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author AJR <ajrhacker@users.noreply.github.com>2017-07-14 23:34:00 -0400
committer AJR <ajrhacker@users.noreply.github.com>2017-07-14 23:34:00 -0400
commit6d634e00934d69de688fd050e464c97a1385606c (patch)
treee0a4edb6d061f49a25f8923411581d0a41166c4f
parenta3beee28489853f4898c67e7cfd1404476110860 (diff)
slapfght.cpp: Missing no longer (nw)
-rw-r--r--src/mame/drivers/slapfght.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/slapfght.cpp b/src/mame/drivers/slapfght.cpp
index 0b91d03081b..881ec6bf79d 100644
--- a/src/mame/drivers/slapfght.cpp
+++ b/src/mame/drivers/slapfght.cpp
@@ -208,7 +208,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
2a) 'grdian'
- US version, licensed to Kitkorp - name "Guardian".
- - MCU missing and simulated.
+ - MCU dumped and emulated.
- Difficulty determines the number of energy bars you get.
- Each hit removes 1 enegy bar.
- According to the manual, default difficulty shall be set to "Hard".
@@ -219,7 +219,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
2b) 'getstarj'
- Japan version - name "Get Star".
- - MCU missing and simulated.
+ - MCU dumped and emulated.
- You always get 4 energy bars.
- Difficulty determines how many energy bars you lose when you get hit.
- I don't know what default difficulty shall be, so I set it to "Easy".