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author Angelo Salese <angelosa@users.noreply.github.com>2011-10-23 14:18:17 +0000
committer Angelo Salese <angelosa@users.noreply.github.com>2011-10-23 14:18:17 +0000
commit02b1b4741bc2f683fe55b53dada849feaffcbdf6 (patch)
tree22db4bc17f4f6c49c8f16ec0134349366422f243
parent13aeb1714b159c0ff7a0f6a3450cbc6f0a01d767 (diff)
Reverted toaplan2.c, nw
-rw-r--r--src/mame/drivers/toaplan2.c3180
1 files changed, 1261 insertions, 1919 deletions
diff --git a/src/mame/drivers/toaplan2.c b/src/mame/drivers/toaplan2.c
index 613556913db..f782ee215c6 100644
--- a/src/mame/drivers/toaplan2.c
+++ b/src/mame/drivers/toaplan2.c
@@ -338,56 +338,6 @@ To Do / Unknowns:
- Find out how exactly how sound CPU communication really works in bgaregga/batrider/bbakraid
current emulation seems to work (plays all sounds), but there are still some unknown reads/writes
-Easter Eggs (using switches in cabinet):
-
- tekipaki - (not yet found)
-
- ghox - (not yet found)
-
- dogyuun - (not yet found)
-
- kbash - (not yet found)
-
- truxton2 - While playing invulnerable mode, press "P1 Button 4". No matter which player is playing.
- Then you can scroll fast.
- While playing invulnerable mode, press "P1 Button 3".
- Then player 1 can suicide soon.
- While playing invulnerable mode, press "P2 Button 3".
- Then player 2 can suicide soon.
-
- pipibibs - (not yet found)
-
- fixeight - While playing invulnerable mode, press "P1 Button 3".
- Then player 1 can suicide soon.
- While playing invulnerable mode, press "P2 Button 3".
- Then player 2 can suicide soon.
- (Player 3 suicide switch is not yet found.)
-
- grindstm - (not yet found)
-
- batsugun - While playing invulnerable mode, press "P2 Button 3". No matter which player is playing.
- Then you can go to the end of stage 3.
- While playing invulnerable mode, press "P2 Button 1" and "P2 Button 3". No matter which player is playing.
- Then you can go to the end of stage 1.
- While playing invulnerable mode, press "P2 Button 2" and "P2 Button 3". No matter which player is playing.
- Then you can go to the end of stage 2.
-
- snowbro2 - (not yet found)
-
- sstriker - While playing invulnerable mode and player 2 is playing, press "P2 Button 3".
- Then you can clear stage soon.
-
- kingdmgp - Ditto.
-
- bgaregga - Before entering service mode, press all "P1 Button 1", "P1 Button 2" and "P1 Button 3",
- and hold them until service mode menu appears.
- Then service mode menu grows up. ("OPTIONS" and "PLAY DATAS" are added.)
-
- batrider - While playing invulnerable mode, press both "P1 Start" and "P2 Start" at the same time a little long.
- Then you can go to the ending scene soon.
-
- bbakraid - (not yet found)
-
*****************************************************************************/
@@ -403,194 +353,9 @@ Easter Eggs (using switches in cabinet):
#include "sound/3812intf.h"
#include "sound/okim6295.h"
#include "sound/ymz280b.h"
-#include "includes/toaplipt.h"
#include "includes/toaplan2.h"
-/***************************** debugging flags ******************************/
-
-#define DEBUG_FREE_ALL_DIPSW FALSE
-#define DEBUG_DONT_HIDE_DUP_DIPSETTING TRUE
- /* Set TRUE and you may find unknown easter eggs */
-
-#if DEBUG_DONT_HIDE_DUP_DIPSETTING
- #define HIDE_DUP(_para) _para
-#else
- #define HIDE_DIP(_para) /* null */
-#endif
-
-
-/**************************** customizing flags *****************************/
-
-#define TRUXTON2_P1_BUTTON_3_DESCRIBE_LEVEL 2
- /* Trunxton2's "P1 Button 3" has an easter egg. */
- /* If you want to rename it, set 1 or 2.
- 0 = "Spare (P1 Button 3)"
- 1 = "Spare (P1 Button 3) (Suicide If Invulnerable)"
- 2 = "(Suicide If Invulnerable)" */
-#define TRUXTON2_P1_BUTTON_3_MOVE_TO_F1 FALSE
- /* If you want to move it to "F1", set TRUE. */
-
-#define TRUXTON2_P1_BUTTON_4_DESCRIBE_LEVEL 2
- /* Trunxton2's "P1 Button 4" has an easter egg. */
- /* If you want to rename it, set 1 or 2.
- 0 = "Spare (P1 Button 4)"
- 1 = "Spare (P1 Button 4) (Fast Scrolling)"
- 2 = "(Fast Scrolling)" */
-#define TRUXTON2_P1_BUTTON_4_MOVE_TO_F1 FALSE
- /* If you want to move it to "F1", set TRUE. */
-
-#define TRUXTON2_P2_BUTTON_3_DESCRIBE_LEVEL 2
- /* Trunxton2's "P2 Button 3" has an easter egg. */
- /* If you want to rename it, set 1 or 2.
- 0 = "Spare (P2 Button 3)"
- 1 = "Spare (P2 Button 3) (Suicide If Invulnerable)"
- 2 = "(Suicide If Invulnerable)" */
-#define TRUXTON2_P2_BUTTON_3_MOVE_TO_F1 FALSE
- /* If you want to move it to "F1", set TRUE. */
-
- #if (TRUXTON2_P1_BUTTON_3_MOVE_TO_F1 && TRUXTON2_P1_BUTTON_4_MOVE_TO_F1) \
- || (TRUXTON2_P1_BUTTON_4_MOVE_TO_F1 && TRUXTON2_P2_BUTTON_3_MOVE_TO_F1) \
- || (TRUXTON2_P2_BUTTON_3_MOVE_TO_F1 && TRUXTON2_P1_BUTTON_3_MOVE_TO_F1)
- ERROR !! : You can set zero or one TRUE, but you set two or more.
- #endif
-
-
-#define FIXEIGHT_TEST_MOVE_TO_SERVICE TRUE
- /* Fixeight's doesn't watch DIP switch to enter service mode.
- To enter service mode, you have to press Test switch. */
- /* If you want to move it to Service Mode switch, set TRUE. */
-
-#define FIXEIGHT_P1_BUTTON_3_DESCRIBE_LEVEL 2
- /* Fixeight's "P1 Button 3" has an easter egg. */
- /* If you want to rename it, set 1 or 2.
- 0 = "Spare (P1 Button 3)"
- 1 = "Spare (P1 Button 3) (Suicide If Invulnerable)"
- 2 = "(Suicide If Invulnerable)" */
-#define FIXEIGHT_P1_BUTTON_3_MOVE_TO_F1 FALSE
- /* If you want to move it to "F1", set TRUE. */
-
-#define FIXEIGHT_P2_BUTTON_3_DESCRIBE_LEVEL 2
- /* Fixeight's "P2 Button 3" has an easter egg. */
- /* If you want to rename it, set 1 or 2.
- 0 = "Spare (P2 Button 3)"
- 1 = "Spare (P2 Button 3) (Suicide If Invulnerable)"
- 2 = "(Suicide If Invulnerable)" */
-#define FIXEIGHT_P2_BUTTON_3_MOVE_TO_F1 FALSE
- /* If you want to move it to "F1", set TRUE. */
-
-/* #define FIXEIGHT_P3_BUTTON_3_DESCRIBE_LEVEL 2 */
- /* P3's suicide button is not yet found. (Perhaps, it does not exist.) */
-
- #if FIXEIGHT_P1_BUTTON_3_MOVE_TO_F1 && FIXEIGHT_P2_BUTTON_3_MOVE_TO_F1
- ERROR !! : You can set zero or one TRUE, but you set two.
- #endif
-
-
-#define BATSUGUN_P2_BUTTON_3_DESCRIBE_LEVEL 2
- /* Batsgun's "P2 Button 3" has an easter egg. */
- /* If you want to rename it, set 1 or 2.
- 0 = "Spare (P2 Button 3)"
- 1 = "Spare (P2 Button 3) (Go To The End Of Stage 3 If Invulnerable)"
- 2 = "(Go To The End Of Stage 3 If Invulnerable)" */
-#define BATSUGUN_P2_BUTTON_3_MOVE_TO_F1 FALSE
- /* If you want to move it to "F1", set TRUE. */
-
-
-#define SSTRIKER_P2_BUTTON_3_DESCRIBE_LEVEL 2
- /* Sstriker's "P2 Button 3" has an easter egg. */
- /* If you want to rename it, set 1 or 2.
- 0 = "Spare (P2 Button 3)"
- 1 = "Spare (P2 Button 3) (Clear Stage If Invulnerable And P2 Is Playing)"
- 2 = "(Clear Stage If Invulnerable And P2 Is Playing)" */
-#define SSTRIKER_P2_BUTTON_3_MOVE_TO_F1 FALSE
- /* If you want to move it to "F1", set TRUE. */
-
-
-#define KINGDMGP_P2_BUTTON_3_DESCRIBE_LEVEL 2
- /* Kingdmgp's "P2 Button 3" has an easter egg. */
- /* If you want to rename it, set 1 or 2.
- 0 = "Spare (P2 Button 3)"
- 1 = "Spare (P2 Button 3) (Clear Stage If Invulnerable And P2 Is Playing)"
- 2 = "(Clear Stage If Invulnerable And P2 Is Playing)" */
-#define KINGDMGP_P2_BUTTON_3_MOVE_TO_F1 FALSE
- /* If you want to move it to "F1", set TRUE. */
-
-#define KINGDMGP_MESSAGE_ON_DIP_SWITCHES_MENU TRUE
- /* Kingdmgp's region setting Japan writes very bad title logo,
- and Shippumd's region setting NOT Japan writes very bad title logo and story text. */
- /* If you want to describe on DIP switch setting menu, set TRUE. */
-
-
-#define BGAREGGA_MESSAGE_ON_DIP_SWITCHES_MENU TRUE
- /* If localized version of Bgaregga's "jumper 4" is set "Off",
- (Bgareghk, Bgaregtw, Bgaregnv and Bgaregcn)
- then "ROM RAM CHECK" reports "ROM0 BAD" and you can not play game. */
- /* If you want to describe on DIP switch setting menu, set TRUE. */
-
-
-/***************************** frequent strings *****************************/
-
-// region + license
-static const char frqstr_europe_nova[] = "Europe (" /*"Licensed to "*/ "Nova Apparate GMBH & Co)";
-static const char frqstr_europe_taitocorp[] = "Europe (" /*"Licensed to "*/ "Taito Corp)";
-static const char frqstr_europe_taitocorpjapan[] = "Europe (" /*"Licensed to "*/ "Taito Corp Japan)";
-static const char frqstr_usa_atari[] = "USA (" /*"Licensed to "*/ "Atari Games Corp)";
-static const char frqstr_usa_fabtek[] = "USA (" /*"Licensed to "*/ "Fabtek)";
-static const char frqstr_usa_romstarinc[] = "USA (" /*"Licensed to "*/ "Romstar Inc)";
-static const char frqstr_usa_sammy[] = "USA (" /*"Licensed to "*/ "American Sammy Corp)";
-static const char frqstr_usa_taitocorp[] = "USA (" /*"Licensed to "*/ "Taito Corp)";
-static const char frqstr_usa_taitoamericacorp[] = "USA (" /*"Licensed to "*/ "Taito America Corp)";
-static const char frqstr_usa_taitocorpjapan[] = "USA (" /*"Licensed to "*/ "Taito Corp Japan)";
-static const char frqstr_europeusa_atari[] = "Europe, USA (" /*"Licensed to "*/ "Atari Games Corp)";
-static const char frqstr_usaeurope_atari[] = "USA, Europe (" /*"Licensed to "*/ "Atari Games Corp)";
-static const char frqstr_japan_taitocorp[] = "Japan (" /*"Licensed to "*/ "Taito Corp)";
-static const char frqstr_japan_tecmo[] = "Japan (" /*"Distributed by "*/ "Tecmo)";
-static const char frqstr_southeastasia[] = "Southeast Asia";
-static const char frqstr_southeastasia_charterfield[] = "Southeast Asia (" /*"Licensed to "*/ "Charterfield)";
-static const char frqstr_southeastasia_taitocorp[] = "Southeast Asia (" /*"Licensed to "*/ "Taito Corp)";
-static const char frqstr_china[] = "China";
-static const char frqstr_hongkong[] = "Hong Kong";
-static const char frqstr_hongkong_charterfield[] = "Hong Kong (" /*"Licensed to "*/ "Charterfield)";
-static const char frqstr_hongkong_honest[] = "Hong Kong (" /*"Licensed to "*/ "Honest Trading Co)";
-static const char frqstr_hongkong_metrotainment[] = "Hong Kong (" /*"Licensed to "*/ "Metrotainment)";
-static const char frqstr_hongkong_taitocorp[] = "Hong Kong (" /*"Licensed to "*/ "Taito Corp)";
-static const char frqstr_hongkongchina_honest[] = "Hong Kong & China (" /*"Licensed to "*/ "Honest Trading Co)";
-static const char frqstr_korea[] = "Korea";
-static const char frqstr_korea_jc[] = "Korea (" /*"Licensed to "*/ "JC Trading Corp)";
-static const char frqstr_korea_unite[] = "Korea (" /*"Licensed to "*/ "Unite Trading)";
-static const char frqstr_taiwan[] = "Taiwan";
-static const char frqstr_taiwan_anomoto[] = "Taiwan (" /*"Licensed to "*/ "Anomoto International Inc)";
-static const char frqstr_taiwan_lianghwa[] = "Taiwan (" /*"Licensed to "*/ "Liang Hwa)";
-static const char frqstr_taiwan_spacy[] = "Taiwan (" /*"Licensed to "*/ "Spacy Co Ltd)";
-static const char frqstr_taiwan_taitocorp[] = "Taiwan (" /*"Licensed to "*/ "Taito Corp)";
-static const char frqstr_taiwan_qqqqqqq[] = "Taiwan (" /*"Licensed to "*/ "???????" ")";
- // If I type "??)" then compiler reports "error: trigraph ??) ignored, use -trigraphs to enable"
-static const char frqstr_italy_star[] = "Italy (" /*"Licensed to "*/ "Star Electronica SRL)";
-static const char frqstr_spainportugal_apm[] = "Spain & Portugal (" /*"Licensed to "*/ "APM Electronics SA)";
-static const char frqstr_uk_jp[] = "UK (" /*"Licensed to "*/ "JP Leisure)";
-static const char frqstr_no_country[] = "No Country";
-
-// region + license + "no speedup" ('dogyuun' & clones)
-static const char frqstr_europe_nospeedups[] = "Europe; no speedups";
-static const char frqstr_usa_nospeedups[] = "USA; no speedups";
-static const char frqstr_usa_atari_nospeedups[] = "USA (" /*"Licensed to "*/ "Atari Games Corp); no speedups";
-static const char frqstr_southeastasia_charterfield_nospeedups[] = "Southeast Asia (" /*"Licensed to "*/ "Charterfield); no speedups";
-static const char frqstr_hongkong_charterfield_nospeedups[] = "Hong Kong (" /*"Licensed to "*/ "Charterfield); no speedups";
-static const char frqstr_korea_unite_nospeedups[] = "Korea (" /*"Licensed to "*/ "Unite Trading); no speedups";
-static const char frqstr_taiwan_nospeedups[] = "Taiwan; no speedups";
-static const char frqstr_taiwan_qqqqqqq_nospeedups[] = "Taiwan (" /*"Licensed to "*/ "???????" "); no speedups";
- // If I type "??)" then compiler reports "error: trigraph ??) ignored, use -trigraphs to enable"
-
-// region + "German Licensee Tuning" ('bgaregga' & clones)
-static const char frqstr_europe_germantuning[] = "Europe (German " /*"Licensee "*/ "Tuning)";
-static const char frqstr_austria_germantuning[] = "Austria (German " /*"Licensee "*/ "Tuning)";
-static const char frqstr_denmark_germantuning[] = "Denmark (German " /*"Licensee "*/ "Tuning)";
-static const char frqstr_germany_germantuning[] = "Germany (German " /*"Licensee "*/ "Tuning)";
-
-// region + "English Subtitle" (tekipaki)
-static const char frqstr_japan_englishsubtitle[] = "Japan (English Subtitle)";
-
/***************************************************************************
Initialisation handlers
***************************************************************************/
@@ -1855,775 +1620,572 @@ ADDRESS_MAP_END
*****************************************************************************/
-static INPUT_PORTS_START( input_form_toaplan2 )
- // all_of_toaplan (except fixeight and snowbro2)
-
- PORT_START("IN1")
- TOAPLAN_JOY_UDLR_2_BUTTONS(1)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("IN2")
- TOAPLAN_JOY_UDLR_2_BUTTONS(2)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("SYS")
- TOAPLAN_SYSTEM_INPUT_WITHOUT_VBLANK
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("DSWA") // DIP SW 1/
- TOAPLAN_DIP_1_SPARE(SW1)
- TOAPLAN_DIP_2_SPARE(SW1)
- TOAPLAN_DIP_3_SPARE(SW1)
- TOAPLAN_DIP_4_SPARE(SW1)
- TOAPLAN_DIP_5_SPARE(SW1)
- TOAPLAN_DIP_6_SPARE(SW1)
- TOAPLAN_DIP_7_SPARE(SW1)
- TOAPLAN_DIP_8_SPARE(SW1)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("DSWB") // DIP SW 2
- TOAPLAN_DIP_1_SPARE(SW2)
- TOAPLAN_DIP_2_SPARE(SW2)
- TOAPLAN_DIP_3_SPARE(SW2)
- TOAPLAN_DIP_4_SPARE(SW2)
- TOAPLAN_DIP_5_SPARE(SW2)
- TOAPLAN_DIP_6_SPARE(SW2)
- TOAPLAN_DIP_7_SPARE(SW2)
- TOAPLAN_DIP_8_SPARE(SW2)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( input_form_jmpr_low )
- PORT_START("JMPR") // Region Jumper block
- TOAPLAN_JMPR_4_SPARE(JP) // reverse order to DIP SW
- TOAPLAN_JMPR_3_SPARE(JP)
- TOAPLAN_JMPR_2_SPARE(JP)
- TOAPLAN_JMPR_1_SPARE(JP)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xfff0) // Unknown/Unused
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( input_form_jmpr_high )
- PORT_START("JMPR") // Region Jumper block
- TOAPLAN_JMPR_4_SPARE_HIGH_NIBBLE(JP) // reverse order to DIP SW
- TOAPLAN_JMPR_3_SPARE_HIGH_NIBBLE(JP)
- TOAPLAN_JMPR_2_SPARE_HIGH_NIBBLE(JP)
- TOAPLAN_JMPR_1_SPARE_HIGH_NIBBLE(JP)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff0f) // Unknown/Unused
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( input_form_fixeight )
- // fixeight
-
- PORT_START("IN1")
- TOAPLAN_JOY_UDLR_2_BUTTONS(1)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("IN2")
- TOAPLAN_JOY_UDLR_2_BUTTONS(2)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("IN3")
- TOAPLAN_JOY_UDLR_2_BUTTONS_START(3)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("SYS")
- TOAPLAN_SYSTEM_INPUT_WITHOUT_VBLANK
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_MODIFY("SYS")
- PORT_BIT( 0x0001, TOAPLAN_IP_ACTIVE_LEVEL, IPT_COIN3 ) // Change to "Coin 3" from "Service 1"
-
- // no DIP switch and no jumper
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( input_form_snowbro2 )
- // snowbro2
-
+#define TOAPLAN2_COINAGE( mask, value) \
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") \
+ PORT_DIPSETTING( 0x0030, DEF_STR( 4C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value) \
+ PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value) \
+ PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value) \
+ PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) \
+ PORT_DIPSETTING( 0x0030, DEF_STR( 2C_3C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_2C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
+ PORT_DIPNAME( 0x00c0, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") \
+ PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_3C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
+ PORT_DIPSETTING( 0x0040, DEF_STR( 1C_2C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value) \
+ PORT_DIPSETTING( 0x0040, DEF_STR( 1C_3C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value) \
+ PORT_DIPSETTING( 0x0080, DEF_STR( 1C_4C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value) \
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_6C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value)
+
+
+
+static INPUT_PORTS_START( toaplan2 )
PORT_START("IN1")
- TOAPLAN_JOY_UDLR_2_BUTTONS(1)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
PORT_START("IN2")
- TOAPLAN_JOY_UDLR_2_BUTTONS(2)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("IN3") // connector "JP15"
- TOAPLAN_JOY_UDLR_2_BUTTONS_START(3)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("IN4") // connector "JP16"
- TOAPLAN_JOY_UDLR_2_BUTTONS_START(4)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
PORT_START("SYS")
- TOAPLAN_SYSTEM_INPUT_WITHOUT_VBLANK
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("DSWA") // DIP SW 1
- TOAPLAN_DIP_1_SPARE(SW1)
- TOAPLAN_DIP_2_SPARE(SW1)
- TOAPLAN_DIP_3_SPARE(SW1)
- TOAPLAN_DIP_4_SPARE(SW1)
- TOAPLAN_DIP_5_SPARE(SW1)
- TOAPLAN_DIP_6_SPARE(SW1)
- TOAPLAN_DIP_7_SPARE(SW1)
- TOAPLAN_DIP_8_SPARE(SW1)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("DSWB") // DIP SW 2
- TOAPLAN_DIP_1_SPARE(SW2)
- TOAPLAN_DIP_2_SPARE(SW2)
- TOAPLAN_DIP_3_SPARE(SW2)
- TOAPLAN_DIP_4_SPARE(SW2)
- TOAPLAN_DIP_5_SPARE(SW2)
- TOAPLAN_DIP_6_SPARE(SW2)
- TOAPLAN_DIP_7_SPARE(SW2)
- TOAPLAN_DIP_8_SPARE(SW2)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("JMPR")
- SNOWBRO2_JMPR_4_SPARE(JP) // printed "JP20"
- SNOWBRO2_JMPR_3_SPARE(JP) // printed "JP19"
- SNOWBRO2_JMPR_2_SPARE(JP) // printed "JP18"
- SNOWBRO2_JMPR_1_SPARE(JP) // printed "JP17"
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xc3ff) // Unknown/Unused
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_TILT )
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
+
+ PORT_START("DSWA")
+ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_SERVICE_DIPLOC(0x0004, IP_ACTIVE_HIGH, "SW1:3")
+ PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ PORT_BIT( 0x00f0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Modified below
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
+
+ PORT_START("DSWB")
+ PORT_DIPNAME( 0x0003, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x0003, DEF_STR( Hardest ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Easy ) )
+ // Per-game features on bit mask 0x00fc
+ PORT_BIT( 0x00fc, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Modified below
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
+
+ PORT_START("JMPR") // Region jumper block
+ // Region settings on bit mask 0x000f or 0x00f0
+ PORT_BIT( 0x000f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Modified below
+ PORT_BIT( 0x00f0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Modified below
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
INPUT_PORTS_END
-static INPUT_PORTS_START( input_form_raizing_type1 )
- // sstriker kingdmgp bgaregga
-
- PORT_INCLUDE(input_form_toaplan2)
- PORT_INCLUDE(input_form_jmpr_low)
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( input_form_raizing_type2 )
- // batrider bbakraid
-
- PORT_START("IN")
- TOAPLAN_JOY_UDLR_2_BUTTONS(1)
- TOAPLAN_JOY_UDLR_2_BUTTONS_HIGH(2)
-
- PORT_START("DSW") // DIP SW 1 and DIP SW 2
- TOAPLAN_DIP_1_SPARE(SW1)
- TOAPLAN_DIP_2_SPARE(SW1)
- TOAPLAN_DIP_3_SPARE(SW1)
- TOAPLAN_DIP_4_SPARE(SW1)
- TOAPLAN_DIP_5_SPARE(SW1)
- TOAPLAN_DIP_6_SPARE(SW1)
- TOAPLAN_DIP_7_SPARE(SW1)
- TOAPLAN_DIP_8_SPARE(SW1)
- TOAPLAN_DIP_1_SPARE_HIGH(SW2)
- TOAPLAN_DIP_2_SPARE_HIGH(SW2)
- TOAPLAN_DIP_3_SPARE_HIGH(SW2)
- TOAPLAN_DIP_4_SPARE_HIGH(SW2)
- TOAPLAN_DIP_5_SPARE_HIGH(SW2)
- TOAPLAN_DIP_6_SPARE_HIGH(SW2)
- TOAPLAN_DIP_7_SPARE_HIGH(SW2)
- TOAPLAN_DIP_8_SPARE_HIGH(SW2)
-
- PORT_START("SYS-DSW") // Coin/System and DIP SW 3
- TOAPLAN_SYSTEM_INPUT_WITHOUT_VBLANK
- TOAPLAN_DIP_1_SPARE_HIGH(SW3)
- TOAPLAN_DIP_2_SPARE_HIGH(SW3)
- TOAPLAN_DIP_3_SPARE_HIGH(SW3)
- TOAPLAN_DIP_4_SPARE_HIGH(SW3)
- TOAPLAN_DIP_5_SPARE_HIGH(SW3)
- TOAPLAN_DIP_6_SPARE_HIGH(SW3)
- TOAPLAN_DIP_7_SPARE_HIGH(SW3)
- TOAPLAN_DIP_8_SPARE_HIGH(SW3)
-INPUT_PORTS_END
static INPUT_PORTS_START( tekipaki )
- PORT_INCLUDE(input_form_toaplan2)
- PORT_INCLUDE(input_form_jmpr_low)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- //DIP_A1 (divert from 'input_form_toaplan2')
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x000f, 0x0002, SW1)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- //DIP_B3456 (divert from 'input_form_toaplan2')
- PORT_DIPNAME( 0x0040, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!7")
- PORT_DIPSETTING( 0x0040, "Stop" )
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- //DIP_B8 (divert from 'input_form_toaplan2')
- #endif
+ PORT_INCLUDE( toaplan2 )
+
+ PORT_MODIFY("DSWA")
+ // Various features on bit mask 0x000f - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x000f, 0x0002 )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, "Stop" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
PORT_MODIFY("JMPR")
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(c2map_r, NULL) // This bit is not a jumper, but address = JMPR
- #if ! DEBUG_FREE_ALL_DIPSW
- // region verified 'tekipaki' (MAME 0.143u7) // |Game |Service|Distributed by |
- PORT_DIPNAME( 0x000f, 0x0002, DEF_STR( Region ) ) // |Mode |Mode |or |FBI
- PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Subtitle |Coinage|Coinage|Licensed to |Logo
- PORT_DIPSETTING( 0x0002, DEF_STR( Europe ) ) // Brain Washing Game|Europe |Europe | |Off
- PORT_DIPSETTING( 0x0001, DEF_STR( USA ) ) // Brain Washing Game|Japan |Japan | |On
- PORT_DIPSETTING( 0x0007, frqstr_usa_romstarinc ) // Brain Washing Game|Japan |Japan |ROMSTAR.INC. |On
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Sen-nou Game |Japan |Japan | |Off
- PORT_DIPSETTING( 0x0009, frqstr_japan_englishsubtitle ) // Brain Washing Game|Japan |Japan | |Off
- HIDE_DUP( PORT_DIPSETTING( 0x000a, frqstr_japan_englishsubtitle ) ) // Brain Washing Game|Japan |Japan | |Off
- HIDE_DUP( PORT_DIPSETTING( 0x000b, frqstr_japan_englishsubtitle ) ) // Brain Washing Game|Japan |Japan | |Off
- HIDE_DUP( PORT_DIPSETTING( 0x000c, frqstr_japan_englishsubtitle ) ) // Brain Washing Game|Japan |Japan | |Off
- HIDE_DUP( PORT_DIPSETTING( 0x000d, frqstr_japan_englishsubtitle ) ) // Brain Washing Game|Japan |Japan | |Off
- HIDE_DUP( PORT_DIPSETTING( 0x000e, frqstr_japan_englishsubtitle ) ) // Brain Washing Game|Japan |Japan | |Off
- PORT_DIPSETTING( 0x000f, frqstr_japan_tecmo ) // Sen-nou Game |Japan |Japan |TECMO |Off
- PORT_DIPSETTING( 0x0003, frqstr_hongkong ) // Brain Washing Game|Japan |Japan | |Off
- PORT_DIPSETTING( 0x0008, frqstr_hongkongchina_honest ) // Brain Washing Game|Japan |Japan |HONEST TRADING CO.|Off
- PORT_DIPSETTING( 0x0004, frqstr_korea ) // Brain Washing Game|Japan |Japan | |Off
- PORT_DIPSETTING( 0x0005, frqstr_taiwan ) // Brain Washing Game|Japan |Japan | |Off
- PORT_DIPSETTING( 0x0006, frqstr_taiwan_spacy ) // Brain Washing Game|Japan |Japan |SPACY CO.,LTD. |Off
- #endif
+ PORT_DIPNAME( 0x000f, 0x0002, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x0007, "USA (Romstar)" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x000f, "Japan (Distributed by Tecmo)" )
+ PORT_DIPSETTING( 0x0004, "Korea" )
+ PORT_DIPSETTING( 0x0003, "Hong Kong" )
+ PORT_DIPSETTING( 0x0008, "Hong Kong (Honest Trading Co.)" )
+ PORT_DIPSETTING( 0x0005, "Taiwan" )
+ PORT_DIPSETTING( 0x0006, "Taiwan (Spacy Co. Ltd)" )
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(c2map_r, NULL)
INPUT_PORTS_END
static INPUT_PORTS_START( ghox )
- PORT_INCLUDE(input_form_toaplan2)
- PORT_INCLUDE(input_form_jmpr_low)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- //DIP_A1 (divert from 'input_form_toaplan2')
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x80000, 0x80000, SW1)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
- PORT_DIPSETTING( 0x0008, "100k only" )
- PORT_DIPSETTING( 0x0004, "100k and 300k" )
- PORT_DIPSETTING( 0x0000, "100k and every 200k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0010, "5" )
- PORT_DIPNAME( 0x0040, 0x0000, "Infinite Bombs" ) PORT_DIPLOCATION("SW2:!7") // Japanese manual is written "Stop Mode"
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) // "Normal"
- PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) ) // "Stop And Slow Enabled"
- //DIP_B8 (divert from 'input_form_toaplan2')
-
- PORT_MODIFY("JMPR")
- // Bit Mask 0x80000 is used here to signify European Coinage for MAME purposes - not read on the real board!
- // Game |Service| | |Katakana|
- PORT_DIPNAME( 0x8000f, 0x80002, DEF_STR( Region ) ) // Mode |Mode | |FBI |on |End
- PORT_DIPLOCATION("JP:!4,!3,!2,!1,Fake SW By MAME:!1") // Coinage|Coinage|Licensed to |Logo|Title |Story
- PORT_DIPSETTING( 0x80002, DEF_STR( Europe ) ) // Europe |Europe |- |Off |Off |English
- PORT_DIPSETTING( 0x8000a, frqstr_europe_nova ) // Europe |Europe |NOVA APPARATE GMBH & CO. |Off |Off |English
- PORT_DIPSETTING( 0x8000d, frqstr_europe_taitocorpjapan ) // Europe |Europe |TAITO CORPORATION JAPAN |Off |Off |English
- PORT_DIPSETTING( 0x00001, DEF_STR( USA ) ) // Japan |Japan |- |On |Off |English
- PORT_DIPSETTING( 0x00009, frqstr_usa_romstarinc ) // Japan |Japan |ROMSTAR, INC. |On |Off |English
- PORT_DIPSETTING( 0x0000b, frqstr_usa_taitoamericacorp ) // Japan |Japan |TAITO AMERICA CORPORATION|*** |Off |English
- PORT_DIPSETTING( 0x0000c, frqstr_usa_taitocorpjapan ) // Japan |Japan |TAITO CORPORATION JAPAN |*** |Off |English
- PORT_DIPSETTING( 0x00000, DEF_STR( Japan ) ) // Japan |Japan |- |Off |On |Japanese
- PORT_DIPSETTING( 0x0000e, "Japan (Licensed to <blank>)" ) // Japan |Japan |"" |Off |Off |English
- PORT_DIPSETTING( 0x0000f, frqstr_japan_taitocorp ) // Japan |Japan |TAITO CORPORATION |Off |*** |***
- PORT_DIPSETTING( 0x00003, frqstr_hongkong_honest ) // Japan |Japan |HONEST TRADING CO. |Off |Off |English
- PORT_DIPSETTING( 0x00004, frqstr_korea ) // Japan |Japan |- |Off |Off |English
- PORT_DIPSETTING( 0x00005, frqstr_taiwan ) // Japan |Japan |- |Off |Off |English
- PORT_DIPSETTING( 0x80006, frqstr_spainportugal_apm ) // Europe |Europe |APM ELECTRONICS S.A. |Off |Off |English
- PORT_DIPSETTING( 0x80007, frqstr_italy_star ) // Europe |Europe |STAR ELECTRONICA SRL |Off |Off |English
- PORT_DIPSETTING( 0x80008, frqstr_uk_jp ) // Europe |Europe |JP LEISURE LIMITED |Off |Off |English
-
- // region verified 'ghox' (MAME 0.143u7) // Game |Service| | |Katakana|
- //PORT_DIPNAME( 0x8000f, 0x80002, DEF_STR( Region ) ) // Mode |Mode | |FBI |on |End
- // PORT_DIPLOCATION("JP:!4,!3,!2,!1,Fake SW By MAME:!1") // Coinage|Coinage|Licensed to |Logo|Title |Story
- //PORT_DIPSETTING( 0x80002, DEF_STR( Europe ) ) // Europe |Europe |- |Off |Off |English
- //PORT_DIPSETTING( 0x8000a, frqstr_europe_nova ) // Europe |Europe |NOVA APPARATE GMBH & CO. |Off |Off |English
- //PORT_DIPSETTING( 0x8000d, frqstr_europe_taitocorpjapan ) // Europe |Europe |TAITO CORPORATION JAPAN |Off |Off |English
- //PORT_DIPSETTING( 0x00001, DEF_STR( USA ) ) // Japan |Japan |- |On |Off |English
- //PORT_DIPSETTING( 0x00009, frqstr_usa_romstarinc ) // Japan |Japan |ROMSTAR, INC. |On |Off |English
- //PORT_DIPSETTING( 0x0000b, frqstr_usa_taitoamericacorp ) // Japan |Japan |TAITO AMERICA CORPORATION|On |Off |English
- //PORT_DIPSETTING( 0x0000c, frqstr_usa_taitocorpjapan ) // Japan |Japan |TAITO CORPORATION JAPAN |On |Off |English
- //PORT_DIPSETTING( 0x00000, DEF_STR( Japan ) ) // Japan |Japan |- |Off |On |Japanese
- //PORT_DIPSETTING( 0x0000e, "Japan (Licensed to <blank>)" ) // Japan |Japan |"" |Off |Off |English
- //PORT_DIPSETTING( 0x0000f, frqstr_japan_taitocorp ) // Japan |Japan |TAITO CORPORATION |Off |On |Japanese
- //PORT_DIPSETTING( 0x00003, frqstr_hongkong_honest ) // Japan |Japan |HONEST TRADING CO. |Off |Off |English
- //PORT_DIPSETTING( 0x00004, frqstr_korea ) // Japan |Japan |- |Off |Off |English
- //PORT_DIPSETTING( 0x00005, frqstr_taiwan ) // Japan |Japan |- |Off |Off |English
- //PORT_DIPSETTING( 0x80006, frqstr_spainportugal_apm ) // Europe |Europe |APM ELECTRONICS S.A. |Off |Off |English
- //PORT_DIPSETTING( 0x80007, frqstr_italy_star ) // Europe |Europe |STAR ELECTRONICA SRL |Off |Off |English
- //PORT_DIPSETTING( 0x80008, frqstr_uk_jp ) // Europe |Europe |JP LEISURE LIMITED |Off |Off |English
-
- // region verified 'ghoxj' (MAME 0.143u7) // Game |Service| | |Katakana|
- //PORT_DIPNAME( 0x8000f, 0x80002, DEF_STR( Region ) ) // Mode |Mode | |FBI |on |End
- // PORT_DIPLOCATION("JP:!4,!3,!2,!1,Fake SW By MAME:!1") // Coinage|Coinage|Licensed to |Logo|Title |Story
- //PORT_DIPSETTING( 0x80002, DEF_STR( Europe ) ) // Europe |Europe |- |Off |Off |English
- //PORT_DIPSETTING( 0x8000a, frqstr_europe_nova ) // Europe |Europe |NOVA APPARATE GMBH & CO. |Off |Off |English
- //PORT_DIPSETTING( 0x8000d, frqstr_europe_taitocorpjapan ) // Europe |Europe |TAITO CORPORATION JAPAN |Off |Off |English
- //PORT_DIPSETTING( 0x00001, DEF_STR( USA ) ) // Japan |Japan |- |On |Off |English
- //PORT_DIPSETTING( 0x00009, frqstr_usa_romstarinc ) // Japan |Japan |ROMSTAR, INC. |On |Off |English
- //PORT_DIPSETTING( 0x0000b, frqstr_usa_taitoamericacorp ) // Japan |Japan |TAITO AMERICA CORPORATION|Off |Off |English
- //PORT_DIPSETTING( 0x0000c, frqstr_usa_taitocorpjapan ) // Japan |Japan |TAITO CORPORATION JAPAN |Off |Off |English
- //PORT_DIPSETTING( 0x00000, DEF_STR( Japan ) ) // Japan |Japan |- |Off |On |Japanese
- //PORT_DIPSETTING( 0x0000e, "Japan (Licensed to <blank>)" ) // Japan |Japan |"" |Off |Off |English
- //PORT_DIPSETTING( 0x0000f, frqstr_japan_taitocorp ) // Japan |Japan |TAITO CORPORATION |Off |Off |English
- //PORT_DIPSETTING( 0x00003, frqstr_hongkong_honest ) // Japan |Japan |HONEST TRADING CO. |Off |Off |English
- //PORT_DIPSETTING( 0x00004, frqstr_korea ) // Japan |Japan |- |Off |Off |English
- //PORT_DIPSETTING( 0x00005, frqstr_taiwan ) // Japan |Japan |- |Off |Off |English
- //PORT_DIPSETTING( 0x80006, frqstr_spainportugal_apm ) // Europe |Europe |APM ELECTRONICS S.A. |Off |Off |English
- //PORT_DIPSETTING( 0x80007, frqstr_italy_star ) // Europe |Europe |STAR ELECTRONICA SRL |Off |Off |English
- //PORT_DIPSETTING( 0x80008, frqstr_uk_jp ) // Europe |Europe |JP LEISURE LIMITED |Off |Off |English
- #endif
-
- PORT_START("PAD1") // Paddle 1 (left-right) read at $100000
+ PORT_INCLUDE( toaplan2 )
+
+ PORT_MODIFY("DSWA")
+ // Various features on bit mask 0x000f - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x80000, 0x80000 )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x0008, "100k only" )
+ PORT_DIPSETTING( 0x0004, "100k and 300k" )
+ PORT_DIPSETTING( 0x0000, "100k and every 200k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0010, "5" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
+
+ PORT_MODIFY("JMPR")
+ // Bit Mask 0x80000 is used here to signify European Coinage for MAME purposes - not read on the real board!
+ PORT_DIPNAME( 0x8000f, 0x80002, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x80002, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x8000a, "Europe (Nova Apparate GMBH & Co)" )
+ PORT_DIPSETTING( 0x8000d, "Europe (Taito Corporation Japan)" )
+ PORT_DIPSETTING( 0x00001, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x00009, "USA (Romstar)" )
+ PORT_DIPSETTING( 0x0000b, "USA (Taito America Corporation)" )
+ PORT_DIPSETTING( 0x0000c, "USA (Taito Corporation Japan)" )
+ PORT_DIPSETTING( 0x00000, DEF_STR( Japan ) )
+// PORT_DIPSETTING( 0x0000e, "Japan (Taito Corporation)" )
+ PORT_DIPSETTING( 0x00004, "Korea" )
+ PORT_DIPSETTING( 0x00003, "Hong Kong (Honest Trading Co.)" )
+ PORT_DIPSETTING( 0x00005, "Taiwan" )
+ PORT_DIPSETTING( 0x80006, "Spain & Portugal (APM Electronics SA)" )
+ PORT_DIPSETTING( 0x80007, "Italy (Star Electronica SRL)" )
+ PORT_DIPSETTING( 0x80008, "UK (JP Leisure Ltd)" )
+
+ PORT_START("PAD1") /* Paddle 1 (left-right) read at $100000 */
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
- PORT_START("PAD2") // Paddle 2 (left-right) read at $040000
+ PORT_START("PAD2") /* Paddle 2 (left-right) read at $040000 */
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
INPUT_PORTS_END
-static INPUT_PORTS_START( input_common_dogyuun )
- PORT_INCLUDE(input_form_toaplan2)
- PORT_INCLUDE(input_form_jmpr_high)
+static INPUT_PORTS_START( dogyuun )
+ PORT_INCLUDE( toaplan2 )
PORT_MODIFY("IN1")
- TOAPLAN_INPUT_GENERIC_3_BUTTONS(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_MODIFY("IN2")
- TOAPLAN_INPUT_GENERIC_3_BUTTONS(2)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Free_Play) ) PORT_DIPLOCATION("SW1:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- //DIP_A5678 (divert from 'input_form_toaplan2') (Specified by each set)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
- PORT_DIPSETTING( 0x0008, "400k only" )
- PORT_DIPSETTING( 0x0000, "200k only" )
- PORT_DIPSETTING( 0x0004, "200k, 400k and 600k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0010, "5" )
- TOAPLAN_DIP_B7_INVULNERABILITY(SW2)
- TOAPLAN_DIP_B8_ALLOW_CONTINUE_OFF_YES(SW2)
-
- //PORT_MODIFY("JMPR")
- //JP_4321 (divert from 'input_form_jmpr_high') (Specified by each set)
- #endif
-INPUT_PORTS_END
-
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Free_Play) ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
+ // Various features on bit mask 0x000e - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x8000, 0x8000 )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x0008, "400k only" )
+ PORT_DIPSETTING( 0x0000, "200k only" )
+ PORT_DIPSETTING( 0x0004, "200k, 400k and 600k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0010, "5" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
-static INPUT_PORTS_START( dogyuun )
- PORT_INCLUDE(input_common_dogyuun)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x8000, 0x8000, SW1)
-
- PORT_MODIFY("JMPR")
- // Bit Mask 0x8000 is used here to signify European Coinage for MAME purposes - not read on the real board!
- // "No speedups": all speedup items in game are replaced with bombs
- // region verified 'dogyuun' (MAME 0.143u7) // Game |Service| | |Speedup |Katakana| |
- PORT_DIPNAME( 0x80f0, 0x8030, DEF_STR( Region ) ) // Mode |Mode | |FBI |Items |on |Demo |End
- PORT_DIPLOCATION("JP:!4,!3,!2,!1,Fake SW By MAME:!1") // Coinage|Coinage|Licensed to |Logo|Appearance|Title |Story|Story
- PORT_DIPSETTING( 0x8030, DEF_STR( Europe ) ) // Europe |Europe |- |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x80e0, frqstr_europe_nospeedups ) // Europe |Europe |- |Off |No |Off |Off |Off
- PORT_DIPSETTING( 0x0010, DEF_STR( USA ) ) // Japan |Japan |- |On |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0070, frqstr_usa_nospeedups ) // Japan |Japan |- |On |No |Off |Off |Off
- PORT_DIPSETTING( 0x0020, frqstr_usa_atari ) // Japan |Japan |ATARI GAMES CORP.|On |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x00c0, frqstr_usa_atari_nospeedups ) // Japan |Japan |ATARI GAMES CORP.|On |No |Off |Off |Off
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Japan |Japan |- |Off |Yes |On |On |On
- PORT_DIPSETTING( 0x00f0, frqstr_japan_taitocorp ) // Japan |Japan |TAITO CORP. |Off |Yes |On |On |On
- PORT_DIPSETTING( 0x00d0, frqstr_southeastasia_charterfield ) // Japan |Japan |CHARTERFIELD |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0080, frqstr_southeastasia_charterfield_nospeedups ) // Japan |Japan |CHARTERFIELD |Off |No |Off |Off |Off
- PORT_DIPSETTING( 0x0090, frqstr_hongkong_charterfield ) // Japan |Japan |CHARTERFIELD |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0040, frqstr_hongkong_charterfield_nospeedups ) // Japan |Japan |CHARTERFIELD |Off |No |Off |Off |Off
- PORT_DIPSETTING( 0x00a0, frqstr_korea_unite ) // Japan |Japan |UNITE TRADING |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0050, frqstr_korea_unite_nospeedups ) // Japan |Japan |UNITE TRADING |Off |No |Off |Off |Off
- PORT_DIPSETTING( 0x00b0, frqstr_taiwan ) // Japan |Japan |- |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0060, frqstr_taiwan_nospeedups ) // Japan |Japan |- |Off |No |Off |Off |Off
- #endif
+ PORT_MODIFY("JMPR")
+ // Bit Mask 0x8000 is used here to signify European Coinage for MAME purposes - not read on the real board!
+ // "No speedups": all speedup items in game are replaced with bombs
+ PORT_DIPNAME( 0x80f0, 0x8030, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x8030, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x0020, "USA (Atari Games Corp license)" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0040, "Hong Kong (Charterfield license); no speedups" )
+ PORT_DIPSETTING( 0x0050, "Korea (Unite Trading license); no speedups" )
+ PORT_DIPSETTING( 0x0060, "Taiwan; no speedups" )
+ PORT_DIPSETTING( 0x0070, "USA; no speedups" )
+ PORT_DIPSETTING( 0x0080, "Southeast Asia (Charterfield license); no speedups" )
+ PORT_DIPSETTING( 0x0090, "Hong Kong (Charterfield license)" )
+ PORT_DIPSETTING( 0x00a0, "Korea (Unite Trading license)" )
+ PORT_DIPSETTING( 0x00b0, "Taiwan" )
+ PORT_DIPSETTING( 0x00c0, "USA (Atari Games Corp license); no speedups" )
+ PORT_DIPSETTING( 0x00d0, "Southeast Asia (Charterfield license)" )
+ PORT_DIPSETTING( 0x80e0, "Europe; no speedups" )
+ PORT_DIPSETTING( 0x00f0, "Japan (Taito Corp license)" )
INPUT_PORTS_END
static INPUT_PORTS_START( dogyuuna )
- PORT_INCLUDE(input_common_dogyuun)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x00f0, 0x0030, SW1)
-
- PORT_MODIFY("JMPR")
- // "No speedups": all speedup items in game are replaced with bombs
- // region verified 'dogyuuna' (MAME 0.143u7) // Game |Service| | |Speedup |Katakana| |
- PORT_DIPNAME( 0x00f0, 0x0030, DEF_STR( Region ) ) // Mode |Mode | |FBI |Items |on |Demo |End
- PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Coinage|Coinage|Licensed to |Logo|Appearance|Title |Story|Story
- PORT_DIPSETTING( 0x0030, DEF_STR( Europe ) ) // Europe |Europe |- |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0010, DEF_STR( USA ) ) // Japan |Japan |- |On |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0020, frqstr_usa_atari ) // Japan |Japan |ATARI GAMES CORP.|On |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Japan |Japan |- |Off |Yes |On |On |On
- PORT_DIPSETTING( 0x00f0, frqstr_japan_taitocorp ) // Japan |Japan |TAITO CORP. |Off |Yes |On |On |On
- PORT_DIPSETTING( 0x00d0, frqstr_southeastasia_charterfield ) // Japan |Japan |CHARTERFIELD |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0080, frqstr_southeastasia_charterfield_nospeedups ) // Japan |Japan |CHARTERFIELD |Off |No |Off |Off |Off
- PORT_DIPSETTING( 0x0090, frqstr_hongkong_charterfield ) // Japan |Japan |CHARTERFIELD |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0040, frqstr_hongkong_charterfield_nospeedups ) // Japan |Japan |CHARTERFIELD |Off |No |Off |Off |Off
- PORT_DIPSETTING( 0x00a0, frqstr_korea_unite ) // Japan |Japan |UNITE TRADING |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0050, frqstr_korea_unite_nospeedups ) // Japan |Japan |UNITE TRADING |Off |No |Off |Off |Off
- PORT_DIPSETTING( 0x00b0, frqstr_taiwan ) // Japan |Japan |- |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0060, frqstr_taiwan_nospeedups ) // Japan |Japan |- |Off |No |Off |Off |Off
- PORT_DIPSETTING( 0x00c0, frqstr_taiwan_qqqqqqq ) // Japan |Japan |??????? |Off |Yes |Off |Off |Off
- PORT_DIPSETTING( 0x0070, frqstr_taiwan_qqqqqqq_nospeedups ) // Japan |Japan |??????? |Off |No |Off |Off |Off
- PORT_DIPSETTING( 0x00e0, frqstr_no_country ) // Japan |Japan |- |Off |Yes |Off |Off |Off
- #endif
+ PORT_INCLUDE( dogyuun )
+
+ PORT_MODIFY("DSWA")
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x00f0, 0x0030 )
+
+ PORT_MODIFY("JMPR")
+ // "No speedups": all speedup items in game are replaced with bombs
+ PORT_DIPNAME( 0x00f0, 0x0030, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x0020, "USA (Atari Games Corp license)" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0040, "Hong Kong (Charterfield license); no speedups" )
+ PORT_DIPSETTING( 0x0050, "Korea (Unite Trading license); no speedups" )
+ PORT_DIPSETTING( 0x0060, "Taiwan; no speedups" )
+ PORT_DIPSETTING( 0x0070, "Taiwan (??????? license); no speedups" )
+ PORT_DIPSETTING( 0x0080, "Southeast Asia (Charterfield license); no speedups" )
+ PORT_DIPSETTING( 0x0090, "Hong Kong (Charterfield license)" )
+ PORT_DIPSETTING( 0x00a0, "Korea (Unite Trading license)" )
+ PORT_DIPSETTING( 0x00b0, "Taiwan" )
+ PORT_DIPSETTING( 0x00c0, "Taiwan (??????? license)" )
+ PORT_DIPSETTING( 0x00d0, "Southeast Asia (Charterfield license)" )
+// PORT_DIPSETTING( 0x00e0, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x00f0, "Japan (Taito Corp license)" )
INPUT_PORTS_END
static INPUT_PORTS_START( dogyuunt )
- PORT_INCLUDE(input_common_dogyuun)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x00f0, 0x0020, SW1)
-
- PORT_MODIFY("JMPR")
- // region verified 'dogyuunt' (MAME 0.143u7) // Game |Service| | |Speedup |Katakana| |
- PORT_DIPNAME( 0x00f0, 0x0020, DEF_STR( Region ) ) // Mode |Mode | |FBI |Items |on |Demo |End
- PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Coinage|Coinage|Licensed to |Logo|Appearance|Title |Story|Story
- PORT_DIPSETTING( 0x0020, DEF_STR( Europe ) ) // Europe |Europe |- |Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x0010, DEF_STR( USA ) ) // Japan |Japan |- |On |Yes |Off |Off |
- PORT_DIPSETTING( 0x0070, frqstr_usa_romstarinc ) // Japan |Japan |ROMSTAR, INC. |Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x00a0, frqstr_usa_fabtek ) // Japan |Japan |FABTEK |Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Japan |Japan |- |Off |Yes |On |On |On
- PORT_DIPSETTING( 0x00f0, frqstr_japan_taitocorp ) // Japan |Japan |TAITO CORP. |Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x0060, frqstr_southeastasia_charterfield ) // Japan |Japan |CHARTERFIELD |Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x0030, frqstr_hongkong ) // Japan |Japan |- |Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x0080, frqstr_hongkongchina_honest ) // Japan |Japan |HONEST TRADING CO.|Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x0040, frqstr_korea ) // Japan |Japan | |Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x0090, frqstr_korea_jc ) // Japan |Japan |JC TRADING CORP. |Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x0050, frqstr_taiwan ) // Japan |Japan |- |Off |Yes |Off |Off |
- PORT_DIPSETTING( 0x00b0, frqstr_no_country ) // Japan |Japan |- |Off |Yes |Off |Off |
- HIDE_DUP( PORT_DIPSETTING( 0x00c0, frqstr_no_country ) ) // Japan |Japan |- |Off |Yes |Off |Off |
- HIDE_DUP( PORT_DIPSETTING( 0x00d0, frqstr_no_country ) ) // Japan |Japan |- |Off |Yes |Off |Off |
- HIDE_DUP( PORT_DIPSETTING( 0x00e0, frqstr_no_country ) ) // Japan |Japan |- |Off |Yes |Off |Off |
- #endif
-INPUT_PORTS_END
+ PORT_INCLUDE( dogyuun )
+ PORT_MODIFY("DSWA")
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x00f0, 0x0020 )
-static INPUT_PORTS_START( input_common_kbash )
- PORT_INCLUDE(input_form_toaplan2)
- //PORT_INCLUDE(input_form_jmpr_????) (included by each set)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0001, "Discount" )
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- //DIP_A5678 (divert from 'input_form_toaplan2') (Specified by each set)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
- PORT_DIPSETTING( 0x0008, "200k only" )
- PORT_DIPSETTING( 0x0004, "100k only" )
- PORT_DIPSETTING( 0x0000, "100k and 400k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0000, "2" )
- PORT_DIPSETTING( 0x0020, "3" )
- PORT_DIPSETTING( 0x0010, "4" )
- TOAPLAN_DIP_B7_INVULNERABILITY(SW2)
- TOAPLAN_DIP_B8_ALLOW_CONTINUE_OFF_YES(SW2)
-
- //PORT_MODIFY("JMPR")
- //not yet defined (Specified by each set)
- #endif
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x00f0, 0x0020, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0030, "Hong Kong" )
+ PORT_DIPSETTING( 0x0040, "Korea" )
+ PORT_DIPSETTING( 0x0050, "Taiwan" )
+ PORT_DIPSETTING( 0x0060, "Southeast Asia (Charterfield license)" )
+ PORT_DIPSETTING( 0x0070, "USA (Romstar license)" )
+ PORT_DIPSETTING( 0x0080, "Hong Kong (Honest Trading Co. license)" )
+ PORT_DIPSETTING( 0x0090, "Korea (JC Trading Corp license)" )
+ PORT_DIPSETTING( 0x00a0, "USA (Fabtek license)" )
+// PORT_DIPSETTING( 0x00b0, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x00c0, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x00d0, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x00e0, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x00f0, "Japan (Taito Corp license)" )
INPUT_PORTS_END
static INPUT_PORTS_START( kbash )
- PORT_INCLUDE(input_common_kbash)
- PORT_INCLUDE(input_form_jmpr_high) // here is a difference from kbash2
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x0070, 0x0020, SW1)
-
- PORT_MODIFY("JMPR")
- // verified 'kbash' (MAME 0.143u7) // Game |Service|Territory |Service | | |Katakana|
- PORT_DIPNAME( 0x00f0, 0x0020, DEF_STR( Region ) ) // Mode |Mode |Notice |Mode | |FBI |on |
- PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Coinage|Coinage|Location |Location |Presented by|Logo|Title |Story
- PORT_DIPSETTING( 0x00a0, DEF_STR( Europe ) ) // Europe |Europe |EUROPE |EUR |- |Off |Off |English
- PORT_DIPSETTING( 0x0020, frqstr_europeusa_atari ) // Europe |Europe |EUROPE,USA |EUR |ATARI GAMES |Off |Off |English
- PORT_DIPSETTING( 0x0090, DEF_STR( USA ) ) // Japan |Japan |USA |USA |- |On |Off |English
- PORT_DIPSETTING( 0x0010, frqstr_usaeurope_atari ) // Japan |Japan |USA,EUROPE |USA |ATARI GAMES |On |Off |English
- HIDE_DUP( PORT_DIPSETTING( 0x0080, DEF_STR( Japan ) ) ) // Japan |Japan |(blank) |JAPAN |- |Off |On |Japanese
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Japan |Japan |JAPAN |JAPAN |- |Off |On |Japanese
- HIDE_DUP( PORT_DIPSETTING( 0x00e0, frqstr_southeastasia ) ) // Japan |Europe |(blank) |ASIA |- |Off |Off |English
- PORT_DIPSETTING( 0x0060, frqstr_southeastasia ) // Japan |Europe |SOUTHEAST ASIA|ASIA |- |Off |Off |English
- HIDE_DUP( PORT_DIPSETTING( 0x00c0, frqstr_hongkong ) ) // Japan |Japan |(blank) |HNG |- |Off |Off |English
- PORT_DIPSETTING( 0x0040, frqstr_hongkong ) // Japan |Japan |HONG KONG |HNG |- |Off |Off |English
- HIDE_DUP( PORT_DIPSETTING( 0x00b0, frqstr_korea ) ) // Japan |Japan |(blank) |KOR |- |Off |Off |English
- PORT_DIPSETTING( 0x0030, frqstr_korea ) // Japan |Japan |KOREA |KOR |- |Off |Off |English
- HIDE_DUP( PORT_DIPSETTING( 0x00d0, frqstr_taiwan ) ) // Japan |Japan |(blank) |TWN |- |Off |Off |English
- PORT_DIPSETTING( 0x0050, frqstr_taiwan ) // Japan |Japan |TAIWAN |TWN |- |Off |Off |English
- HIDE_DUP( PORT_DIPSETTING( 0x00f0, frqstr_no_country ) ) // Japan |Japan |(blank) |(blank or fragment)|- |Off |Off |English
- PORT_DIPSETTING( 0x0070, frqstr_no_country ) // Japan |Japan |(blank) |(blank or fragment)|- |Off |Off |English
- #endif
+ PORT_INCLUDE( toaplan2 )
+
+ PORT_MODIFY("IN1")
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
+
+ PORT_MODIFY("IN2")
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, "Discount" )
+ // Various features on bit mask 0x000e - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x0070, 0x0020 )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x0008, "200k only" )
+ PORT_DIPSETTING( 0x0004, "100k only" )
+ PORT_DIPSETTING( 0x0000, "100k and 400k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPSETTING( 0x0020, "3" )
+ PORT_DIPSETTING( 0x0010, "4" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x00f0, 0x0020, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0020, "Europe, USA (Atari Games license)" ) // European coinage
+ PORT_DIPSETTING( 0x0010, "USA, Europe (Atari Games license)" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0030, "Korea" )
+ PORT_DIPSETTING( 0x0040, "Hong Kong" )
+ PORT_DIPSETTING( 0x0050, "Taiwan" )
+ PORT_DIPSETTING( 0x0060, "Southeast Asia" ) // Service Mode wrongly shows European coinage
+// PORT_DIPSETTING( 0x0070, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x0080, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0090, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x00a0, DEF_STR( Europe ) ) // European coinage
+// PORT_DIPSETTING( 0x00b0, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x00c0, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x00d0, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x00e0, DEF_STR( Unused ) ) // Service Mode wrongly shows European coinage
+// PORT_DIPSETTING( 0x00f0, DEF_STR( Unused ) )
INPUT_PORTS_END
static INPUT_PORTS_START( kbash2 )
- PORT_INCLUDE(input_common_kbash)
- PORT_INCLUDE(input_form_jmpr_low) // here is a difference from kbash
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x0007, 0x0002, SW1)
-
- PORT_MODIFY("JMPR")
- // region verified 'kbash2' (MAME 0.143u7) // Game |Service|Territory |Service | | |Katakana|
- PORT_DIPNAME( 0x000f, 0x0006, DEF_STR( Region ) ) // Mode |Mode |Notice |Mode | |FBI |on |
- PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Coinage|Coinage|Location |Location |Licensed to |Logo|Title |Story
- HIDE_DUP( PORT_DIPSETTING( 0x000a, DEF_STR( Europe ) ) ) // Europe |Europe |(blank) |EUR |(blank) |Off |Off |English
- PORT_DIPSETTING( 0x0002, DEF_STR( Europe ) ) // Europe |Europe |(blank) |EUR |(blank) |Off |Off |English
- HIDE_DUP( PORT_DIPSETTING( 0x0009, DEF_STR( USA ) ) ) // Japan |Japan |(blank) |USA |(blank) |On |Off |English
- PORT_DIPSETTING( 0x0001, DEF_STR( USA ) ) // Japan |Japan |(blank) |USA |(blank) |On |Off |English
- PORT_DIPSETTING( 0x0008, DEF_STR( Japan ) ) // Japan |Japan |JAPAN |JAPAN |- |Off |On |Japanese
- PORT_DIPSETTING( 0x0000, frqstr_japan_taitocorp ) // Japan |Japan |JAPAN |JAPAN |TAITO CORP. |Off |On |Japanese
- PORT_DIPSETTING( 0x000e, frqstr_southeastasia ) // Japan |Europe |SOUTHEAST ASIA|ASIA |- |Off |Off |English
- PORT_DIPSETTING( 0x0006, frqstr_southeastasia_charterfield ) // Japan |Europe |SOUTHEAST ASIA|ASIA |CHARTERFIELD |Off |Off |English
- HIDE_DUP( PORT_DIPSETTING( 0x000c, frqstr_hongkong ) ) // Japan |Japan |HONG KONG |HNG |- |Off |Off |English
- PORT_DIPSETTING( 0x0004, frqstr_hongkong ) // Japan |Japan |HONG KONG |HNG |- |Off |Off |English
- PORT_DIPSETTING( 0x000b, frqstr_korea ) // Japan |Japan |KOREA |KOR |- |Off |Off |English
- PORT_DIPSETTING( 0x0003, frqstr_korea_unite ) // Japan |Japan |KOREA |KOR |UNITE TRADING|Off |Off |English
- HIDE_DUP( PORT_DIPSETTING( 0x000d, frqstr_taiwan ) ) // Japan |Japan |TAIWAN |TWN |- |Off |Off |English
- PORT_DIPSETTING( 0x0005, frqstr_taiwan ) // Japan |Japan |TAIWAN |TWN |- |Off |Off |English
- HIDE_DUP( PORT_DIPSETTING( 0x000f, frqstr_no_country ) ) // Japan |Japan |(blank) |(blank or fragment)|(blank) |Off |Off |English
- PORT_DIPSETTING( 0x0007, frqstr_no_country ) // Japan |Japan |(blank) |(blank or fragment)|(blank) |Off |Off |English
- #endif
+ PORT_INCLUDE( kbash )
+
+ PORT_MODIFY("DSWA")
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x0007, 0x0002 )
+
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x000f, 0x0006, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0000, "Japan (Taito Corp license)" )
+// PORT_DIPSETTING( 0x0001, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x0002, DEF_STR( Unused ) ) // European coinage
+ PORT_DIPSETTING( 0x0003, "Korea (Unite Trading license)" )
+ PORT_DIPSETTING( 0x0004, "Hong Kong" )
+ PORT_DIPSETTING( 0x0005, "Taiwan" )
+ PORT_DIPSETTING( 0x0006, "Southeast Asia (Charterfield license)" ) // Service Mode wrongly shows European coinage
+// PORT_DIPSETTING( 0x0007, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Japan ) )
+// PORT_DIPSETTING( 0x0009, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x000a, DEF_STR( Unused ) ) // European coinage
+ PORT_DIPSETTING( 0x000b, "Korea" )
+// PORT_DIPSETTING( 0x000c, "Hong Kong" )
+// PORT_DIPSETTING( 0x000d, "Taiwan" )
+ PORT_DIPSETTING( 0x000e, "Southeast Asia" ) // Service Mode wrongly shows European coinage
+// PORT_DIPSETTING( 0x000f, DEF_STR( Unused ) )
+ PORT_BIT( 0x00f0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( truxton2 )
- PORT_INCLUDE(input_form_toaplan2)
- PORT_INCLUDE(input_form_jmpr_low)
+ PORT_INCLUDE( toaplan2 )
PORT_MODIFY("IN1")
- #if TRUXTON2_P1_BUTTON_3_DESCRIBE_LEVEL == 1
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(1) PORT_NAME("Spare (P1 Button 3) (Suicide If Invulnerable)") // JAMMA "P1 button 3"
- #elif TRUXTON2_P1_BUTTON_3_DESCRIBE_LEVEL == 2
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(1) PORT_NAME("(Suicide If Invulnerable)")
- #endif
- #if TRUXTON2_P1_BUTTON_3_MOVE_TO_F1
- PORT_CODE(KEYCODE_F1)
- #endif
- #if TRUXTON2_P1_BUTTON_4_DESCRIBE_LEVEL == 1
- PORT_BIT(0x80, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON4) PORT_PLAYER(1) PORT_NAME("Spare (P1 Button 4) (Fast Scrolling)") // JAMMA "P1 button 4"
- #elif TRUXTON2_P1_BUTTON_4_DESCRIBE_LEVEL == 2
- PORT_BIT(0x80, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON4) PORT_PLAYER(1) PORT_NAME("(Fast Scrolling)")
- #endif
- #if TRUXTON2_P1_BUTTON_4_MOVE_TO_F1
- PORT_CODE(KEYCODE_F1)
- #endif
-
- PORT_MODIFY("IN2")
- #if TRUXTON2_P2_BUTTON_3_DESCRIBE_LEVEL == 1
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("Spare (P2 Button 3) (Suicide If Invulnerable)") // JAMMA "P2 button 3"
- #elif TRUXTON2_P2_BUTTON_3_DESCRIBE_LEVEL == 2
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("(Suicide If Invulnerable)")
- #endif
- #if TRUXTON2_P2_BUTTON_3_MOVE_TO_F1
- PORT_CODE(KEYCODE_F1)
- #endif
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- PORT_DIPNAME( 0x0001, 0x0000, "Rapid Fire" ) PORT_DIPLOCATION("SW1:!1")
- PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x000f, 0x0002, SW1)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, "200k only" )
- PORT_DIPSETTING( 0x0008, "100k only" )
- PORT_DIPSETTING( 0x0004, "100k and 250k" )
- PORT_DIPSETTING( 0x0000, "70k and 200k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0020, "4" )
- PORT_DIPSETTING( 0x0010, "5" )
- TOAPLAN_DIP_B7_INVULNERABILITY(SW2)
- TOAPLAN_DIP_B8_ALLOW_CONTINUE_OFF_YES(SW2)
-
- PORT_MODIFY("JMPR")
- // region verified 'truxton2' (MAME 0.143u7) // |Game |Service| |
- PORT_DIPNAME( 0x000f, 0x0002, DEF_STR( Region ) ) // |Mode |Mode | |FBI
- PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Title |Coinage|Coinage|Licensed to |Logo
- PORT_DIPSETTING( 0x0002, DEF_STR( Europe ) ) // Truxton II |Europe |Europe |- |Off
- PORT_DIPSETTING( 0x0001, DEF_STR( USA ) ) // Truxton II |Japan |Japan |- |On
- PORT_DIPSETTING( 0x0007, frqstr_usa_romstarinc ) // Truxton II |Japan |Japan |ROMSTAR, INC. |Off
- PORT_DIPSETTING( 0x000a, frqstr_usa_fabtek ) // Truxton II |Japan |Japan |FABTEK |Off
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Tatsujin Oh|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x000f, frqstr_japan_taitocorp ) // Tatsujin Oh|Japan |Japan |TAITO CORP. |Off
- PORT_DIPSETTING( 0x0006, frqstr_southeastasia_charterfield ) // Tatsujin Oh|Japan |Japan |CHARTERFIELD |Off
- PORT_DIPSETTING( 0x0003, frqstr_hongkong ) // Tatsujin Oh|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0008, frqstr_hongkongchina_honest ) // Tatsujin Oh|Japan |Japan |HONEST TRADING CO.|Off
- PORT_DIPSETTING( 0x0004, frqstr_korea ) // Tatsujin Oh|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0009, frqstr_korea_jc ) // Tatsujin Oh|Japan |Japan |JC TRADING CORP. |Off
- PORT_DIPSETTING( 0x0005, frqstr_taiwan ) // Tatsujin Oh|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x000b, frqstr_no_country ) // Tatsujin Oh|Japan |Japan |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x000c, frqstr_no_country ) ) // Tatsujin Oh|Japan |Japan |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x000d, frqstr_no_country ) ) // Tatsujin Oh|Japan |Japan |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x000e, frqstr_no_country ) ) // Tatsujin Oh|Japan |Japan |- |Off
- #endif
-INPUT_PORTS_END
-
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Speedup (Cheat)")
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x0001, 0x0000, "Rapid Fire" ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ // Various features on bit mask 0x000e - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x000f, 0x0002 )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, "200k only" )
+ PORT_DIPSETTING( 0x0008, "100k only" )
+ PORT_DIPSETTING( 0x0004, "100k and 250k" )
+ PORT_DIPSETTING( 0x0000, "70k and 200k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0020, "4" )
+ PORT_DIPSETTING( 0x0010, "5" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
-static INPUT_PORTS_START( input_common_pipibibs )
- PORT_INCLUDE(input_form_toaplan2)
- PORT_INCLUDE(input_form_jmpr_low)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- //DIP_A1 (divert from 'input_form_toaplan2')
- //DIP_A2 (divert from 'input_form_toaplan2') (Specified by each set)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- //DIP_A5678 (divert from 'input_form_toaplan2') (Specified by each set)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
- PORT_DIPSETTING( 0x0008, "200k only" )
- PORT_DIPSETTING( 0x0000, "200k and every 300k" )
- PORT_DIPSETTING( 0x0004, "150k and every 200k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0010, "5" )
- TOAPLAN_DIP_B7_INVULNERABILITY(SW2)
- //DIP_B8 (divert from 'input_form_toaplan2')
-
- PORT_MODIFY("JMPR")
- //JP_432 (divert from 'input_form_jmpr_low') (Specified by each set)
- PORT_DIPNAME( 0x0008, 0x0000, "Nudity" ) PORT_DIPLOCATION("JP:!1")
- PORT_DIPSETTING( 0x0008, DEF_STR( Low ) )
- PORT_DIPSETTING( 0x0000, "High, but censored" )
- #endif
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x000f, 0x0002, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0003, "Hong Kong" )
+ PORT_DIPSETTING( 0x0004, "Korea" )
+ PORT_DIPSETTING( 0x0005, "Taiwan" )
+ PORT_DIPSETTING( 0x0006, "Southeast Asia (Charterfield license)" )
+ PORT_DIPSETTING( 0x0007, "USA (Romstar license)" )
+ PORT_DIPSETTING( 0x0008, "Hong Kong (Honest Trading Co. license)" )
+ PORT_DIPSETTING( 0x0009, "Korea (JC Trading Corp license)" )
+ PORT_DIPSETTING( 0x000a, "USA (Fabtek license)" )
+// PORT_DIPSETTING( 0x000b, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x000c, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x000d, DEF_STR( Unused ) )
+// PORT_DIPSETTING( 0x000e, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x000f, "Japan (Taito Corp license)" )
INPUT_PORTS_END
static INPUT_PORTS_START( pipibibs )
- PORT_INCLUDE( input_common_pipibibs )
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A5678_COINAGE_DUAL_GREATERTHAN(JMPR, 0x0007, 0x0006, SW1) // mask{0x0007} & value{0x0006,0x0007} -> Europe
-
- PORT_MODIFY("JMPR")
- // region verified 'pipibibs','pipibibsa','whoopee' (MAME 0.143u7) // |Game |Service| |
- PORT_DIPNAME( 0x0007, 0x0006, DEF_STR( Region ) ) // |Mode |Mode | |FBI
- PORT_DIPLOCATION("JP:!4,!3,!2") // Title |Coinage|Coinage|Licensed to |Logo
- PORT_DIPSETTING( 0x0006, DEF_STR( Europe ) ) // Pipi & Bibis|Europe |Europe |- |Off
- PORT_DIPSETTING( 0x0007, frqstr_europe_nova ) // Pipi & Bibis|Europe |Europe |NOVA APPARATE GMBH & CO.|Off
- PORT_DIPSETTING( 0x0004, DEF_STR( USA ) ) // Pipi & Bibis|Japan |Japan |- |On
- PORT_DIPSETTING( 0x0005, frqstr_usa_romstarinc ) // Pipi & Bibis|Japan |Japan |ROMSTAR, INC. |On
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Whoopee!! |Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0001, DEF_STR( Asia ) ) // Pipi & Bibis|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0002, frqstr_hongkong_honest ) // Pipi & Bibis|Japan |Japan |HONEST TRADING CO. |Off
- PORT_DIPSETTING( 0x0003, frqstr_taiwan ) // Pipi & Bibis|Japan |Japan |- |Off
- #endif
+ PORT_INCLUDE( toaplan2 )
+
+ PORT_MODIFY("DSWA")
+ // Various features on bit mask 0x000f - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x0006, 0x0006 )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x0008, "200k only" )
+ PORT_DIPSETTING( 0x0000, "200k and every 300k" )
+ PORT_DIPSETTING( 0x0004, "150k and every 200k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0010, "5" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
+
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x0008, 0x0000, "Nudity" )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Low ) )
+ PORT_DIPSETTING( 0x0000, "High, but censored" )
+ PORT_DIPNAME( 0x0007, 0x0006, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0007, "Europe (Nova Apparate GMBH & Co)" )
+ PORT_DIPSETTING( 0x0004, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x0005, "USA (Romstar)" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Asia ) )
+ PORT_DIPSETTING( 0x0002, "Hong Kong (Honest Trading Co.)" )
+ PORT_DIPSETTING( 0x0003, "Taiwan" )
INPUT_PORTS_END
static INPUT_PORTS_START( whoopee )
- PORT_INCLUDE(pipibibs)
+ PORT_INCLUDE( pipibibs )
PORT_MODIFY("JMPR")
- PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(c2map_r, NULL) // bit 0x10 sound ready // This bit is not a jumper, but address = JMPR
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(c2map_r, NULL) // bit 0x10 sound ready
INPUT_PORTS_END
static INPUT_PORTS_START( pipibibsbl )
- PORT_INCLUDE( input_common_pipibibs )
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- //DIP_A2 (divert from 'input_form_toaplan2' via 'input_common_pipibibs') // This video HW doesn't support flip screen
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x80000, 0x80000, SW1)
-
- PORT_MODIFY("JMPR")
- // Bit Mask 0x80000 is used here to signify European Coinage for MAME purposes - not read on the real board!
- // region verified pipibibsbl (MAME 0.143u7) // |Game |Service| |(C) |
- PORT_DIPNAME( 0x80007, 0x00007, DEF_STR( Region ) ) // |Mode |Mode | |or |FBI
- PORT_DIPLOCATION("JP:!4,!3,!2,Fake SW by MAME:!1") // Title |Coinage|Coinage|Notice|Licensed to |Logo
- PORT_DIPSETTING( 0x80005, DEF_STR( Europe ) ) // Pipi & Bibis|Europe |Europe |Off |- |Off
- PORT_DIPSETTING( 0x00004, DEF_STR( USA ) ) // Pipi & Bibis|Japan |Japan |Off |- |On
- PORT_DIPSETTING( 0x00000, "Japan (Ryouta Kikaku)" ) // Whoopee!! |Japan |Japan |Off |RYOUTA KIKAKU |Off
- PORT_DIPSETTING( 0x00001, frqstr_hongkong_honest ) // Pipi & Bibis|Japan |Japan |Off |HONEST TRADING CO. |Off
- PORT_DIPSETTING( 0x80006, frqstr_spainportugal_apm ) // Pipi & Bibis|Europe |Europe |Off |APM Electronics S.A. |Off
- PORT_DIPSETTING( 0x00002, frqstr_no_country ) // Pipi & Bibis|Japan |Japan |Off |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x00003, frqstr_no_country ) ) // Pipi & Bibis|Japan |Japan |Off |- |Off
- PORT_DIPSETTING( 0x00007, "No Country (Ryouta Kikaku)" ) // Pipi & Bibis|Japan |Japan |Off |RYOUTA KIKAKU |Off
- #endif
+ PORT_INCLUDE( pipibibs )
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:2") // This video HW doesn't support flip screen
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ // Various features on bit mask 0x000d - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x80000, 0x80000 )
+
+ PORT_MODIFY("JMPR")
+ // Bit Mask 0x80000 is used here to signify European Coinage for MAME purposes - not read on the real board!
+ PORT_DIPNAME( 0x80007, 0x00007, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x00002, DEF_STR( World ) )
+// PORT_DIPSETTING( 0x00003, DEF_STR( World ) )
+ PORT_DIPSETTING( 0x00007, "World (Ryouta Kikaku)" )
+ PORT_DIPSETTING( 0x80005, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x00004, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x00000, "Japan (Ryouta Kikaku)" )
+ PORT_DIPSETTING( 0x00001, "Hong Kong (Honest Trading Co.)" )
+ PORT_DIPSETTING( 0x80006, "Spain & Portugal (APM Electronics SA)" )
INPUT_PORTS_END
static INPUT_PORTS_START( fixeight )
- PORT_INCLUDE(input_form_fixeight)
+ PORT_START("IN1")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
- PORT_MODIFY("IN1")
- #if FIXEIGHT_P1_BUTTON_3_DESCRIBE_LEVEL == 1
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(1) PORT_NAME("Spare (P1 Button 3) (Suicide If Invulnerable)") // JAMMA "P1 button 3"
- #elif FIXEIGHT_P1_BUTTON_3_DESCRIBE_LEVEL == 2
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(1) PORT_NAME("(Suicide If Invulnerable)")
- #endif
- #if FIXEIGHT_P1_BUTTON_3_MOVE_TO_F1
- PORT_CODE(KEYCODE_F1)
- #endif
+ PORT_START("IN2")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
- PORT_MODIFY("IN2")
- #if FIXEIGHT_P2_BUTTON_3_DESCRIBE_LEVEL == 1
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("Spare (P2 Button 3) (Suicide If Invulnerable)") // JAMMA "P2 button 3"
- #elif FIXEIGHT_P2_BUTTON_3_DESCRIBE_LEVEL == 2
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("(Suicide If Invulnerable)")
- #endif
- #if FIXEIGHT_P2_BUTTON_3_MOVE_TO_F1
- PORT_CODE(KEYCODE_F1)
- #endif
-
- //PORT_MODIFY("IN3") // connector "CN3"
- // P3's suicide button is not yet found.
+ PORT_START("IN3")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(3)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START3 )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
- PORT_MODIFY("SYS")
- // service input is a push-button marked 'Test SW'
- #if FIXEIGHT_TEST_MOVE_TO_SERVICE
- PORT_SERVICE_NO_TOGGLE(0x0004, TOAPLAN_IP_ACTIVE_LEVEL)
- #endif
+ PORT_START("SYS")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN3 )
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_TILT )
+ PORT_SERVICE_NO_TOGGLE(0x0004, IP_ACTIVE_HIGH) // Service input is a pushbutton marked 'Test SW'
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
PORT_START("EEPROM")
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line)
@@ -2634,994 +2196,774 @@ INPUT_PORTS_END
static INPUT_PORTS_START( fixeightbl )
- PORT_INCLUDE(fixeight)
-
- PORT_START("DSWA") // DIP SW 1
- TOAPLAN_DIP_1_SPARE(SW1)
- TOAPLAN_DIP_2_SPARE(SW1)
- TOAPLAN_DIP_3_SPARE(SW1)
- TOAPLAN_DIP_4_SPARE(SW1)
- TOAPLAN_DIP_5_SPARE(SW1)
- TOAPLAN_DIP_6_SPARE(SW1)
- TOAPLAN_DIP_7_SPARE(SW1)
- TOAPLAN_DIP_8_SPARE(SW1)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- PORT_START("DSWB") // DIP SW 2
- TOAPLAN_DIP_1_SPARE(SW2)
- TOAPLAN_DIP_2_SPARE(SW2)
- TOAPLAN_DIP_3_SPARE(SW2)
- TOAPLAN_DIP_4_SPARE(SW2)
- TOAPLAN_DIP_5_SPARE(SW2)
- TOAPLAN_DIP_6_SPARE(SW2)
- TOAPLAN_DIP_7_SPARE(SW2)
- TOAPLAN_DIP_8_SPARE(SW2)
- TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(0xff00) // Unknown/Unused
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- PORT_DIPNAME( 0x0001, 0x0000, "Maximum Players" ) PORT_DIPLOCATION("SW1:!1")
- PORT_DIPSETTING( 0x0000, "2" )
- PORT_DIPSETTING( 0x0001, "3" )
- //DIP_A2 (divert from above) // This video HW doesn't support flip screen
- PORT_DIPNAME( 0x0004, 0x0000, "Shooting Style" ) PORT_DIPLOCATION("SW1:!3")
- PORT_DIPSETTING( 0x0004, "Semi-auto" )
- PORT_DIPSETTING( 0x0000, "Fully-auto" )
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- TOAPLAN_DIP_A5678_COINAGE_JAPAN(SW1)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
- PORT_DIPSETTING( 0x0000, "500k and every 500k" )
- PORT_DIPSETTING( 0x0008, "300k only" )
- PORT_DIPSETTING( 0x0004, "300k and every 300k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0010, "5" )
- TOAPLAN_DIP_B7_INVULNERABILITY(SW2)
- TOAPLAN_DIP_B8_ALLOW_CONTINUE_OFF_YES(SW2)
- #endif
-INPUT_PORTS_END
+ PORT_INCLUDE( toaplan2 )
+ PORT_MODIFY("SYS")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN3 )
+ PORT_SERVICE_NO_TOGGLE(0x0004, IP_ACTIVE_HIGH) // Service input is a pushbutton marked 'Test SW'
-static INPUT_PORTS_START( input_common_grindstm )
- PORT_INCLUDE(input_form_toaplan2)
- PORT_INCLUDE(input_form_jmpr_high)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- GRINDSTM_DIP_A1_CABINET(SW1)
- // Many TOAPLAN "Cabinet" = OFF COCKTAIL
- // but GRINDSTM = ON COCKTAIL
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- //DIP_A5678 (divert from 'input_form_toaplan2') (Specified by each set)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
- PORT_DIPSETTING( 0x0008, "200k only" )
- PORT_DIPSETTING( 0x0000, "300k and 800k" )
- PORT_DIPSETTING( 0x0004, "300k and every 800k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0010, "5" )
- TOAPLAN_DIP_B7_INVULNERABILITY(SW2)
- TOAPLAN_DIP_B8_ALLOW_CONTINUE_OFF_YES(SW2)
-
- //PORT_MODIFY("JMPR")
- //JP_4321 (divert from 'input_form_jmpr_high') (Specified by each set)
- #endif
+ PORT_START("IN3")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(3)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START3 )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x0001, 0x0000, "Maximum Players" ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPSETTING( 0x0001, "3" )
+ PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:2") // This video HW doesn't support flip screen
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, "Shooting Style" ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPSETTING( 0x0004, "Semi-Auto" )
+ PORT_DIPSETTING( 0x0000, "Full-Auto" )
+ // Various features on bit mask 0x0008 - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x00ff, 0x00ff )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x0000, "500k and every 500k" )
+ PORT_DIPSETTING( 0x0008, "300k only" )
+ PORT_DIPSETTING( 0x0004, "300k and every 300k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0010, "5" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
INPUT_PORTS_END
static INPUT_PORTS_START( grindstm )
- PORT_INCLUDE(input_common_grindstm)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x00e0, 0x0080, SW1) // mask{0x00f0} & value{0x0080,0x0080} -> Europe
-
- PORT_MODIFY("JMPR")
- // Bit Mask 0x00e0 = Location, Coinage and Language
- // Bit Mask 0x0010 = License
- // Code in many places in game tests if region is >= 0xC. Effects on gameplay?
- // region verified 'grindstm' (MAME 0.143u7) // |Game |Service| |
- PORT_DIPNAME( 0x00f0, 0x0090, DEF_STR( Region ) ) // |Mode |Mode | |FBI
- PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Title |Coinage|Coinage|Licensed to |Logo
- PORT_DIPSETTING( 0x0090, DEF_STR( Europe ) ) // Grind Stormer|Europe |Europe |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x0080, DEF_STR( Europe ) ) ) // Grind Stormer|Europe |Europe |- |Off
- PORT_DIPSETTING( 0x00d0, DEF_STR( USA ) ) // Grind Stormer|Japan |Japan |- |On
- HIDE_DUP( PORT_DIPSETTING( 0x00b0, DEF_STR( USA ) ) ) // Grind Stormer|Japan |Japan |- |On
- PORT_DIPSETTING( 0x00c0, frqstr_usa_sammy ) // Grind Stormer|Japan |Japan |AMERICAN SAMMY CORPORATION|On
- HIDE_DUP( PORT_DIPSETTING( 0x00a0, frqstr_usa_sammy ) ) // Grind Stormer|Japan |Japan |AMERICAN SAMMY CORPORATION|On
- PORT_DIPSETTING( 0x0070, frqstr_southeastasia ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0060, frqstr_southeastasia_charterfield ) // Grind Stormer|Japan |Japan |CHARTERFIELD |Off
- PORT_DIPSETTING( 0x0030, frqstr_hongkong ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0020, frqstr_hongkong_charterfield ) // Grind Stormer|Japan |Japan |CHARTERFIELD |Off
- HIDE_DUP( PORT_DIPSETTING( 0x00f0, frqstr_korea ) ) // Grind Stormer|Japan |Japan |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x00e0, frqstr_korea ) ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0010, frqstr_korea ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0000, frqstr_korea_unite ) // Grind Stormer|Japan |Japan |UNITE TRADING |Off
- PORT_DIPSETTING( 0x0050, frqstr_taiwan ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0040, frqstr_taiwan_anomoto ) // Grind Stormer|Japan |Japan |ANOMOTO INTERNATIONAL INC.|Off
- #endif
+ PORT_INCLUDE( toaplan2 )
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Cocktail ) )
+ // Various features on bit mask 0x000e - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x00e0, 0x0080 )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x0008, "200k only" )
+ PORT_DIPSETTING( 0x0000, "300k and 800k" )
+ PORT_DIPSETTING( 0x0004, "300k and every 800k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0010, "5" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+
+ PORT_MODIFY("JMPR")
+ // Code in many places in game tests if region is >= 0xC. Effects on gameplay?
+ PORT_DIPNAME( 0x00f0, 0x0090, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0090, DEF_STR( Europe ) )
+// PORT_DIPSETTING( 0x0080, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x00b0, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x00a0, "USA (American Sammy Corporation license)" )
+ PORT_DIPSETTING( 0x0070, "Southeast Asia" )
+ PORT_DIPSETTING( 0x0060, "Southeast Asia (Charterfield license)" )
+ PORT_DIPSETTING( 0x0050, "Taiwan" )
+ PORT_DIPSETTING( 0x0040, "Taiwan (Anomoto International Inc license)" )
+ PORT_DIPSETTING( 0x0030, "Hong Kong" )
+ PORT_DIPSETTING( 0x0020, "Hong Kong (Charterfield license)" )
+ PORT_DIPSETTING( 0x0010, "Korea" )
+ PORT_DIPSETTING( 0x0000, "Korea (Unite Trading license)" )
+ PORT_DIPSETTING( 0x00d0, "USA; different?" )
+ PORT_DIPSETTING( 0x00c0, "USA (American Sammy Corporation license); different?" )
+ PORT_DIPSETTING( 0x00e0, "Korea; different?" )
+// PORT_DIPSETTING( 0x00f0, "Korea; different?" )
INPUT_PORTS_END
static INPUT_PORTS_START( grindstma )
- PORT_INCLUDE(input_common_grindstm)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x00e0, 0x0080, SW1) // mask{0x00f0} & value{0x0080,0x0080} -> Europe
-
- PORT_MODIFY("JMPR")
- // Bit Mask 0x00e0 = Location, Coinage and Language
- // Bit Mask 0x0010 = License
- // Code in many places in game tests if region is >= 0xC. Effects on gameplay?
- // region verified 'grindstma' (MAME 0.143u7) // |Game |Service| |
- PORT_DIPNAME( 0x00f0, 0x0090, DEF_STR( Region ) ) // |Mode |Mode | |FBI
- PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Title |Coinage|Coinage|Licensed to |Logo
- PORT_DIPSETTING( 0x0090, DEF_STR( Europe ) ) // Grind Stormer|Europe |Europe |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x0080, DEF_STR( Europe ) ) ) // Grind Stormer|Europe |Europe |- |Off
- PORT_DIPSETTING( 0x00b0, DEF_STR( USA ) ) // Grind Stormer|Japan |Japan |- |On
- PORT_DIPSETTING( 0x00a0, frqstr_usa_atari ) // Grind Stormer|Japan |Japan |ATARI GAMES CORP.|On
- PORT_DIPSETTING( 0x0070, frqstr_southeastasia ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0060, frqstr_southeastasia_charterfield ) // Grind Stormer|Japan |Japan |CHARTERFIELD |Off
- PORT_DIPSETTING( 0x0030, frqstr_hongkong ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0020, frqstr_hongkong_charterfield ) // Grind Stormer|Japan |Japan |CHARTERFIELD |Off
- HIDE_DUP( PORT_DIPSETTING( 0x00f0, frqstr_korea ) ) // Grind Stormer|Japan |Japan |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x00e0, frqstr_korea ) ) // Grind Stormer|Japan |Japan |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x00d0, frqstr_korea ) ) // Grind Stormer|Japan |Japan |- |Off
- HIDE_DUP( PORT_DIPSETTING( 0x00c0, frqstr_korea ) ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0010, frqstr_korea ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0000, frqstr_korea_unite ) // Grind Stormer|Japan |Japan |UNITE TRADING |Off
- HIDE_DUP( PORT_DIPSETTING( 0x0050, frqstr_taiwan ) ) // Grind Stormer|Japan |Japan |- |Off
- PORT_DIPSETTING( 0x0040, frqstr_taiwan ) // Grind Stormer|Japan |Japan |- |Off
- #endif
+ PORT_INCLUDE( grindstm )
+
+ PORT_MODIFY("JMPR")
+ // Code in many places in game tests if region is >= 0xC. Effects on gameplay?
+ PORT_DIPNAME( 0x00f0, 0x0090, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0090, DEF_STR( Europe ) )
+// PORT_DIPSETTING( 0x0080, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x00b0, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x00a0, "USA (Atari Games Corp license)" )
+ PORT_DIPSETTING( 0x0070, "Southeast Asia" )
+ PORT_DIPSETTING( 0x0060, "Southeast Asia (Charterfield license)" )
+ PORT_DIPSETTING( 0x0050, "Taiwan" )
+// PORT_DIPSETTING( 0x0040, "Taiwan" )
+ PORT_DIPSETTING( 0x0030, "Hong Kong" )
+ PORT_DIPSETTING( 0x0020, "Hong Kong (Charterfield license)" )
+ PORT_DIPSETTING( 0x0010, "Korea" )
+ PORT_DIPSETTING( 0x0000, "Korea (Unite Trading license)" )
+ PORT_DIPSETTING( 0x00c0, "Korea; different?" )
+// PORT_DIPSETTING( 0x00d0, "Korea; different?" )
+// PORT_DIPSETTING( 0x00e0, "Korea; different?" )
+// PORT_DIPSETTING( 0x00f0, "Korea; different?" )
INPUT_PORTS_END
static INPUT_PORTS_START( vfive )
- PORT_INCLUDE(input_common_grindstm)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- // Coinage is forced to Japan in this set.
- // European coinage is shown in service mode, but not actually used
- TOAPLAN_DIP_A5678_COINAGE_JAPAN(SW1)
-
- PORT_MODIFY("JMPR")
- // Region is forced to Japan in this set.
- // Code at $9238 tests bit 7.
- // (Actually bit 3, but the V25 shifts the jumper byte before storing it in shared RAM)
- // Runs twice near end of stage 1, once when each of the two boss tanks appears. Effect?
- PORT_DIPNAME( 0x0030, 0x0000, "Copyright" ) //
- PORT_DIPLOCATION("JP:!4,!3") // Licensed to
- PORT_DIPSETTING( 0x0000, "All Rights Reserved" ) // -
- HIDE_DUP( PORT_DIPSETTING( 0x0010, "All Rights Reserved" ) ) // -
- HIDE_DUP( PORT_DIPSETTING( 0x0020, "All Rights Reserved" ) ) // -
- PORT_DIPSETTING( 0x0030, "Licensed to Taito Corp" ) // TAITO CORP.
- //JP_21 (divert from 'input_common_grindstm')
-
- // region verified 'vfive' (MAME 0.143u7) // |Game |Service| |
- //PORT_DIPNAME( 0x00f0, 0x0000, DEF_STR( Region ) ) // |Mode |Mode | |FBI
- // PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Title|Coinage|Coinage|Licensed to|Logo
- // PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // V-V |Japan |Japan |- |Off
- //HIDE_DUP( PORT_DIPSETTING( 0x0010, DEF_STR( Japan ) ) ) // V-V |Japan |Japan |- |Off
- //HIDE_DUP( PORT_DIPSETTING( 0x0020, DEF_STR( Japan ) ) ) // V-V |Japan |Japan |- |Off
- // PORT_DIPSETTING( 0x0030, frqstr_japan_taitocorp ) // V-V |Japan |Japan |TAITO CORP.|Off
- // PORT_DIPSETTING( 0x0040, DEF_STR( Japan ) ) // V-V |Japan |Japan |- |Off
- //HIDE_DUP( PORT_DIPSETTING( 0x0050, DEF_STR( Japan ) ) ) // V-V |Japan |Japan |- |Off
- //HIDE_DUP( PORT_DIPSETTING( 0x0060, DEF_STR( Japan ) ) ) // V-V |Japan |Japan |- |Off
- // PORT_DIPSETTING( 0x0070, frqstr_japan_taitocorp ) // V-V |Japan |Japan |TAITO CORP.|Off
- // PORT_DIPSETTING( 0x0080, DEF_STR( Japan ) ) // V-V |Japan |Europe |- |Off
- //HIDE_DUP( PORT_DIPSETTING( 0x0090, DEF_STR( Japan ) ) ) // V-V |Japan |Europe |- |Off
- //HIDE_DUP( PORT_DIPSETTING( 0x00a0, DEF_STR( Japan ) ) ) // V-V |Japan |Japan |- |Off
- // PORT_DIPSETTING( 0x00b0, frqstr_japan_taitocorp ) // V-V |Japan |Japan |TAITO CORP.|Off
- // PORT_DIPSETTING( 0x00c0, DEF_STR( Japan ) ) // V-V |Japan |Japan |- |Off
- //HIDE_DUP( PORT_DIPSETTING( 0x00d0, DEF_STR( Japan ) ) ) // V-V |Japan |Japan |- |Off
- //HIDE_DUP( PORT_DIPSETTING( 0x00e0, DEF_STR( Japan ) ) ) // V-V |Japan |Japan |- |Off
- // PORT_DIPSETTING( 0x00f0, frqstr_japan_taitocorp ) // V-V |Japan |Japan |TAITO CORP.|Off
-
- #endif
-INPUT_PORTS_END
+ PORT_INCLUDE( grindstm )
-
-static INPUT_PORTS_START( input_common_batsugun )
- PORT_INCLUDE(input_form_toaplan2)
- PORT_INCLUDE(input_form_jmpr_high)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0001, "Discount" )
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- // Coinage is forced to Japan in this set.
- // European coinage is shown in service mode, but not actually used
- TOAPLAN_DIP_A5678_COINAGE_JAPAN(SW1)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
- PORT_DIPSETTING( 0x0008, "1500k only" )
- PORT_DIPSETTING( 0x0000, "1000k only" )
- PORT_DIPSETTING( 0x0004, "500k and every 600k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0010, "5" )
- TOAPLAN_DIP_B7_INVULNERABILITY(SW2)
- TOAPLAN_DIP_B8_ALLOW_CONTINUE_OFF_YES(SW2)
-
- PORT_MODIFY("JMPR")
- // region verified 'batsugun','batsuguna','batsugunsp' (MAME 0.143u7) // Game |Service| | |
- PORT_DIPNAME( 0x00f0, 0x0090, DEF_STR( Region ) ) // Mode |Mode | |FBI |
- PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Coinage|Coinage|Licensed to |Logo|Story
- PORT_DIPSETTING( 0x0090, DEF_STR( Europe ) ) // Japan |Europe |- |Off |English
- PORT_DIPSETTING( 0x0080, frqstr_europe_taitocorp ) // Japan |Europe |TAITO CORP. |Off |English
- PORT_DIPSETTING( 0x00b0, DEF_STR( USA ) ) // Japan |Japan |- |On |English
- PORT_DIPSETTING( 0x00a0, frqstr_usa_taitocorp ) // Japan |Japan |TAITO CORP. |On |English
- PORT_DIPSETTING( 0x00f0, DEF_STR( Japan ) ) // Japan |Japan |- |Off |Japanese
- HIDE_DUP( PORT_DIPSETTING( 0x00e0, DEF_STR( Japan ) ) ) // Japan |Japan |- |Off |Japanese
- PORT_DIPSETTING( 0x00d0, frqstr_japan_taitocorp ) // Japan |Japan |TAITO CORP. |Off |Japanese
- HIDE_DUP( PORT_DIPSETTING( 0x00c0, frqstr_japan_taitocorp ) ) // Japan |Japan |TAITO CORP. |Off |Japanese
- PORT_DIPSETTING( 0x0070, frqstr_southeastasia ) // Japan |Japan |- |On |English
- PORT_DIPSETTING( 0x0060, frqstr_southeastasia_taitocorp ) // Japan |Japan |TAITO CORP. |On |English
- PORT_DIPSETTING( 0x0030, frqstr_hongkong ) // Japan |Japan |- |Off |English
- PORT_DIPSETTING( 0x0020, frqstr_hongkong_taitocorp ) // Japan |Japan |TAITO CORP. |Off |English
- PORT_DIPSETTING( 0x0010, frqstr_korea ) // Japan |Japan |- |Off |English
- PORT_DIPSETTING( 0x0000, frqstr_korea_unite ) // Japan |Japan |UNITE TRADING|Off |English
- PORT_DIPSETTING( 0x0050, frqstr_taiwan ) // Japan |Japan |- |Off |English
- PORT_DIPSETTING( 0x0040, frqstr_taiwan_taitocorp ) // Japan |Japan |TAITO CORP. |Off |English
- #endif
+ PORT_MODIFY("JMPR")
+ // Region is forced to Japan in this set.
+ // Code at $9238 tests bit 7.
+ // (Actually bit 3, but the V25 shifts the jumper byte before storing it in shared RAM)
+ // Runs twice near end of stage 1, once when each of the two boss tanks appears. Effect?
+ PORT_DIPNAME( 0x0070, 0x0000, "Copyright" )
+ PORT_DIPSETTING( 0x0000, "All Rights Reserved" )
+// PORT_DIPSETTING( 0x0010, "All Rights Reserved" )
+// PORT_DIPSETTING( 0x0020, "All Rights Reserved" )
+ PORT_DIPSETTING( 0x0030, "Licensed to Taito Corp" )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( batsugun )
- PORT_INCLUDE(input_common_batsugun)
-
- // Not-special version doesn't have rapid fire buttons
+ PORT_INCLUDE( toaplan2 )
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, "Discount" )
+ // Various features on bit mask 0x000e - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x00ff, 0x00ff ) // European coinage shown in Service Mode but not actually used
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x0008, "1500k only" )
+ PORT_DIPSETTING( 0x0000, "1000k only" )
+ PORT_DIPSETTING( 0x0004, "500k and every 600k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0010, "5" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_MODIFY("IN2")
- #if BATSUGUN_P2_BUTTON_3_DESCRIBE_LEVEL == 1
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("Spare (P2 Button 3) (Go To The End Of Stage 3 If Invulnerable)") // JAMMA "P2 button 3"
- #elif BATSUGUN_P2_BUTTON_3_DESCRIBE_LEVEL == 2
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("(Go To The End Of Stage 3 If Invulnerable)")
- #endif
- #if BATSUGUN_P2_BUTTON_3_MOVE_TO_F1
- PORT_CODE(KEYCODE_F1)
- #endif
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x00f0, 0x0090, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0090, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0080, "Europe (Taito Corp license)" )
+ PORT_DIPSETTING( 0x00b0, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x00a0, "USA (Taito Corp license)" )
+ PORT_DIPSETTING( 0x00f0, DEF_STR( Japan ) )
+// PORT_DIPSETTING( 0x00e0, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x00d0, "Japan (Taito Corp license)" )
+// PORT_DIPSETTING( 0x00c0, "Japan (Taito Corp license)" )
+ PORT_DIPSETTING( 0x0070, "Southeast Asia" )
+ PORT_DIPSETTING( 0x0060, "Southeast Asia (Taito Corp license)" )
+ PORT_DIPSETTING( 0x0050, "Taiwan" )
+ PORT_DIPSETTING( 0x0040, "Taiwan (Taito Corp license)" )
+ PORT_DIPSETTING( 0x0030, "Hong Kong" )
+ PORT_DIPSETTING( 0x0020, "Hong Kong (Taito Corp license)" )
+ PORT_DIPSETTING( 0x0010, "Korea" )
+ PORT_DIPSETTING( 0x0000, "Korea (Unite Trading license)" )
INPUT_PORTS_END
-static INPUT_PORTS_START( batsugunsp )
- PORT_INCLUDE(input_common_batsugun)
+static INPUT_PORTS_START(batsugunsp)
+ PORT_INCLUDE( batsugun )
PORT_MODIFY("IN1")
- TOAPLAN_INPUT_GENERIC_3_BUTTONS(1) // button 3 = rapid fire
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // Full auto fire (not shown in Service Mode)
PORT_MODIFY("IN2")
- TOAPLAN_INPUT_GENERIC_3_BUTTONS(2) // button 3 = rapid fire (include easter egg "Go To The End Of Stage 3 If Invulnerable")
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // Full auto fire (not shown in Service Mode)
INPUT_PORTS_END
static INPUT_PORTS_START( snowbro2 )
- PORT_INCLUDE(input_form_snowbro2)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0001, "Discount" )
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x1C00, 0x0800, SW1)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
- PORT_DIPSETTING( 0x0008, "200k only" )
- PORT_DIPSETTING( 0x0000, "100k only" )
- PORT_DIPSETTING( 0x0004, "100k and every 500k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0010, "4" )
- TOAPLAN_DIP_B7_INVULNERABILITY(SW2)
- PORT_DIPNAME( 0x0080, 0x0000, "Maximum Players" ) PORT_DIPLOCATION("SW2:!8")
- PORT_DIPSETTING( 0x0080, "2" )
- PORT_DIPSETTING( 0x0000, "4" )
-
- PORT_MODIFY("JMPR") // specified jumper bit mask 0x3c00
- // region verified 'snowbro2' (MAME 0.143u7) // |Game |Service| | |
- PORT_DIPNAME( 0x1c00, 0x0800, DEF_STR( Region ) ) // |Mode |Mode |FBI |Profile |Profile
- PORT_DIPLOCATION("JP:!4,!3,!2") // Title |Coinage|Coinage|Logo|Face |Text
- PORT_DIPSETTING( 0x0800, DEF_STR( Europe ) ) // SNOW BROS. 2 - WITH NEW ELVES |Europe |Europe |Off |Realistic|English
- PORT_DIPSETTING( 0x0400, DEF_STR( USA ) ) // SNOW BROS. 2 - WITH NEW ELVES |Japan |Japan |On |Realistic|English
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // OTENKI PARADISE - SNOW BROS. 2 |Japan |Japan |Off |Scribbly |Japanese
- PORT_DIPSETTING( 0x1800, frqstr_southeastasia ) // SNOW BROS. 2 - WITH NEW ELVES |Japan |Japan |Off |Scribbly |English
- PORT_DIPSETTING( 0x1000, frqstr_hongkong ) // XUE REN XIONG DI 2 - SNOW BROS. 2 |Japan |Japan |Off |Scribbly |English
- PORT_DIPSETTING( 0x0c00, frqstr_korea ) // NUN SARAM HYUNG JE 2 - SNOW BROS. 2|Japan |Japan |Off |Scribbly |English
- PORT_DIPSETTING( 0x1400, frqstr_taiwan ) // XUE REN XIONG DI 2 - SNOW BROS. 2 |Japan |Japan |Off |Scribbly |English
- PORT_DIPSETTING( 0x1c00, DEF_STR( Unused ) ) // OTENKI PARADISE - SNOW BROS. 2 |Japan |Japan |Off |Scribbly |Japanese
- // "UNUSED" is one of region name
- PORT_DIPNAME( 0x2000, 0x0000, "Show All Rights Reserved" ) PORT_DIPLOCATION("JP:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x2000, DEF_STR( Yes ) )
- #endif
-INPUT_PORTS_END
-
-
-static INPUT_PORTS_START( input_common_sstriker_kingdmgp )
- PORT_INCLUDE(input_form_raizing_type1)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
- TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
- TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
- TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
- // These TOAPLAN_DIP_A234 are not wrong. Don't worry that they are not RAIZING
- //DIP_A5678 (divert from 'input_form_raizing_type1') (Specified by each set)
-
- PORT_MODIFY("DSWB")
- TOAPLAN_DIP_B12_DIFFICULTY(SW2)
- // These TOAPLAN_DIP_B12 are not wrong. Don't worry that they are not RAIZING
- PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
- PORT_DIPSETTING( 0x0008, "200k only" )
- PORT_DIPSETTING( 0x0000, "Every 300k" )
- PORT_DIPSETTING( 0x0004, "200k and 500k" )
- PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0010, "5" )
- TOAPLAN_DIP_B7_INVULNERABILITY(SW2)
- TOAPLAN_DIP_B8_ALLOW_CONTINUE_OFF_YES(SW2)
- // These TOAPLAN_DIP_B78 are not wrong. Don't worry that they are not RAIZING
-
- //PORT_MODIFY("JMPR")
- //JP_4321 (divert from 'input_form_raizing_type1') (Specified by each set)
- #endif
-INPUT_PORTS_END
+ PORT_INCLUDE( toaplan2 )
+ PORT_START("IN3")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(3)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START3 )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
+
+ PORT_START("IN4")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(4)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(4)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START4 )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, "Discount" )
+ // Various features on bit mask 0x000e - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x1c00, 0x0800 )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x0008, "200k only" )
+ PORT_DIPSETTING( 0x0000, "100k only" )
+ PORT_DIPSETTING( 0x0004, "100k and every 500k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0010, "4" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, "Maximum Players" ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, "2" )
+ PORT_DIPSETTING( 0x0000, "4" )
-static INPUT_PORTS_START( input_common_sstriker )
- PORT_INCLUDE(input_common_sstriker_kingdmgp)
-
- PORT_MODIFY("IN2")
- #if SSTRIKER_P2_BUTTON_3_DESCRIBE_LEVEL == 1
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("Spare (P2 Button 3) (Clear Stage If Invulnerable And P2 Is Playing)") // JAMMA "P2 button 3"
- #elif SSTRIKER_P2_BUTTON_3_DESCRIBE_LEVEL == 2
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("(Clear Stage If Invulnerable And P2 Is Playing)")
- #endif
- #if SSTRIKER_P2_BUTTON_3_MOVE_TO_F1
- PORT_CODE(KEYCODE_F1)
- #endif
-INPUT_PORTS_END
-
-
-static INPUT_PORTS_START( input_common_kingdmgp )
- PORT_INCLUDE(input_common_sstriker_kingdmgp)
-
- PORT_MODIFY("IN2")
- #if KINGDMGP_P2_BUTTON_3_DESCRIBE_LEVEL == 1
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("Spare (P2 Button 3) (Clear Stage If Invulnerable And P2 Is Playing)") // JAMMA "P2 button 3"
- #elif KINGDMGP_P2_BUTTON_3_DESCRIBE_LEVEL == 2
- PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(2) PORT_NAME("(Clear Stage If Invulnerable And P2 Is Playing)")
- #endif
- #if KINGDMGP_P2_BUTTON_3_MOVE_TO_F1
- PORT_CODE(KEYCODE_F1)
- #endif
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x2000, 0x0000, "Show All Rights Reserved" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x1c00, 0x0800, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0c00, "Korea" )
+ PORT_DIPSETTING( 0x1000, "Hong Kong" )
+ PORT_DIPSETTING( 0x1400, "Taiwan" )
+ PORT_DIPSETTING( 0x1800, "Southeast Asia" )
+// PORT_DIPSETTING( 0x1c00, DEF_STR( Unused ) )
+ PORT_BIT( 0xc3ff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( sstriker )
- PORT_INCLUDE(input_common_sstriker)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x000e, 0x0004, SW1)
- // These TOAPLAN_DIP_A5678 are not wrong. Don't worry that they are not RAIZING
-
- PORT_MODIFY("JMPR")
- // No matter which region is chosen, language is forced to English in this set.
- // Even though you choose Japan region, name of this game does NOT change Mahou Daisakusen.
- // (Title logo and story text don't corrupt like Kingdmgp.)
- PORT_DIPNAME( 0x0001, 0x0001, "FBI Logo" ) PORT_DIPLOCATION("JP:!4")
- PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- // |Game |Service| |
- PORT_DIPNAME( 0x000e, 0x0004, DEF_STR( Region ) ) // |Mode |Mode | |
- PORT_DIPLOCATION("JP:!3,!2,!1") // Title |Coinage|Coinage|Licensed to|Story
- PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) ) // Sorcer Striker|Europe |Europe |- |English
- PORT_DIPSETTING( 0x0002, DEF_STR( USA ) ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x0006, frqstr_southeastasia ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x0008, frqstr_china ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x000c, frqstr_hongkong ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x000a, frqstr_korea ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x000e, frqstr_taiwan ) // Sorcer Striker|Japan |Japan |- |English
-
- // region verified 'sstriker' (MAME 0.143u7) // |Game |Service| | |
- //PORT_DIPNAME( 0x000e, 0x0004, DEF_STR( Region ) ) // |Mode |Mode | |FBI |
- // PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Title |Coinage|Coinage|Licensed to|Logo|Story
- //PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) ) // Sorcer Striker|Europe |Europe |- |On |English
- //PORT_DIPSETTING( 0x0005, DEF_STR( Europe ) ) // Sorcer Striker|Europe |Europe |- |Off |English
- //PORT_DIPSETTING( 0x0002, DEF_STR( USA ) ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x0003, DEF_STR( USA ) ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x0001, DEF_STR( Japan ) ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0006, frqstr_southeastasia ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x0007, frqstr_southeastasia ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0008, frqstr_china ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x0009, frqstr_china ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x000c, frqstr_hongkong ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x000d, frqstr_hongkong ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x000a, frqstr_korea ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x000b, frqstr_korea ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x000e, frqstr_taiwan ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x000f, frqstr_taiwan ) // Sorcer Striker|Japan |Japan |- |Off |English
- #endif
+ PORT_INCLUDE( toaplan2 )
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
+ // Various features on bit mask 0x000e - see above
+ // Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
+ TOAPLAN2_COINAGE( 0x000e, 0x0004 )
+
+ PORT_MODIFY("DSWB")
+ // Difficulty on bit mask 0x0003 - see above
+ PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x0008, "200k only" )
+ PORT_DIPSETTING( 0x0000, "Every 300k" )
+ PORT_DIPSETTING( 0x0004, "200k and 500k" )
+ PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0010, "5" )
+ PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x0001, 0x0001, "FBI Logo" )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x000e, 0x0004, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0006, "Southeast Asia" )
+ PORT_DIPSETTING( 0x0008, "China" )
+ PORT_DIPSETTING( 0x000a, "Korea" )
+ PORT_DIPSETTING( 0x000c, "Hong Kong" )
+ PORT_DIPSETTING( 0x000e, "Taiwan" )
INPUT_PORTS_END
static INPUT_PORTS_START( sstrikera )
- PORT_INCLUDE(input_common_sstriker)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x000e, 0x0004, SW1)
- // These TOAPLAN_DIP_A5678 are not wrong. Don't worry that they are not RAIZING
-
- PORT_MODIFY("JMPR")
- // No matter which region is chosen, language is forced to English in this set.
- // Even though you choose Japan region, name of this game does NOT change Mahou Daisakusen.
- // (Title logo and story text don't corrupt like Kingdmgp.)
- PORT_DIPNAME( 0x0001, 0x0001, "FBI Logo" ) PORT_DIPLOCATION("JP:!4")
- PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- // |Game |Service| |
- PORT_DIPNAME( 0x000e, 0x0004, DEF_STR( Region ) ) // |Mode |Mode | |
- PORT_DIPLOCATION("JP:!3,!2,!1") // Title |Coinage|Coinage|Licensed to |Story
- PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) ) // Sorcer Striker|Europe |Europe |- |English
- PORT_DIPSETTING( 0x0002, DEF_STR( USA ) ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x0006, frqstr_southeastasia ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x0008, frqstr_china ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x000c, frqstr_hongkong ) // Sorcer Striker|Japan |Japan |- |English
- PORT_DIPSETTING( 0x000a, frqstr_korea_unite ) // Sorcer Striker|Japan |Japan |UNITE TRADING|English
- PORT_DIPSETTING( 0x000e, frqstr_taiwan ) // Sorcer Striker|Japan |Japan |- |English
-
- // region verified 'sstrikera' (MAME 0.143u7) // |Game |Service| | |
- //PORT_DIPNAME( 0x000f, 0x0004, DEF_STR( Region ) ) // |Mode |Mode | |FBI |
- // PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Title |Coinage|Coinage|Licensed to |Logo|Story
- //PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) ) // Sorcer Striker|Europe |Europe |- |On |English
- //PORT_DIPSETTING( 0x0005, DEF_STR( Europe ) ) // Sorcer Striker|Europe |Europe |- |Off |English
- //PORT_DIPSETTING( 0x0002, DEF_STR( USA ) ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x0003, DEF_STR( USA ) ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x0001, DEF_STR( Japan ) ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0006, frqstr_southeastasia ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x0007, frqstr_southeastasia ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0008, frqstr_china ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x0009, frqstr_china ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x000c, frqstr_hongkong ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x000d, frqstr_hongkong ) // Sorcer Striker|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x000a, frqstr_korea_unite ) // Sorcer Striker|Japan |Japan |UNITE TRADING|On |English
- //PORT_DIPSETTING( 0x000b, frqstr_korea_unite ) // Sorcer Striker|Japan |Japan |UNITE TRADING|Off |English
- //PORT_DIPSETTING( 0x000e, frqstr_taiwan ) // Sorcer Striker|Japan |Japan |- |On |English
- //PORT_DIPSETTING( 0x000f, frqstr_taiwan ) // Sorcer Striker|Japan |Japan |- |Off |English
- #endif
+ PORT_INCLUDE( sstriker )
+
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x000e, 0x0004, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( USA ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0006, "Southeast Asia" )
+ PORT_DIPSETTING( 0x0008, "China" )
+ PORT_DIPSETTING( 0x000a, "Korea (Unite Trading license)" )
+ PORT_DIPSETTING( 0x000c, "Hong Kong" )
+ PORT_DIPSETTING( 0x000e, "Taiwan" )
INPUT_PORTS_END
static INPUT_PORTS_START( mahoudai )
- PORT_INCLUDE(input_common_sstriker)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_JAPAN(SW1)
- // These TOAPLAN_DIP_A5678 are not wrong. Don't worry that they are not RAIZING
-
- //PORT_MODIFY("JMPR") // Effectively unused by this set - see notes
- // region verified 'mahoudai' (MAME 0.143u7) // |Game |Service| | |
- // // |Mode |Mode | |FBI |
- // // Title |Coinage|Coinage|Licensed to|Logo|Story
- // always // Mahou Daisakusen|Japan |Japan |- |Off |Japanese
- //JP_4321 (divert from input_common_sstriker_kingdmgp)
- #endif
+ PORT_INCLUDE( sstriker )
+
+ PORT_MODIFY("JMPR")
+ // Effectively unused by this set - see notes
+ PORT_BIT( 0xffff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( kingdmgp )
- PORT_INCLUDE(input_common_kingdmgp)
+ PORT_INCLUDE( sstriker )
// The code and lookup tables pertaining to the jumpers are almost identical to sstriker.
// However, this set apparently lacks (reachable) code to display the FBI logo,
// even though the logo itself is present in the gfx ROMs.
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x000e, 0x0004, SW1)
- // These TOAPLAN_DIP_A5678 are not wrong. Don't worry that they are not RAIZING
-
- PORT_MODIFY("JMPR")
- //JP_4 (divert from input_common_sstriker_kingdmgp)
- // |Game |Service| | |
- PORT_DIPNAME( 0x000e, 0x0004, DEF_STR( Region ) ) // |Mode |Mode | |FBI |
- PORT_DIPLOCATION("JP:!3,!2,!1") // Title |Coinage|Coinage|Licensed to |Logo|Story
- PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) ) // Kingdom Grand Prix|Europe |Europe |- |Off |English
- PORT_DIPSETTING( 0x0002, DEF_STR( USA ) ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // (Corrupt) |Japan |Japan |- |Off |Japanese
- PORT_DIPSETTING( 0x0006, frqstr_southeastasia ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- PORT_DIPSETTING( 0x0008, frqstr_china ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- PORT_DIPSETTING( 0x000c, frqstr_hongkong ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- PORT_DIPSETTING( 0x000a, frqstr_korea_unite ) // Kingdom Grand Prix|Japan |Japan |UNITE TRADING|Off |English
- PORT_DIPSETTING( 0x000e, frqstr_taiwan ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
-
- // region verified 'kingdmgp' (MAME 0.143u7) // |Game |Service| | |
- //PORT_DIPNAME( 0x000f, 0x0004, DEF_STR( Region ) ) // |Mode |Mode | |FBI |
- // PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Title |Coinage|Coinage|Licensed to |Logo|Story
- //PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) ) // Kingdom Grand Prix|Europe |Europe |- |Off |English
- //PORT_DIPSETTING( 0x0005, DEF_STR( Europe ) ) // Kingdom Grand Prix|Europe |Europe |- |Off |English
- //PORT_DIPSETTING( 0x0002, DEF_STR( USA ) ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0003, DEF_STR( USA ) ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // (Corrupt) |Japan |Japan |- |Off |Japanese
- //PORT_DIPSETTING( 0x0001, DEF_STR( Japan ) ) // (Corrupt) |Japan |Japan |- |Off |Japanese
- //PORT_DIPSETTING( 0x0006, frqstr_southeastasia ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0007, frqstr_southeastasia ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0008, frqstr_china ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x0009, frqstr_china ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x000c, frqstr_hongkong ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x000d, frqstr_hongkong ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x000a, frqstr_korea_unite ) // Kingdom Grand Prix|Japan |Japan |UNITE TRADING|Off |English
- //PORT_DIPSETTING( 0x000b, frqstr_korea_unite ) // Kingdom Grand Prix|Japan |Japan |UNITE TRADING|Off |English
- //PORT_DIPSETTING( 0x000e, frqstr_taiwan ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
- //PORT_DIPSETTING( 0x000f, frqstr_taiwan ) // Kingdom Grand Prix|Japan |Japan |- |Off |English
-
- #if KINGDMGP_MESSAGE_ON_DIP_SWITCHES_MENU
- PORT_START("FAKE") // Fake input, to display message
- PORT_DIPNAME( 1, 0, "# If you choose Region Japan" ) PORT_CONDITION("JMPR", 0x000e, PORTCOND_EQUALS, 0x0000) PORT_DIPSETTING( 0, "#" )
- PORT_DIPNAME( 2, 0, "# title logo crushes" ) PORT_CONDITION("JMPR", 0x000e, PORTCOND_EQUALS, 0x0000) PORT_DIPSETTING( 0, "#" )
- TOAPLAN_INPUT_GENERIC_FILL_UNUSED( 3 ) PORT_CONDITION("JMPR", 0x000e, PORTCOND_NOTEQUALS, 0x0000)
- #endif
- #endif
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
+ PORT_DIPNAME( 0x000e, 0x0004, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( USA ) )
+// PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Corrupt title screen and text - use shippumd
+ PORT_DIPSETTING( 0x0006, "Southeast Asia" )
+ PORT_DIPSETTING( 0x0008, "China" )
+ PORT_DIPSETTING( 0x000a, "Korea (Unite Trading license)" )
+ PORT_DIPSETTING( 0x000c, "Hong Kong" )
+ PORT_DIPSETTING( 0x000e, "Taiwan" )
INPUT_PORTS_END
static INPUT_PORTS_START( shippumd )
- PORT_INCLUDE(input_common_kingdmgp)
-
- // The code and lookup tables pertaining to the jumpers are almost identical to sstriker.
- // However, this set apparently lacks (reachable) code to display the FBI logo,
- // even though the logo itself is present in the gfx ROMs.
+ PORT_INCLUDE( sstriker )
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- TOAPLAN_DIP_A5678_COINAGE_DUAL(JMPR, 0x000e, 0x0004, SW1)
- // These TOAPLAN_DIP_A5678 are not wrong. Don't worry that they are not RAIZING
-
- PORT_MODIFY("JMPR")
- //JP_4 (divert from input_common_sstriker_kingdmgp)
- // |Game |Service| | |
- PORT_DIPNAME( 0x000e, 0x0000, DEF_STR( Region ) ) // |Mode |Mode | |FBI |
- PORT_DIPLOCATION("JP:!3,!2,!1") // Title |Coinage|Coinage|Licensed to |Logo|Story
- PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) ) // (Corrupt) |Europe |Europe |- |Off |English(Partly Corrupt)
- PORT_DIPSETTING( 0x0002, DEF_STR( USA ) ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Shippu Mahou Daisakusen|Japan |Japan |- |Off |Japanese
- PORT_DIPSETTING( 0x0006, frqstr_southeastasia ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- PORT_DIPSETTING( 0x0008, frqstr_china ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- PORT_DIPSETTING( 0x000c, frqstr_hongkong ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- PORT_DIPSETTING( 0x000a, frqstr_korea_unite ) // (Corrupt) |Japan |Japan |UNITE TRADING|Off |English(Partly Corrupt)
- PORT_DIPSETTING( 0x000e, frqstr_taiwan ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
-
- // region verified 'shippumd' (MAME 0.143u7) // |Game |Service| | |
- //PORT_DIPNAME( 0x000f, 0x0000, DEF_STR( Region ) ) // |Mode |Mode | |FBI |
- // PORT_DIPLOCATION("JP:!4,!3,!2,!1") // Title |Coinage|Coinage|Licensed to |Logo|Story
- //PORT_DIPSETTING( 0x0004, DEF_STR( Europe ) ) // (Corrupt) |Europe |Europe |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x0005, DEF_STR( Europe ) ) // (Corrupt) |Europe |Europe |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x0002, DEF_STR( USA ) ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x0003, DEF_STR( USA ) ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) // Shippu Mahou Daisakusen|Japan |Japan |- |Off |Japanese
- //PORT_DIPSETTING( 0x0001, DEF_STR( Japan ) ) // Shippu Mahou Daisakusen|Japan |Japan |- |Off |Japanese
- //PORT_DIPSETTING( 0x0006, frqstr_southeastasia ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x0007, frqstr_southeastasia ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x0008, frqstr_china ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x0009, frqstr_china ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x000c, frqstr_hongkong ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x000d, frqstr_hongkong ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x000a, frqstr_korea_unite ) // (Corrupt) |Japan |Japan |UNITE TRADING|Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x000b, frqstr_korea_unite ) // (Corrupt) |Japan |Japan |UNITE TRADING|Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x000e, frqstr_taiwan ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
- //PORT_DIPSETTING( 0x000f, frqstr_taiwan ) // (Corrupt) |Japan |Japan |- |Off |English(Partly Corrupt)
-
- #if KINGDMGP_MESSAGE_ON_DIP_SWITCHES_MENU
- PORT_START("FAKE") // Fake input, to display message
- TOAPLAN_INPUT_GENERIC_FILL_UNUSED( 3 ) PORT_CONDITION("JMPR", 0x000e, PORTCOND_EQUALS, 0x0000)
- PORT_DIPNAME( 1, 0, "# If you choose Region NOT Japan" ) PORT_CONDITION("JMPR", 0x000e, PORTCOND_NOTEQUALS, 0x0000) PORT_DIPSETTING( 0, "#" )
- PORT_DIPNAME( 2, 0, "# title logo and story text crush" ) PORT_CONDITION("JMPR", 0x000e, PORTCOND_NOTEQUALS, 0x0000) PORT_DIPSETTING( 0, "#" )
- #endif
- #endif
+ PORT_MODIFY("JMPR")
+ // Title screen and text are corrupt for anything but Japan
+ PORT_BIT( 0xffff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( bgaregga )
- PORT_INCLUDE(input_form_raizing_type1)
+ PORT_START("IN1")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
- PORT_MODIFY("IN1")
- TOAPLAN_INPUT_GENERIC_3_BUTTONS(1)
+ PORT_START("IN2")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
- PORT_MODIFY("IN2")
- TOAPLAN_INPUT_GENERIC_3_BUTTONS(2)
+ PORT_START("SYS")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 )
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
+
+ PORT_START("DSWA")
+ PORT_SERVICE_DIPLOC(0x0001, IP_ACTIVE_HIGH, "SW1:1")
+ PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0000, "1" )
+ PORT_DIPSETTING( 0x0002, "2" )
+ PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,4,5")
+ PORT_DIPSETTING( 0x0018, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0014, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x001c, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:6,7,8")
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+// PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0040, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0060, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ // When Coin_A is set to Free_Play, Coin_A becomes Coin_A and Coin_B, and the following dips occur
+ PORT_DIPNAME( 0x0020, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x0000, "90 degrees ACW" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0020, DEF_STR( Normal ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x0040, 0x0000, "Effect" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
+
+ PORT_START("DSWB")
+ PORT_DIPNAME( 0x0003, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x0003, DEF_STR( Hardest ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Easy ) )
+ PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4")
+ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0070, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6,7")
+ PORT_DIPSETTING( 0x0030, "1" )
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x0010, "4" )
+ PORT_DIPSETTING( 0x0040, "5" )
+ PORT_DIPSETTING( 0x0050, "6" )
+ PORT_DIPSETTING( 0x0060, DEF_STR( Infinite ) )
+ PORT_DIPSETTING( 0x0070, "Invulnerability (Cheat)" )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) PORT_CONDITION("JMPR",0x0003,PORTCOND_NOTEQUALS,0x0000) // Non-Japan
+ PORT_DIPSETTING( 0x0080, "Every 2000k" ) PORT_CONDITION("JMPR",0x0003,PORTCOND_NOTEQUALS,0x0000) // Non-Japan
+ PORT_DIPSETTING( 0x0080, "1000k and 2000k" ) PORT_CONDITION("JMPR",0x0003,PORTCOND_EQUALS,0x0000) // Japan
+ PORT_DIPSETTING( 0x0000, "Every 1000k" ) PORT_CONDITION("JMPR",0x0003,PORTCOND_EQUALS,0x0000) // Japan
- PORT_MODIFY("SYS")
- TOAPLAN_TEST_SWITCH_RENAME("Test (Play Data)")
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSWA")
- RAIZING_DIP_A1_SERVICE_MODE(SW1)
- RAIZING_DIP_A2_CREDITS_TO_START(SW1)
- RAIZING_DIP_A345_COINAGE_A(SW1)
- #if ! DEBUG_DONT_HIDE_DUP_DIPSETTING
- RAIZING_DIP_A678_COINAGE_B_IF_A_ISNT_FREE(DSWA, SW1)
- #else
- RAIZING_DIP_A678_COINAGE_B_IF_A_ISNT_FREE_DUP(DSWA, SW1)
- #endif
- // When Coin_A is set to Free_Play, Coin_A becomes Coin_A and Coin_B, and the following dips occur
- PORT_DIPNAME( 0x0020, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!6")
- PORT_DIPSETTING( 0x0000, "90 degrees ACW" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0020, DEF_STR( Normal ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPNAME( 0x0040, 0x0000, "Effect" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!7")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!8")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
-
- PORT_MODIFY("DSWB")
- PORT_DIPNAME( 0x0003, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2")
- PORT_DIPSETTING( 0x0003, DEF_STR( Hardest ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( Easy ) )
- PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:!3")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
- PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!4")
- PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0070, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6,!7")
- PORT_DIPSETTING( 0x0030, "1" )
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x0010, "4" )
- PORT_DIPSETTING( 0x0040, "5" )
- PORT_DIPSETTING( 0x0050, "6" )
- PORT_DIPSETTING( 0x0060, DEF_STR( Infinite ) )
- PORT_DIPSETTING( 0x0070, "Invulnerability (Cheat)" )
- PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!8")
- PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) PORT_CONDITION("JMPR",0x0003,PORTCOND_NOTEQUALS,0x0000) // Non-Japan
- PORT_DIPSETTING( 0x0080, "Every 2000k" ) PORT_CONDITION("JMPR",0x0003,PORTCOND_NOTEQUALS,0x0000) // Non-Japan
- PORT_DIPSETTING( 0x0080, "1000k and 2000k" ) PORT_CONDITION("JMPR",0x0003,PORTCOND_EQUALS,0x0000) // Japan
- PORT_DIPSETTING( 0x0000, "Every 1000k" ) PORT_CONDITION("JMPR",0x0003,PORTCOND_EQUALS,0x0000) // Japan
-
- PORT_MODIFY("JMPR")
- // | |
- PORT_DIPNAME( 0x0003, 0x0001, DEF_STR( Region ) ) // | |FBI
- PORT_DIPLOCATION("SW3 & JP:!4,!3") // Title |Licensee |Logo
- PORT_DIPSETTING( 0x0001, frqstr_europe_germantuning ) // *** |GERMAN LICENSEE TUNING USE IN EUROPE ONLY|Off
- PORT_DIPSETTING( 0x0002, frqstr_usa_fabtek ) // Battle Garegga|U.S.A. VERSION U.S. LICENSEE FABTEK|On
- PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) //Nippon // Battle Garegga|NIPPON VERSION USE IN NIPPON ONLY|Off
- PORT_DIPSETTING( 0x0003, DEF_STR( Asia ) ) // Battle Garegga|ASIA VERSION |Off
-
- // region verified 'bgaregga' (MAME 0.143u7) // | | |Enemy
- //PORT_DIPNAME( 0x0003, 0x0001, DEF_STR( Region ) ) // | |FBI |Ammo
- // PORT_DIPLOCATION("SW3 & JP:!4,!3") // Title |Licensee |Logo|Shape
- //PORT_DIPSETTING( 0x0001, frqstr_europe_germantuning ) // Battle Garegga|GERMAN LICENSEE TUNING USE IN EUROPE ONLY|Off |Needle
- //PORT_DIPSETTING( 0x0002, frqstr_usa_fabtek ) // Battle Garegga|U.S.A. VERSION U.S. LICENSEE FABTEK|On |Needle
- //PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) //Nippon // Battle Garegga|NIPPON VERSION USE IN NIPPON ONLY|Off |Needle
- //PORT_DIPSETTING( 0x0003, DEF_STR( Asia ) ) // Battle Garegga|ASIA VERSION |Off |Needle
-
- // region verified 'bgareggat2' (MAME 0.143u7) // | | |Enemy
- //PORT_DIPNAME( 0x0003, 0x0001, DEF_STR( Region ) ) // | |FBI |Ammo
- // PORT_DIPLOCATION("SW3 & JP:!4,!3") // Title |Licensee |Logo|Shape
- //PORT_DIPSETTING( 0x0001, frqstr_europe_germantuning ) // Battle Garegga Type 2|GERMAN LICENSEE TUNING USE IN EUROPE ONLY|Off |Ball
- //PORT_DIPSETTING( 0x0002, frqstr_usa_fabtek ) // Battle Garegga |U.S.A. VERSION U.S. LICENSEE FABTEK|On |Ball
- //PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) ) //Nippon // Battle Garegga |NIPPON VERSION USE IN NIPPON ONLY|Off |Ball
- //PORT_DIPSETTING( 0x0003, DEF_STR( Asia ) ) // Battle Garegga |ASIA VERSION |Off |Ball
-
- PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3 & JP:!2")
- PORT_DIPSETTING( 0x0004, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0008, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3 & JP:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
- #endif
+ PORT_START("JMPR")
+ PORT_DIPNAME( 0x0008, 0x0000, "Stage Edit" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Allow_Continue ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0003, 0x0001, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0001, "Europe (German Tuning license)" )
+ PORT_DIPSETTING( 0x0002, "USA (Fabtek license)" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( Asia ) )
INPUT_PORTS_END
static INPUT_PORTS_START( bgareggahk )
- PORT_INCLUDE(bgaregga)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("JMPR")
- PORT_DIPNAME( 0x0001, 0x0001, "Unknown (KEEP \"On\" !!)" ) PORT_DIPLOCATION("SW3 & JP:!4")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
- // | | |Enemy
- PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Region ) ) // | |FBI |Ammo
- PORT_DIPLOCATION("SW3 & JP:!3") // Title |Licensee |Logo|Shape
- PORT_DIPSETTING( 0x0000, frqstr_austria_germantuning ) // Battle Garegga|GERMAN LICENSEE TUNING USE IN AUSTRIA ONLY|Off |Ball
- PORT_DIPSETTING( 0x0002, frqstr_hongkong_metrotainment ) // *** |HONGKONG VERSION METROTAINMENT|Off |Ball
-
- // region verified 'bgareggahk' (MAME 0.143u7) // | | |Enemy
- //PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Region ) ) // | |FBI |Ammo
- // PORT_DIPLOCATION("SW3 & JP:!3") // Title |Licensee |Logo|Shape
- //PORT_DIPSETTING( 0x0000, frqstr_austria_germantuning ) // Battle Garegga|GERMAN LICENSEE TUNING USE IN AUSTRIA ONLY|Off |Needle
- //PORT_DIPSETTING( 0x0002, frqstr_hongkong_metrotainment ) // Battle Garegga|HONGKONG VERSION METROTAINMENT|Off |Needle
-
- // region verified 'bgaregganv' (MAME 0.143u7) // | | |Enemy
- //PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Region ) ) // | |FBI |Ammo
- // PORT_DIPLOCATION("SW3 & JP:!3") // Title |Licensee |Logo|Shape
- //PORT_DIPSETTING( 0x0000, frqstr_austria_germantuning ) // Battle Garegga |GERMAN LICENSEE TUNING USE IN AUSTRIA ONLY|Off |Ball
- //PORT_DIPSETTING( 0x0002, frqstr_hongkong_metrotainment ) // Battle Garegga New Version|HONGKONG VERSION METROTAINMENT|Off |Ball
-
- #if BGAREGGA_MESSAGE_ON_DIP_SWITCHES_MENU
- PORT_START("FAKE") // Fake input, to display message
- TOAPLAN_INPUT_GENERIC_FILL_UNUSED( 3 ) PORT_CONDITION("JMPR", 0x0001, PORTCOND_EQUALS, 0x0000)
- PORT_DIPNAME( 1, 0, "# If you defy (KEEP \"On\" !!)" ) PORT_CONDITION("JMPR", 0x0001, PORTCOND_NOTEQUALS, 0x0001) PORT_DIPSETTING( 0, "#" )
- PORT_DIPNAME( 2, 0, "# RAM ROM CHECK reports BAD" ) PORT_CONDITION("JMPR", 0x0001, PORTCOND_NOTEQUALS, 0x0001) PORT_DIPSETTING( 0, "#" )
- #endif
- #endif
+ PORT_INCLUDE( bgaregga )
+
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0001, "Austria (German Tuning license)" )
+ // These two settings end up reporting ROM-0 as BAD
+// PORT_DIPSETTING( 0x0002, "USA (Fabtek license)" )
+// PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0003, "Hong Kong (Metrotainment license)" )
INPUT_PORTS_END
static INPUT_PORTS_START( bgareggatw )
- PORT_INCLUDE(bgaregga)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("JMPR")
- PORT_DIPNAME( 0x0001, 0x0001, "Unknown (KEEP \"On\" !!)" ) PORT_DIPLOCATION("SW3 & JP:!4")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
- // region verified 'bgareggatw' (MAME 0.143u7) // | | |Enemy
- PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Region ) ) // | |FBI |Ammo
- PORT_DIPLOCATION("SW3 & JP:!3") // Title |Licensee |Logo|Shape
- PORT_DIPSETTING( 0x0000, frqstr_germany_germantuning ) // Battle Garegga|GERMAN LICENSEE TUNING USE IN GERMAN ONLY|Off |Needle
- PORT_DIPSETTING( 0x0002, frqstr_taiwan_lianghwa ) // Battle Garegga|TAIWAN VERSION TAIWAN LICENSEE LIANG HWA|Off |Needle
-
- #if BGAREGGA_MESSAGE_ON_DIP_SWITCHES_MENU
- PORT_START("FAKE") // Fake input, to display message
- TOAPLAN_INPUT_GENERIC_FILL_UNUSED( 3 ) PORT_CONDITION("JMPR", 0x0001, PORTCOND_EQUALS, 0x0000)
- PORT_DIPNAME( 1, 0, "# If you defy (KEEP \"On\" !!)" ) PORT_CONDITION("JMPR", 0x0001, PORTCOND_NOTEQUALS, 0x0001) PORT_DIPSETTING( 0, "#" )
- PORT_DIPNAME( 2, 0, "# RAM ROM CHECK reports BAD" ) PORT_CONDITION("JMPR", 0x0001, PORTCOND_NOTEQUALS, 0x0001) PORT_DIPSETTING( 0, "#" )
- #endif
- #endif
+ PORT_INCLUDE( bgaregga )
+
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0001, "Germany (German Tuning license)" )
+ // These two settings end up reporting ROM-0 as BAD
+// PORT_DIPSETTING( 0x0002, "USA (Fabtek license)" )
+// PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0003, "Taiwan (Liang Hwa license)" )
INPUT_PORTS_END
static INPUT_PORTS_START( bgareggacn )
- PORT_INCLUDE(bgaregga)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("JMPR")
- PORT_DIPNAME( 0x0001, 0x0001, "Unknown (KEEP \"On\" !!)" ) PORT_DIPLOCATION("SW3 & JP:!4")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
- // region verified 'bgareggacn' (MAME 0.143u7) // | | |Enemy
- PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Region ) ) // | |FBI |Ammo
- PORT_DIPLOCATION("SW3 & JP:!3") // Title |Licensee |Logo|Shape
- PORT_DIPSETTING( 0x0000, frqstr_denmark_germantuning ) // Battle Garegga Type 2|GERMAN LICENSEE TUNING USE IN DENMARK ONLY|Off |Ball
- PORT_DIPSETTING( 0x0002, frqstr_china ) // Battle Garegga |CHINA VERSION |Off |Ball
-
- #if BGAREGGA_MESSAGE_ON_DIP_SWITCHES_MENU
- PORT_START("FAKE") // Fake input, to display message
- TOAPLAN_INPUT_GENERIC_FILL_UNUSED( 3 ) PORT_CONDITION("JMPR", 0x0001, PORTCOND_EQUALS, 0x0000)
- PORT_DIPNAME( 1, 0, "# If you defy (KEEP \"On\" !!)" ) PORT_CONDITION("JMPR", 0x0001, PORTCOND_NOTEQUALS, 0x0001) PORT_DIPSETTING( 0, "#" )
- PORT_DIPNAME( 2, 0, "# RAM ROM CHECK reports BAD" ) PORT_CONDITION("JMPR", 0x0001, PORTCOND_NOTEQUALS, 0x0001) PORT_DIPSETTING( 0, "#" )
- #endif
- #endif
+ PORT_INCLUDE( bgaregga )
+
+ PORT_MODIFY("JMPR")
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Region ) )
+ PORT_DIPSETTING( 0x0001, "Denmark (German Tuning license)" )
+ // These two settings end up reporting ROM-0 as BAD
+// PORT_DIPSETTING( 0x0002, "USA (Fabtek license)" )
+// PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0003, "China" )
INPUT_PORTS_END
static INPUT_PORTS_START( batrider )
- PORT_INCLUDE(input_form_raizing_type2)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSW") // DSWA and DSWB
- RAIZING_DIP_A1_SERVICE_MODE(SW1)
- PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:!2")
- PORT_DIPSETTING( 0x0000, "1" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
- PORT_DIPSETTING( 0x0002, "2" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
- PORT_DIPNAME( 0x0002, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!2")
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0002, "90 degrees ACW" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- RAIZING_DIP_A345_COINAGE_A(SW1)
- #if ! DEBUG_DONT_HIDE_DUP_DIPSETTING
- RAIZING_DIP_A678_COINAGE_B_IF_A_ISNT_FREE(DSW, SW1)
- #else
- RAIZING_DIP_A678_COINAGE_B_IF_A_ISNT_FREE_DUP(DSW, SW1)
- #endif
- // When Coin_A is set to Free_Play, Coin_A becomes Coin_A and Coin_B, and the following dips occur
- PORT_DIPNAME( 0x0020, 0x0000, "Hit Score" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!6")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPNAME( 0x0040, 0x0000, "Sound Effect" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!7")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!8")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2")
- PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) )
- PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0100, DEF_STR( Easy ) )
- PORT_DIPNAME( 0x0c00, 0x0000, "Timer" ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x0c00, DEF_STR( Highest ) )
- PORT_DIPSETTING( 0x0800, DEF_STR( High ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( Low ) )
- PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x3000, "1" )
- PORT_DIPSETTING( 0x2000, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x1000, "4" )
- PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!7,!8")
- PORT_DIPSETTING( 0xc000, DEF_STR( None ) )
- PORT_DIPSETTING( 0x8000, "Every 2000k" )
- PORT_DIPSETTING( 0x0000, "Every 1500k" )
- PORT_DIPSETTING( 0x4000, "Every 1000k" )
-
- PORT_MODIFY("SYS-DSW") // Coin/System and DSWC
- //Low 8 bits "SYS" (divert from 'input_form_raizing_type2')
- PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
- PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:!2")
- PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0400, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3:!3")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
- PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:!4")
- PORT_DIPSETTING( 0x0800, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x1000, 0x0000, "Invulnerability (Cheat)" ) PORT_DIPLOCATION("SW3:!5")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
- // These Dips are shown only when Coin_A is set to Free_Play, but they work in normal play mode too. */
- // verified 'batrider','batrideru','batriderc','batriderk','batridert' (MAME 0.143u7)
- PORT_DIPNAME( 0x2000, 0x0000, "Guest Players" ) PORT_DIPLOCATION("SW3:!6")
- PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x4000, 0x0000, "Player Select" ) PORT_DIPLOCATION("SW3:!7")
- PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, "Special Course" ) PORT_DIPLOCATION("SW3:!8")
- PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- #endif
+ PORT_START("IN") // Player Inputs
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x8080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("DSW") // DSWA and DSWB
+ PORT_SERVICE_DIPLOC(0x0001, IP_ACTIVE_HIGH, "SW1:1")
+ PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0000, "1" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0002, "2" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPNAME( 0x0002, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0002, "90 degrees ACW" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,4,5")
+ PORT_DIPSETTING( 0x0018, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0014, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x001c, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:6,7,8")
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+// PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0040, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0060, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ // When Coin_A is set to Free_Play, Coin_A becomes Coin_A and Coin_B, and the following dips occur
+ PORT_DIPNAME( 0x0020, 0x0000, "Hit Score" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x0040, 0x0000, "Sound Effect" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Easy ) )
+ PORT_DIPNAME( 0x0c00, 0x0000, "Timer" ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x0c00, DEF_STR( Highest ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( High ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Low ) )
+ PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x3000, "1" )
+ PORT_DIPSETTING( 0x2000, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x1000, "4" )
+ PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:7,8")
+ PORT_DIPSETTING( 0xc000, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x8000, "Every 2000k" )
+ PORT_DIPSETTING( 0x0000, "Every 1500k" )
+ PORT_DIPSETTING( 0x4000, "Every 1000k" )
+
+ PORT_START("SYS-DSW") // Coin/System and DSWC
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 ) // Service
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 ) // Test
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:2")
+ PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0400, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3:3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
+ PORT_DIPSETTING( 0x0800, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x1000, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW3:5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
+ // These dips are shown only when Coin_A is set to Free_Play, but they work in normal play mode too
+ PORT_DIPNAME( 0x2000, 0x0000, "Guest Players" ) PORT_DIPLOCATION("SW3:6")
+ PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x4000, 0x0000, "Player Select" ) PORT_DIPLOCATION("SW3:7")
+ PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x8000, 0x0000, "Special Course" ) PORT_DIPLOCATION("SW3:8")
+ PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( batriderj )
- PORT_INCLUDE(batrider)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("SYS-DSW") // Coin/System and DSWC
- // These Dips are shown only when Coin_A is set to Free_Play, but they work in normal play mode too.
- // verified 'batriderj','batriderja' (MAME 0.143u7)
- PORT_DIPNAME( 0x2000, 0x0000, "Guest Players" ) PORT_DIPLOCATION("SW3:!6")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
- PORT_DIPNAME( 0x4000, 0x0000, "Player Select" ) PORT_DIPLOCATION("SW3:!7")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, "Special Course" ) PORT_DIPLOCATION("SW3:!8")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
- #endif
+ PORT_INCLUDE( batrider )
+
+ PORT_MODIFY("SYS-DSW") // Coin/System and DSWC
+ // These dips are shown only when Coin_A is set to Free_Play, but they work in normal play mode too
+ PORT_DIPNAME( 0x2000, 0x0000, "Guest Players" ) PORT_DIPLOCATION("SW3:6")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x4000, 0x0000, "Player Select" ) PORT_DIPLOCATION("SW3:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x8000, 0x0000, "Special Course" ) PORT_DIPLOCATION("SW3:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( bbakraid )
- PORT_INCLUDE(input_form_raizing_type2)
-
- PORT_MODIFY("IN")
- TOAPLAN_INPUT_GENERIC_3_BUTTONS(1)
- TOAPLAN_INPUT_GENERIC_3_BUTTONS_HIGH(2)
-
- #if ! DEBUG_FREE_ALL_DIPSW
- PORT_MODIFY("DSW") // DSWA and DSWB
- RAIZING_DIP_A1_SERVICE_MODE(SW1)
- PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:!2")
- PORT_DIPSETTING( 0x0000, "1" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
- PORT_DIPSETTING( 0x0002, "2" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
- PORT_DIPNAME( 0x0002, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!2")
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0002, "90 degrees ACW" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- RAIZING_DIP_A345_COINAGE_A(SW1)
- #if ! DEBUG_DONT_HIDE_DUP_DIPSETTING
- RAIZING_DIP_A678_COINAGE_B_IF_A_ISNT_FREE(DSW, SW1)
- #else
- RAIZING_DIP_A678_COINAGE_B_IF_A_ISNT_FREE_DUP(DSW, SW1)
- #endif
- // When Coin_A is set to Free_Play, Coin_A becomes Coin_A and Coin_B, and the following dips occur
- PORT_DIPNAME( 0x0020, 0x0000, "Hit Score" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!6")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPNAME( 0x0040, 0x0000, "Sound Effect" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!7")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!8")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
- PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2")
- PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) )
- PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0100, DEF_STR( Easy ) )
- PORT_DIPNAME( 0x0c00, 0x0000, "Timer" ) PORT_DIPLOCATION("SW2:!3,!4")
- PORT_DIPSETTING( 0x0c00, DEF_STR( Highest ) )
- PORT_DIPSETTING( 0x0800, DEF_STR( High ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( Low ) )
- PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
- PORT_DIPSETTING( 0x3000, "1" )
- PORT_DIPSETTING( 0x2000, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
- PORT_DIPSETTING( 0x1000, "4" )
- PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!7,!8")
- PORT_DIPSETTING( 0xc000, DEF_STR( None ) )
- PORT_DIPSETTING( 0x8000, "Every 4000k" )
- PORT_DIPSETTING( 0x4000, "Every 3000k" )
- PORT_DIPSETTING( 0x0000, "Every 2000k" )
-
- PORT_MODIFY("SYS-DSW") // Coin/System and DSWC
- //Low 8 bits "SYS" (divert from 'input_form_raizing_type2')
- PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:!1")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
- PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:!2")
- PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0400, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3:!3")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
- PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:!4")
- PORT_DIPSETTING( 0x0800, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x1000, 0x0000, "Invulnerability (Cheat)" ) PORT_DIPLOCATION("SW3:!5")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x0000, "Save Scores" ) PORT_DIPLOCATION("SW3:!6")
- PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- //DIP_78 (divert from 'input_form_raizing_type2')
- #endif
+ PORT_START("IN") // Player Inputs
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x8080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("DSW") // DSWA and DSWB
+ PORT_SERVICE_DIPLOC(0x0001, IP_ACTIVE_HIGH, "SW1:1")
+ PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0000, "1" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0002, "2" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPNAME( 0x0002, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0002, "90 degrees ACW" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,4,5")
+ PORT_DIPSETTING( 0x0018, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0014, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x001c, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:6,7,8")
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+// PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0040, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0060, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
+ // When Coin_A is set to Free_Play, Coin_A becomes Coin_A and Coin_B, and the following dips occur
+ PORT_DIPNAME( 0x0020, 0x0000, "Hit Score" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x0040, 0x0000, "Sound Effect" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
+ PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( Easy ) )
+ PORT_DIPNAME( 0x0c00, 0x0000, "Timer" ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x0c00, DEF_STR( Highest ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( High ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( Low ) )
+ PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x3000, "1" )
+ PORT_DIPSETTING( 0x2000, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x1000, "4" )
+ PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:7,8")
+ PORT_DIPSETTING( 0xc000, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x8000, "Every 4000k" )
+ PORT_DIPSETTING( 0x4000, "Every 3000k" )
+ PORT_DIPSETTING( 0x0000, "Every 2000k" )
+
+ PORT_START("SYS-DSW") // Coin/System and DSW-3
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 ) // Service
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 ) // Test
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN)
+ PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:2")
+ PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0400, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3:3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
+ PORT_DIPSETTING( 0x0800, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x1000, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW3:5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x2000, 0x0000, "Save Scores" ) PORT_DIPLOCATION("SW3:6")
+ PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START( "EEPROMOUT" )
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line)
@@ -3715,8 +3057,8 @@ static GFXDECODE_START( t2dualvdp )
GFXDECODE_END
static GFXDECODE_START( truxton2 )
- GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 0x1000 )
- GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0, 0x1000 )
+ GFXDECODE_ENTRY( "gfx1", 0, tilelayout , 0, 0x1000 )
+ GFXDECODE_ENTRY( "gfx1", 0, spritelayout , 0, 0x1000 )
GFXDECODE_ENTRY( NULL, 0, truxton2_tx_tilelayout, 0, 128 )
GFXDECODE_END
@@ -3733,8 +3075,8 @@ static GFXDECODE_START( batrider )
GFXDECODE_END
static GFXDECODE_START( fixeightbl )
- GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 0x1000 )
- GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0, 0x1000 )
+ GFXDECODE_ENTRY( "gfx1", 0, tilelayout , 0, 0x1000 )
+ GFXDECODE_ENTRY( "gfx1", 0, spritelayout , 0, 0x1000 )
GFXDECODE_ENTRY( "gfx2", 0, fixeightblayout, 0, 128 )
GFXDECODE_END
@@ -4322,7 +3664,7 @@ MACHINE_CONFIG_END
static MACHINE_CONFIG_START( batsugun, toaplan2_state )
/* basic machine hardware */
- MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(batsugun_68k_mem)
MCFG_CPU_VBLANK_INT("screen", toaplan2_vblank_irq4)
@@ -4403,11 +3745,11 @@ MACHINE_CONFIG_END
static MACHINE_CONFIG_START( mahoudai, toaplan2_state )
/* basic machine hardware */
- MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(mahoudai_68k_mem)
MCFG_CPU_VBLANK_INT("screen", toaplan2_vblank_irq4)
- MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/8) /* 4MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/8) /* 4MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(raizing_sound_z80_mem)
MCFG_QUANTUM_TIME(attotime::from_hz(600))
@@ -4447,11 +3789,11 @@ MACHINE_CONFIG_END
static MACHINE_CONFIG_START( shippumd, toaplan2_state )
/* basic machine hardware */
- MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(shippumd_68k_mem)
MCFG_CPU_VBLANK_INT("screen", toaplan2_vblank_irq4)
- MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/8) /* 4MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/8) /* 4MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(raizing_sound_z80_mem)
MCFG_QUANTUM_TIME(attotime::from_hz(600))
@@ -4502,11 +3844,11 @@ static const nmk112_interface batrider_nmk112_intf =
static MACHINE_CONFIG_START( bgaregga, toaplan2_state )
/* basic machine hardware */
- MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(bgaregga_68k_mem)
MCFG_CPU_VBLANK_INT("screen", toaplan2_vblank_irq4)
- MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/8) /* 4MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/8) /* 4MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(bgaregga_sound_z80_mem)
MCFG_QUANTUM_TIME(attotime::from_hz(6000))
@@ -4548,11 +3890,11 @@ MACHINE_CONFIG_END
static MACHINE_CONFIG_START( batrider, toaplan2_state )
/* basic machine hardware */
- MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(batrider_68k_mem)
MCFG_CPU_VBLANK_INT("screen", toaplan2_vblank_irq2)
- MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/8) /* 4MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/8) /* 4MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(batrider_sound_z80_mem)
MCFG_CPU_IO_MAP(batrider_sound_z80_port)
@@ -4597,11 +3939,11 @@ MACHINE_CONFIG_END
static MACHINE_CONFIG_START( bbakraid, toaplan2_state )
/* basic machine hardware */
- MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) /* 16MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(bbakraid_68k_mem)
MCFG_CPU_VBLANK_INT("screen", toaplan2_vblank_irq1)
- MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/6) /* 5.3333MHz, 32MHz Oscillator */
+ MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/6) /* 5.3333MHz , 32MHz Oscillator */
MCFG_CPU_PROGRAM_MAP(bbakraid_sound_z80_mem)
MCFG_CPU_IO_MAP(bbakraid_sound_z80_port)
MCFG_CPU_PERIODIC_INT(bbakraid_snd_interrupt, 448)
@@ -4933,7 +4275,7 @@ ROM_END
// dcba = 8 -> europe
// dcba = 9 -> europe (taito license)
// dcba = a -> u.s.a.
-// dcba = b -> u.s.a. (taito america license)
+// dcba = b -> u.s.a. (taito license)
// dcba = c -> NO COUNTRY
// dcba = d -> NO COUNTRY (taito license)
// dcba = e -> japan
@@ -5527,8 +4869,8 @@ ROM_START( batrider )
ROM_REGION( 0x200000, "maincpu", 0 ) /* Main 68k code */
ROM_LOAD16_BYTE( "prg0_europe.u22", 0x000000, 0x080000, CRC(91d3e975) SHA1(682885fc17f2424d475c282f239f42faf1aae076) )
ROM_LOAD16_BYTE( "prg1b.u23", 0x000001, 0x080000, CRC(8e70b492) SHA1(f84f2039826ae815afb058d71c1dbd190f9d524d) )
- ROM_LOAD16_BYTE( "prg2.u21", 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
- ROM_LOAD16_BYTE( "prg3.u24", 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
+ ROM_LOAD16_BYTE( "prg2.u21" , 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
+ ROM_LOAD16_BYTE( "prg3.u24" , 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* Sound Z80 code + bank */
ROM_LOAD( "snd.u77", 0x00000, 0x40000, CRC(56682696) SHA1(a372450d9a6d535123dfc31d8116074b168ab646) )
@@ -5551,8 +4893,8 @@ ROM_START( batrideru )
ROM_REGION( 0x200000, "maincpu", 0 ) /* Main 68k code */
ROM_LOAD16_BYTE( "prg0_usa.u22", 0x000000, 0x080000, CRC(2049d007) SHA1(f2a43547a6fc5083b03c1d59a85abbf6e1ce4cd9) )
ROM_LOAD16_BYTE( "prg1b.u23", 0x000001, 0x080000, CRC(8e70b492) SHA1(f84f2039826ae815afb058d71c1dbd190f9d524d) )
- ROM_LOAD16_BYTE( "prg2.u21", 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
- ROM_LOAD16_BYTE( "prg3.u24", 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
+ ROM_LOAD16_BYTE( "prg2.u21" , 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
+ ROM_LOAD16_BYTE( "prg3.u24" , 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* Sound Z80 code + bank */
ROM_LOAD( "snd.u77", 0x00000, 0x40000, CRC(56682696) SHA1(a372450d9a6d535123dfc31d8116074b168ab646) )
@@ -5575,8 +4917,8 @@ ROM_START( batriderc )
ROM_REGION( 0x200000, "maincpu", 0 ) /* Main 68k code */
ROM_LOAD16_BYTE( "prg0_china.u22", 0x000000, 0x080000, CRC(c3b91f7e) SHA1(6b2376c37808dccda296d90ccd7f577ccff4e4dc) )
ROM_LOAD16_BYTE( "prg1b.u23", 0x000001, 0x080000, CRC(8e70b492) SHA1(f84f2039826ae815afb058d71c1dbd190f9d524d) )
- ROM_LOAD16_BYTE( "prg2.u21", 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
- ROM_LOAD16_BYTE( "prg3.u24", 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
+ ROM_LOAD16_BYTE( "prg2.u21" , 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
+ ROM_LOAD16_BYTE( "prg3.u24" , 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* Sound Z80 code + bank */
ROM_LOAD( "snd.u77", 0x00000, 0x40000, CRC(56682696) SHA1(a372450d9a6d535123dfc31d8116074b168ab646) )
@@ -5599,8 +4941,8 @@ ROM_START( batriderj )
ROM_REGION( 0x200000, "maincpu", 0 ) /* Main 68k code */
ROM_LOAD16_BYTE( "prg0b.u22", 0x000000, 0x080000, CRC(4f3fc729) SHA1(b32d51c254741b82171a86c271679522a7aefd34) )
ROM_LOAD16_BYTE( "prg1b.u23", 0x000001, 0x080000, CRC(8e70b492) SHA1(f84f2039826ae815afb058d71c1dbd190f9d524d) )
- ROM_LOAD16_BYTE( "prg2.u21", 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
- ROM_LOAD16_BYTE( "prg3.u24", 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
+ ROM_LOAD16_BYTE( "prg2.u21" , 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
+ ROM_LOAD16_BYTE( "prg3.u24" , 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* Sound Z80 code + bank */
ROM_LOAD( "snd.u77", 0x00000, 0x40000, CRC(56682696) SHA1(a372450d9a6d535123dfc31d8116074b168ab646) )
@@ -5623,8 +4965,8 @@ ROM_START( batriderk )
ROM_REGION( 0x200000, "maincpu", 0 ) /* Main 68k code */
ROM_LOAD16_BYTE( "prg0_korea.u22", 0x000000, 0x080000, CRC(d9d8c907) SHA1(69c197f2a41f288913f042de9eb8274c0df3ac27) )
ROM_LOAD16_BYTE( "prg1b.u23", 0x000001, 0x080000, CRC(8e70b492) SHA1(f84f2039826ae815afb058d71c1dbd190f9d524d) )
- ROM_LOAD16_BYTE( "prg2.u21", 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
- ROM_LOAD16_BYTE( "prg3.u24", 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
+ ROM_LOAD16_BYTE( "prg2.u21" , 0x100000, 0x080000, CRC(bdaa5fbf) SHA1(abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe) )
+ ROM_LOAD16_BYTE( "prg3.u24" , 0x100001, 0x080000, CRC(7aa9f941) SHA1(99bdbad7a96d461073b06a53c50fc57c2fd6fc6d) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* Sound Z80 code + bank */
ROM_LOAD( "snd.u77", 0x00000, 0x40000, CRC(56682696) SHA1(a372450d9a6d535123dfc31d8116074b168ab646) )
@@ -5823,84 +5165,84 @@ ROM_END
// The following is in order of Toaplan Board/game numbers
// See list at top of file
-// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
-GAME( 1991, tekipaki, 0, tekipaki, tekipaki, 0, ROT0, "Toaplan", "Teki Paki", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
+// ( YEAR NAME PARENT MACHINE INPUT INIT MONITOR COMPANY FULLNAME FLAGS )
+GAME( 1991, tekipaki, 0, tekipaki, tekipaki, 0, ROT0, "Toaplan", "Teki Paki", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
-GAME( 1991, ghox, 0, ghox, ghox, 0, ROT270, "Toaplan", "Ghox (spinner)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
-GAME( 1991, ghoxj, ghox, ghox, ghox, 0, ROT270, "Toaplan", "Ghox (joystick)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
+GAME( 1991, ghox, 0, ghox, ghox, 0, ROT270, "Toaplan", "Ghox (spinner)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
+GAME( 1991, ghoxj, ghox, ghox, ghox, 0, ROT270, "Toaplan", "Ghox (joystick)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
-GAME( 1992, dogyuun, 0, dogyuun, dogyuun, dogyuun, ROT270, "Toaplan", "Dogyuun", GAME_SUPPORTS_SAVE )
-GAME( 1992, dogyuuna, dogyuun, dogyuun, dogyuuna, dogyuun, ROT270, "Toaplan", "Dogyuun (older set)", GAME_SUPPORTS_SAVE )
-GAME( 1992, dogyuunt, dogyuun, dogyuun, dogyuunt, dogyuun, ROT270, "Toaplan", "Dogyuun (location test)", GAME_SUPPORTS_SAVE )
+GAME( 1992, dogyuun, 0, dogyuun, dogyuun, dogyuun, ROT270, "Toaplan", "Dogyuun", GAME_SUPPORTS_SAVE )
+GAME( 1992, dogyuuna, dogyuun, dogyuun, dogyuuna, dogyuun, ROT270, "Toaplan", "Dogyuun (older set)", GAME_SUPPORTS_SAVE )
+GAME( 1992, dogyuunt, dogyuun, dogyuun, dogyuunt, dogyuun, ROT270, "Toaplan", "Dogyuun (location test)", GAME_SUPPORTS_SAVE )
-GAME( 1993, kbash, 0, kbash, kbash, 0, ROT0, "Toaplan", "Knuckle Bash", GAME_SUPPORTS_SAVE )
+GAME( 1993, kbash, 0, kbash, kbash, 0, ROT0, "Toaplan", "Knuckle Bash", GAME_SUPPORTS_SAVE )
-GAME( 1999, kbash2, 0, kbash2, kbash2, 0, ROT0, "bootleg", "Knuckle Bash 2 (bootleg)", GAME_SUPPORTS_SAVE )
+GAME( 1999, kbash2, 0, kbash2, kbash2, 0, ROT0, "bootleg", "Knuckle Bash 2 (bootleg)", GAME_SUPPORTS_SAVE )
-GAME( 1992, truxton2, 0, truxton2, truxton2, 0, ROT270, "Toaplan", "Truxton II / Tatsujin Oh", GAME_SUPPORTS_SAVE )
+GAME( 1992, truxton2, 0, truxton2, truxton2, 0, ROT270, "Toaplan", "Truxton II / Tatsujin Oh", GAME_SUPPORTS_SAVE )
-GAME( 1991, pipibibs, 0, pipibibs, pipibibs, 0, ROT0, "Toaplan", "Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 1)", GAME_SUPPORTS_SAVE )
-GAME( 1991, pipibibsa, pipibibs, pipibibs, pipibibs, 0, ROT0, "Toaplan", "Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 2)", GAME_SUPPORTS_SAVE )
-GAME( 1991, whoopee, pipibibs, tekipaki, whoopee, 0, ROT0, "Toaplan", "Pipi & Bibis / Whoopee!! (Teki Paki hardware)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) // original Whoopee!! boards have a HD647180 instead of Z80
+GAME( 1991, pipibibs, 0, pipibibs, pipibibs, 0, ROT0, "Toaplan", "Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 1)", GAME_SUPPORTS_SAVE )
+GAME( 1991, pipibibsa, pipibibs, pipibibs, pipibibs, 0, ROT0, "Toaplan", "Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 2)", GAME_SUPPORTS_SAVE )
+GAME( 1991, whoopee, pipibibs, tekipaki, whoopee, 0, ROT0, "Toaplan", "Pipi & Bibis / Whoopee!! (Teki Paki hardware)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) // original Whoopee!! boards have a HD647180 instead of Z80
-GAME( 1991, pipibibsbl, pipibibs, pipibibsbl, pipibibsbl, pipibibsbl, ROT0, "bootleg (Ryouta Kikaku)", "Pipi & Bibis / Whoopee!! (bootleg)", GAME_SUPPORTS_SAVE )
+GAME( 1991, pipibibsbl, pipibibs, pipibibsbl, pipibibsbl, pipibibsbl, ROT0, "bootleg (Ryouta Kikaku)", "Pipi & Bibis / Whoopee!! (bootleg)", GAME_SUPPORTS_SAVE )
// region is in eeprom (and also requires correct return value from a v25 mapped address??)
// todo: something could be wrong here, because the _dumped_ eeprom doesn't work..
-GAME( 1992, fixeight, 0, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Europe)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeightk, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Korea)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeighth, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Hong Kong)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeighttw, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Taiwan)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeighta, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Southeast Asia)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeightu, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (USA)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeightj, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Japan)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeightt, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Europe, Taito license)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeightkt, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Korea, Taito license)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeightht, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Hong Kong, Taito license)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeighttwt, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Taiwan, Taito license)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeightat, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Southeast Asia, Taito license)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeightut, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (USA, Taito license)", GAME_SUPPORTS_SAVE )
-GAME( 1992, fixeightjt, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Japan, Taito license)", GAME_SUPPORTS_SAVE )
-
-GAME( 1992, fixeightbl, fixeight, fixeightbl, fixeightbl, fixeightbl, ROT270, "bootleg", "FixEight (Korea, bootleg)", GAME_SUPPORTS_SAVE )
-
-GAME( 1992, grindstm, 0, vfive, grindstm, vfive, ROT270, "Toaplan", "Grind Stormer", GAME_SUPPORTS_SAVE )
-GAME( 1992, grindstma, grindstm, vfive, grindstma, vfive, ROT270, "Toaplan", "Grind Stormer (older set)", GAME_SUPPORTS_SAVE )
-GAME( 1993, vfive, grindstm, vfive, vfive, vfive, ROT270, "Toaplan", "V-Five (Japan)", GAME_SUPPORTS_SAVE )
-
-GAME( 1993, batsugun, 0, batsugun, batsugun, dogyuun, ROT270, "Toaplan", "Batsugun", GAME_SUPPORTS_SAVE )
-GAME( 1993, batsuguna, batsugun, batsugun, batsugun, dogyuun, ROT270, "Toaplan", "Batsugun (older set)", GAME_SUPPORTS_SAVE )
-GAME( 1993, batsugunsp, batsugun, batsugun, batsugunsp, dogyuun, ROT270, "Toaplan", "Batsugun - Special Version", GAME_SUPPORTS_SAVE )
-
-GAME( 1994, snowbro2, 0, snowbro2, snowbro2, 0, ROT0, "Hanafram", "Snow Bros. 2 - With New Elves / Otenki Paradise", GAME_SUPPORTS_SAVE )
-
-GAME( 1993, sstriker, 0, mahoudai, sstriker, 0, ROT270, "Raizing", "Sorcer Striker (set 1)", GAME_SUPPORTS_SAVE ) // verified on two different PCBs
-GAME( 1993, sstrikera, sstriker, mahoudai, sstrikera, 0, ROT270, "Raizing", "Sorcer Striker (set 2)", GAME_SUPPORTS_SAVE ) // from Korean board
-GAME( 1993, mahoudai, sstriker, mahoudai, mahoudai, 0, ROT270, "Raizing (Able license)", "Mahou Daisakusen (Japan)", GAME_SUPPORTS_SAVE )
-
-GAME( 1994, kingdmgp, 0, shippumd, kingdmgp, 0, ROT270, "Raizing / Eighting", "Kingdom Grandprix", GAME_SUPPORTS_SAVE ) // from Korean board, missing letters on credits screen but this is correct
-GAME( 1994, shippumd, kingdmgp, shippumd, shippumd, 0, ROT270, "Raizing / Eighting", "Shippu Mahou Daisakusen (Japan)", GAME_SUPPORTS_SAVE )
-
-GAME( 1996, bgaregga, 0, bgaregga, bgaregga, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996)", GAME_SUPPORTS_SAVE )
-GAME( 1996, bgareggahk, bgaregga, bgaregga, bgareggahk, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996)", GAME_SUPPORTS_SAVE )
-GAME( 1996, bgareggatw, bgaregga, bgaregga, bgareggatw, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996)", GAME_SUPPORTS_SAVE )
-GAME( 1996, bgaregganv, bgaregga, bgaregga, bgareggahk, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996)", GAME_SUPPORTS_SAVE ) // displays New Version only when set to HK
-GAME( 1996, bgareggat2, bgaregga, bgaregga, bgaregga, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996)", GAME_SUPPORTS_SAVE ) // displays Type 2 only when set to Europe
-GAME( 1996, bgareggacn, bgaregga, bgaregga, bgareggacn, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996)", GAME_SUPPORTS_SAVE ) // displays Type 2 only when set to Denmark
+GAME( 1992, fixeight, 0, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Europe)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeightk, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Korea)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeighth, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Hong Kong)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeighttw, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Taiwan)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeighta, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Southeast Asia)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeightu, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (USA)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeightj, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight (Japan)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeightt, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Europe, Taito license)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeightkt, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Korea, Taito license)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeightht, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Hong Kong, Taito license)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeighttwt,fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Taiwan, Taito license)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeightat, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Southeast Asia, Taito license)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeightut, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (USA, Taito license)", GAME_SUPPORTS_SAVE )
+GAME( 1992, fixeightjt, fixeight, fixeight, fixeight, fixeight, ROT270, "Toaplan (Taito license)", "FixEight (Japan, Taito license)", GAME_SUPPORTS_SAVE )
+
+GAME( 1992, fixeightbl, fixeight, fixeightbl, fixeightbl, fixeightbl, ROT270, "bootleg", "FixEight (Korea, bootleg)", GAME_SUPPORTS_SAVE )
+
+GAME( 1992, grindstm, 0, vfive, grindstm, vfive, ROT270, "Toaplan", "Grind Stormer", GAME_SUPPORTS_SAVE )
+GAME( 1992, grindstma, grindstm, vfive, grindstma, vfive, ROT270, "Toaplan", "Grind Stormer (older set)", GAME_SUPPORTS_SAVE )
+GAME( 1993, vfive, grindstm, vfive, vfive, vfive, ROT270, "Toaplan", "V-Five (Japan)", GAME_SUPPORTS_SAVE )
+
+GAME( 1993, batsugun, 0, batsugun, batsugun, dogyuun, ROT270, "Toaplan", "Batsugun", GAME_SUPPORTS_SAVE )
+GAME( 1993, batsuguna, batsugun, batsugun, batsugun, dogyuun, ROT270, "Toaplan", "Batsugun (older set)", GAME_SUPPORTS_SAVE )
+GAME( 1993, batsugunsp, batsugun, batsugun, batsugunsp, dogyuun, ROT270, "Toaplan", "Batsugun - Special Version", GAME_SUPPORTS_SAVE )
+
+GAME( 1994, snowbro2, 0, snowbro2, snowbro2, 0, ROT0, "Hanafram", "Snow Bros. 2 - With New Elves / Otenki Paradise", GAME_SUPPORTS_SAVE )
+
+GAME( 1993, sstriker, 0, mahoudai, sstriker, 0, ROT270, "Raizing", "Sorcer Striker (set 1)" , GAME_SUPPORTS_SAVE ) // verified on two different PCBs
+GAME( 1993, sstrikera, sstriker, mahoudai, sstrikera, 0, ROT270, "Raizing", "Sorcer Striker (set 2)" , GAME_SUPPORTS_SAVE ) // from Korean board
+GAME( 1993, mahoudai, sstriker, mahoudai, mahoudai, 0, ROT270, "Raizing (Able license)", "Mahou Daisakusen (Japan)", GAME_SUPPORTS_SAVE )
+
+GAME( 1994, kingdmgp, 0, shippumd, kingdmgp, 0, ROT270, "Raizing / Eighting", "Kingdom Grandprix", GAME_SUPPORTS_SAVE ) // from Korean board, missing letters on credits screen but this is correct
+GAME( 1994, shippumd, kingdmgp, shippumd, shippumd, 0, ROT270, "Raizing / Eighting", "Shippu Mahou Daisakusen (Japan)", GAME_SUPPORTS_SAVE )
+
+GAME( 1996, bgaregga, 0, bgaregga, bgaregga, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996)", GAME_SUPPORTS_SAVE )
+GAME( 1996, bgareggahk, bgaregga, bgaregga, bgareggahk, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996)", GAME_SUPPORTS_SAVE )
+GAME( 1996, bgareggatw, bgaregga, bgaregga, bgareggatw, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996)", GAME_SUPPORTS_SAVE )
+GAME( 1996, bgaregganv, bgaregga, bgaregga, bgareggahk, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996)" , GAME_SUPPORTS_SAVE ) // displays New Version only when set to HK
+GAME( 1996, bgareggat2, bgaregga, bgaregga, bgaregga, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996)" , GAME_SUPPORTS_SAVE ) // displays Type 2 only when set to Europe
+GAME( 1996, bgareggacn, bgaregga, bgaregga, bgareggacn, bgaregga, ROT270, "Raizing / Eighting", "Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996)", GAME_SUPPORTS_SAVE ) // displays Type 2 only when set to Denmark
// these are all based on Version B, even if only the Japan version states 'version B'
-GAME( 1998, batrider, 0, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Europe) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
-GAME( 1998, batrideru, batrider, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (USA) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
-GAME( 1998, batriderc, batrider, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (China) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
-GAME( 1998, batriderj, batrider, batrider, batriderj, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Japan, B version) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
-GAME( 1998, batriderk, batrider, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Korea) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
+GAME( 1998, batrider, 0, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Europe) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
+GAME( 1998, batrideru, batrider, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (USA) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
+GAME( 1998, batriderc, batrider, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (China) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
+GAME( 1998, batriderj, batrider, batrider, batriderj, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Japan, B version) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
+GAME( 1998, batriderk, batrider, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Korea) (Fri Feb 13 1998)", GAME_SUPPORTS_SAVE )
// older revision of the code
-GAME( 1998, batriderja, batrider, batrider, batriderj, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Japan, older version) (Mon Dec 22 1997)", GAME_SUPPORTS_SAVE )
-GAME( 1998, batridert, batrider, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Taiwan) (Mon Dec 22 1997)", GAME_SUPPORTS_SAVE )
+GAME( 1998, batriderja, batrider, batrider, batriderj, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Japan, older version) (Mon Dec 22 1997)", GAME_SUPPORTS_SAVE )
+GAME( 1998, batridert, batrider, batrider, batrider, batrider, ROT270, "Raizing / Eighting", "Armed Police Batrider (Taiwan) (Mon Dec 22 1997)", GAME_SUPPORTS_SAVE )
// Battle Bakraid
// the 'unlimited' version is a newer revision of the code
-GAME( 1999, bbakraid, 0, bbakraid, bbakraid, bbakraid, ROT270, "Eighting", "Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999)", GAME_SUPPORTS_SAVE )
-GAME( 1999, bbakraidj, bbakraid, bbakraid, bbakraid, bbakraid, ROT270, "Eighting", "Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999)", GAME_SUPPORTS_SAVE )
+GAME( 1999, bbakraid, 0, bbakraid, bbakraid, bbakraid, ROT270, "Eighting", "Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999)", GAME_SUPPORTS_SAVE )
+GAME( 1999, bbakraidj, bbakraid, bbakraid, bbakraid, bbakraid, ROT270, "Eighting", "Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999)", GAME_SUPPORTS_SAVE )
// older revision of the code
-GAME( 1999, bbakraidja, bbakraid, bbakraid, bbakraid, bbakraid, ROT270, "Eighting", "Battle Bakraid (Japan) (Wed Apr 7 1999)", GAME_SUPPORTS_SAVE )
+GAME( 1999, bbakraidja, bbakraid, bbakraid, bbakraid, bbakraid, ROT270, "Eighting", "Battle Bakraid (Japan) (Wed Apr 7 1999)", GAME_SUPPORTS_SAVE )