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author Vas Crabb <vas@vastheman.com>2022-04-01 00:27:57 +1100
committer Vas Crabb <vas@vastheman.com>2022-04-01 00:27:57 +1100
commitec426cd79c9f2a024b4bdb5194ef9af4a15ea4fd (patch)
tree65fa7e2757af45944d8b349b4b49a050a8d3e38b
parentc68e8da1f905b8d81ae4524c5dd15f1252ee538f (diff)
s7.cpp: Removed Spellbinder as it isn't an original game.
This is an incomplete homebrew made for a one-off prototype playfield that was nto developed further or put into production.
-rw-r--r--src/mame/drivers/s7.cpp23
-rw-r--r--src/mame/mame.lst1
2 files changed, 1 insertions, 23 deletions
diff --git a/src/mame/drivers/s7.cpp b/src/mame/drivers/s7.cpp
index 26b1e92a252..dce45e9e33f 100644
--- a/src/mame/drivers/s7.cpp
+++ b/src/mame/drivers/s7.cpp
@@ -48,7 +48,6 @@ Thunderball 508 1 unknown
HyperBall 509 1 unknown
Barracora 510 ASD hit 1 ASD
Varkon 512 AX hit 1 AX
-Spellbinder (unreleased) 513 (mnw)
Reflex (unreleased) 514
Time Fantasy 515 1 X
Warlok 516 1 X
@@ -66,17 +65,13 @@ Starlight 530 AS hit 1 AS
*Wild Texas is a clone/bootleg of Firepower II, and shows the same game number.
Status:
-- All machines are playable (except Spellbinder).
+- All machines are playable
- Thunderball: turn Speech DIP off, or you get corrupt sound.
ToDo:
- Some games have an additional alphanumeric display, or different display arrangements
- Mechanical sounds vary per machine
- Hyperball, status display is different
-- Spellbinder, appears to be a non-working beta, runs into the weeds. If num-0 pressed it
- fills everything with FF and freezes. Uses another PIA at 4000. Display is bad. If
- game started it will soon end by itself. Makes random loud noises even in attract
- mode. Doesn't display the game number on first boot, unlike every other game.
*****************************************************************************************/
@@ -981,21 +976,6 @@ ROM_START(vrkon_l1)
ROM_LOAD("sound12.716", 0x4800, 0x0800, CRC(d13db2bb) SHA1(862546bbdd1476906948f7324b7434c29df79baa) )
ROM_END
-/*----------------------------------------------------------------------
-/ Spellbinder (#513) Not-working beta.
-/ Reconstructed from the source by jessakey
-/ No soundrom supplied, using one from hyperball (as PinMAME has done).
-/----------------------------------------------------------------------*/
-ROM_START(splbn_l0)
- ROM_REGION(0x3000, "maincpu", ROMREGION_ERASEFF)
- ROM_LOAD("ic20.532", 0x0000, 0x1000, CRC(ff765ebf) SHA1(14d42735291c3f6e112f19bd49a39e00059cf907) )
- ROM_LOAD("ic14.532", 0x1000, 0x1000, CRC(940a817a) SHA1(2583ff6f6b6985d3ac85b4f120ebb002a10b65af) )
- ROM_LOAD("ic17.532", 0x2000, 0x1000, CRC(b38fde72) SHA1(17ef3ca354431307b6a79992c50cb2491b8a7631) )
-
- ROM_REGION(0x5000, "s6sound:audiocpu", ROMREGION_ERASEFF)
- ROM_LOAD("sound12.532", 0x4000, 0x1000, CRC(06051e5e) SHA1(f0ab4be812ceaf771829dd549f2a612156102a93) )
-ROM_END
-
/*-----------------------------
/ Time Fantasy (#515)
/-----------------------------*/
@@ -1138,7 +1118,6 @@ GAME( 1981, hypbl_l3, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams
GAME( 1981, hypbl_l2, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1981, barra_l1, 0, s7, barra, s7_state, empty_init, ROT0, "Williams", "Barracora (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, vrkon_l1, 0, s7, vrkon, s7_state, empty_init, ROT0, "Williams", "Varkon (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 1982, splbn_l0, 0, s7, s7, s7_state, empty_init, ROT0, "Williams", "Spellbinder (L-0)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, tmfnt_l5, 0, s7, tmfnt, s7_state, empty_init, ROT0, "Williams", "Time Fantasy (L-5)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, wrlok_l3, 0, s7, wrlok, s7_state, empty_init, ROT0, "Williams", "Warlok (L-3)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, dfndr_l4, 0, s7, dfndr, s7_state, empty_init, ROT0, "Williams", "Defender (L-4)", MACHINE_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 99419029193..79a0d62b99e 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -37068,7 +37068,6 @@ jst_l2 //
lsrcu_l2 //
pharo_l2 //
solar_l2 //
-splbn_l0 //
strlt_l1 //
thund_p1 //
thund_p2 //