segac2, sonicpop, segac2_state, init_noprot, ROT0, "Sega", "SegaSonic Popcorn Shop (Rev B)", MACHINE_MECHANICAL ) // region DSW for USA / Export / Japan, still speaks Japanese tho. 'Mechanical' part isn't emulated + +GAME( 1993, sonicfgt, 0, segac2, sonicfgt, segac2_state, init_noprot, ROT0, "Sega", "SegaSonic Cosmo Fighter", 0 ) -GAME( 1993, sonicfgt, 0, segac2, systemc_generic, segac2_state, init_bloxeedc, ROT0, "Sega", "Sega Sonic Cosmo Fighter", 0 ) +GAME( 1994, potopoto, 0, segac2, potopoto, segac2_state, init_potopoto, ROT0, "Sega", "Poto Poto (Japan, Rev A)", 0 ) -GAME( 1994, potopoto, 0, segac2, potopoto, segac2_state, init_potopoto, ROT0, "Sega", "Poto Poto (Japan, Rev A)", 0 ) +GAME( 1994, stkclmns, 0, segac2, stkclmns, segac2_state, init_stkclmns, ROT0, "Sega", "Stack Columns (World)", 0 ) +GAME( 1994, stkclmnsj, stkclmns, segac2, stkclmns, segac2_state, init_stkclmnj, ROT0, "Sega", "Stack Columns (Japan)", 0 ) -GAME( 1994, stkclmns, 0, segac2, stkclmns, segac2_state, init_stkclmns, ROT0, "Sega", "Stack Columns (World)", 0 ) -GAME( 1994, stkclmnsj, stkclmns, segac2, stkclmns, segac2_state, init_stkclmnj, ROT0, "Sega", "Stack Columns (Japan)", 0 ) +GAME( 1994, ichir, 0, segac2, ichir, segac2_state, init_ichir, ROT0, "Sega", "Puzzle & Action: Ichidant-R (World)", 0 ) +GAME( 1994, ichirk, ichir, segac2, ichir, segac2_state, init_ichirk, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Korea)", 0 ) +GAME( 1994, ichirj, ichir, segac2, ichir, segac2_state, init_ichirj, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Japan)", 0 ) +GAME( 1994, ichirjbl, ichir, segac, ichir, segac2_state, init_ichirjbl, ROT0, "bootleg", "Puzzle & Action: Ichidant-R (Japan) (bootleg)", 0 ) // C board, no samples -GAME( 1994, ichir, 0, segac2, ichir, segac2_state, init_ichir, ROT0, "Sega", "Puzzle & Action: Ichidant-R (World)", 0 ) -GAME( 1994, ichirk, ichir, segac2, ichir, segac2_state, init_ichirk, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Korea)", 0 ) -GAME( 1994, ichirj, ichir, segac2, ichir, segac2_state, init_ichirj, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Japan)", 0 ) -GAME( 1994, ichirjbl, ichir, segac, ichir, segac2_state, init_ichirjbl, ROT0, "bootleg", "Puzzle & Action: Ichidant-R (Japan) (bootleg)", 0 ) // C board, no samples +GAME( 1994, puyopuy2, 0, segac2, puyopuy2, segac2_state, init_puyopuy2, ROT0, "Compile (Sega license)", "Puyo Puyo 2 (Japan)", 0 ) -GAME( 1994, puyopuy2, 0, segac2, puyopuy2, segac2_state, init_puyopuy2, ROT0, "Compile (Sega license)", "Puyo Puyo 2 (Japan)", 0 ) +GAME( 1994, zunkyou, 0, segac2, zunkyou, segac2_state, init_zunkyou, ROT0, "Sega", "Zunzunkyou no Yabou (Japan)", 0 ) -GAME( 1994, zunkyou, 0, segac2, zunkyou, segac2_state, init_zunkyou, ROT0, "Sega", "Zunzunkyou no Yabou (Japan)", 0 ) +GAME( 1994, headonch, 0, segac2, headonch, segac2_state, init_noprot, ROT0, "hack", "Head On Channel (prototype, hack)", 0 ) /* Atlus Print Club 'Games' (C-2 Hardware) requires printer and camera emulation */ -GAME( 1995, pclubj, 0, segac2, pclub, segac2_pc_state, init_pclubj, ROT0, "Atlus", "Print Club (Japan Vol.1)", MACHINE_NOT_WORKING ) +GAME( 1995, pclubj, 0, segac2, pclub, segac2_pc_state, init_pclubj, ROT0, "Atlus", "Print Club (Japan Vol.1)", MACHINE_NOT_WORKING ) -GAME( 1995, pclubjv2, 0, segac2, pclubjv2, segac2_pc_state, init_pclubjv2, ROT0, "Atlus", "Print Club (Japan Vol.2)", MACHINE_NOT_WORKING ) -GAME( 1995, pclub, pclubjv2, segac2, pclubjv2, segac2_pc_state, init_pclubj, ROT0, "Atlus", "Print Club (World)", MACHINE_NOT_WORKING ) // based on Japan Vol.2 but no Vol.2 subtitle +GAME( 1995, pclubjv2, 0, segac2, pclubjv2, segac2_pc_state, init_pclubjv2, ROT0, "Atlus", "Print Club (Japan Vol.2)", MACHINE_NOT_WORKING ) +GAME( 1995, pclub, pclubjv2, segac2, pclubjv2, segac2_pc_state, init_pclubj, ROT0, "Atlus", "Print Club (World)", MACHINE_NOT_WORKING ) // based on Japan Vol.2 but no Vol.2 subtitle -GAME( 1996, pclubjv4, 0, segac2, pclubjv2, segac2_pc_state, init_pclubjv4, ROT0, "Atlus", "Print Club (Japan Vol.4)", MACHINE_NOT_WORKING ) +GAME( 1996, pclubjv4, 0, segac2, pclubjv2, segac2_pc_state, init_pclubjv4, ROT0, "Atlus", "Print Club (Japan Vol.4)", MACHINE_NOT_WORKING ) -GAME( 1996, pclubjv5, 0, segac2, pclubjv2, segac2_pc_state, init_pclubjv5, ROT0, "Atlus", "Print Club (Japan Vol.5)", MACHINE_NOT_WORKING ) +GAME( 1996, pclubjv5, 0, segac2, pclubjv2, segac2_pc_state, init_pclubjv5, ROT0, "Atlus", "Print Club (Japan Vol.5)", MACHINE_NOT_WORKING ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 32f5a6f765d..1828d4c6f75 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -37153,10 +37153,12 @@ columns // (c) 1990 Sega columns2 // (c) 1990 Sega columnsj // (c) 1990 Sega columnsu // (c) 1990 Sega +headonch // (c) 1994 Sega ichir // (c) 1994 Sega ichirj // (c) 1994 Sega ichirjbl // bootleg ichirk // (c) 1994 Sega +ooparts // (c) 1992 Success pclubj // pclubjv2 // pclub // @@ -37173,6 +37175,7 @@ ribbitj // (c) 1991 Sega soniccar // (c) 1991 Sega sonicpop // (c) 1993 Sega sonicfgt // (c) 1993 Sega +ssonicbr // (c) 1992 Sega stkclmns // (c) 1994 Sega stkclmnsj // (c) 1994 Sega tantr // (c) 1992 Sega |
