diff options
author | 2020-09-16 16:47:29 +1000 | |
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committer | 2020-09-16 16:47:29 +1000 | |
commit | 0c05da59fd4032fdbbf0f4cd4e120ca11f5bfc7a (patch) | |
tree | 96c23b1fb0eebf6e2bd871f26383eefb3ed85298 | |
parent | b1f32927f352db803325c7534a6824d778481648 (diff) |
Fix artwork labeld for tisub buttons
-rw-r--r-- | docs/source/usingmame/defaultkeys.rst | 6 | ||||
-rw-r--r-- | src/mame/drivers/statriv2.cpp | 32 | ||||
-rw-r--r-- | src/mame/layout/tisub.lay | 6 |
3 files changed, 22 insertions, 22 deletions
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst index bcec4c24b98..fad002e3b90 100644 --- a/docs/source/usingmame/defaultkeys.rst +++ b/docs/source/usingmame/defaultkeys.rst @@ -412,9 +412,9 @@ Default Gambling Keys All the keys below are fully configurable in the user interface. This list shows the standard keyboard configuration. -Note that many gambling games use a buttons for multiple functions. For example -a slots game may use the Start button to stop all reels, lacking a dedicated -Stop All Reels button, or a poker game may use the hold buttons to control the +Note that many gambling games use buttons for multiple functions. For example a +slots game may use the Start button to stop all reels, lacking a dedicated Stop +All Reels button, or a poker game may use the hold buttons to control the double-up bonus game, lacking dedicated Take Score, Double Up, High and Low buttons. diff --git a/src/mame/drivers/statriv2.cpp b/src/mame/drivers/statriv2.cpp index 30616b98abb..2f0723f76a4 100644 --- a/src/mame/drivers/statriv2.cpp +++ b/src/mame/drivers/statriv2.cpp @@ -375,9 +375,9 @@ INPUT_PORTS_END static INPUT_PORTS_START( funcsino ) PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_BET ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Draw") PORT_CODE(KEYCODE_3) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Deal") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Draw") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Discard 1 / Horse 1 / Point") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Discard 2 / Horse 2") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Discard 3 / Horse 3") @@ -385,7 +385,7 @@ static INPUT_PORTS_START( funcsino ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Discard 5 / Horse 5 / No Point") PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stand") PORT_CODE(KEYCODE_4) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_STAND ) PORT_CODE(KEYCODE_4) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Select Game") PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(statriv2_state, latched_coin_r) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) @@ -411,9 +411,9 @@ INPUT_PORTS_END static INPUT_PORTS_START( tripdraw ) PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_BET ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Draw") PORT_CODE(KEYCODE_3) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Deal") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Draw") PORT_CODE(KEYCODE_3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Discard 1 / Lo") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Discard 2") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Discard 3 / Double") @@ -421,7 +421,7 @@ static INPUT_PORTS_START( tripdraw ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Discard 5 / Hi") PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stand") PORT_CODE(KEYCODE_4) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_STAND ) PORT_CODE(KEYCODE_4) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(statriv2_state, latched_coin_r) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) @@ -447,14 +447,14 @@ INPUT_PORTS_END static INPUT_PORTS_START( bigcsino ) // flyer shows 8 buttons on the cabinet PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Play") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Stand") PORT_CODE(KEYCODE_3) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Select Joker Poker / Discard 1 / Horse 1 / Point") - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Select Blackjack / Discard 2 / Horse 2") - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Select Baccarat / Discard 3 / Horse 3") - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Select Craps / Discard 4 / Horse 4") - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Select Race Time / Discard 5 / Horse 5 / No Point") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_STAND ) PORT_CODE(KEYCODE_3) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Select Joker Poker / Discard 1 / Horse 1 / Point") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Select Blackjack / Discard 2 / Horse 2") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Select Baccarat / Discard 3 / Horse 3") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Select Craps / Discard 4 / Horse 4") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Select Race Time / Discard 5 / Horse 5 / No Point") PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) @@ -1748,7 +1748,7 @@ GAME( 1985, cs5_ssp, 0, statusbj, funcsino, statriv2_state, init_lase GAME( 1988, cs6_sps, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VI (Poker version, for Sony LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) GAME( 1985, cs6_ssp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VI (Shooting Game version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) GAME( 1986, cs8_ssp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VIII (Shooting Game version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) -GAME( 1985, cs8_spp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VIII (Poker version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) +GAME( 1985, cs8_spp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VIII (Poker version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) GAME( 1988, cs8_sps, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VIII (Poker version, for Sony LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) GAME( 1992, cs9_qps, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Quantum Industries", "Casino Strip IX (Poker version, for Sony LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) GAME( 1985, cs9_spp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip IX (Poker version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) diff --git a/src/mame/layout/tisub.lay b/src/mame/layout/tisub.lay index 8b8baa1c6c4..4a04406b81c 100644 --- a/src/mame/layout/tisub.lay +++ b/src/mame/layout/tisub.lay @@ -10,7 +10,7 @@ license:CC0 <rect state="0"> <color red="0.3" green="0.0" blue="0.0" /> </rect> - <text string="HOLD 1"> + <text string="STOP 1"> <color red="0.0" green="0.0" blue="0.0" /> <bounds x="0" y="0.2" width="1" height="0.6" /> </text> @@ -23,7 +23,7 @@ license:CC0 <rect state="0"> <color red="0.3" green="0.0" blue="0.0" /> </rect> - <text string="HOLD 2"> + <text string="STOP 2"> <color red="0.0" green="0.0" blue="0.0" /> <bounds x="0" y="0.1" width="1" height="0.4" /> </text> @@ -40,7 +40,7 @@ license:CC0 <rect state="0"> <color red="0.3" green="0.0" blue="0.0" /> </rect> - <text string="HOLD 3"> + <text string="STOP 3"> <color red="0.0" green="0.0" blue="0.0" /> <bounds x="0" y="0.1" width="1" height="0.4" /> </text> |